// Start is called before the first frame update void Awake() { // set singleton Instance = this; Instantiate(Player); // ref other scripts gm = GameObject.Find("Grid Maker").GetComponent <GridMaker>(); progressController = GameObject.Find("Progress Arrow").GetComponent <ProgressController>(); st = GameObject.Find("Species Tracker").GetComponent <SpeciesTracker>(); audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Awake() { // set singleton Instance = this; Instantiate(Player); // ref other scripts gm = GameObject.Find("Grid Maker").GetComponent <GridMaker>(); progressController = GameObject.Find("Progress Arrow").GetComponent <ProgressController>(); st = GameObject.Find("Species Tracker").GetComponent <SpeciesTracker>(); hd = GetComponent <HintDetection>(); audioSource = GetComponent <AudioSource>(); originalScale = backButton.transform.localScale.x; }