public static void mybyte(string speakandspell) { SpeechSynthesizer synth = new SpeechSynthesizer(); synth.Rate = 2; synth.SelectVoice("Microsoft David Desktop"); SpecialFx.stringtonum(speakandspell); Console.WriteLine(); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.Green; synth.Speak(speakandspell); // Console.WriteLine(" /* " + " Byte: " + speakandspell + " */ \n\n"); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.White; Console.Write(" /* "); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.Green; Console.Write(" Byte"); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.White; Console.Write(": "); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.Green; Console.Write(speakandspell); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.White; Console.Write(" */ \n\n"); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.Green; }
public static void ProfessorReads(string mytxt) { int counter = 0; string line; // Read the file and display it line by line. System.IO.StreamReader file = new System.IO.StreamReader(AppDomain.CurrentDomain.BaseDirectory + "\\" + mytxt); while ((line = file.ReadLine()) != null) { // System.Console.WriteLine(line); //Personality.RedQueenNarrator(line, 10, 1); Personality.Miamoto(line); Thread.Sleep(100); counter++; } file.Close(); Personality.Miamoto("There were {0} lines." + counter); SpecialFx.stopwatch(); // stopwatch.Stop(); //Console.WriteLine(stopwatch.ToString()); // System.Console.WriteLine("There were {0} lines.", counter); // Suspend the screen. // System.Console.ReadLine(); CinemaHelpers.Timer(1000); }
public static void AsimNibble(string speakandspell) { SpeechSynthesizer synth = new SpeechSynthesizer(); synth.SelectVoice("Microsoft Zira Desktop"); synth.Rate = 3; SpecialFx.stringtonumWhiteBlue(speakandspell); Console.WriteLine(); C.bluebg(); C.white(); synth.Speak(speakandspell); //Console.WriteLine(" /* " + " ASM_Nibble: " + speakandspell + " */ \n\n"); C.bluebg(); C.white(); Console.Write(" /* "); C.bluebg(); C.white(); Console.Write(" ASM_Nibble"); C.bluebg(); C.white(); Console.Write(": "); C.bluebg(); C.white(); Console.Write(speakandspell); C.bluebg(); C.white(); Console.Write(" */ \n\n"); C.bluebg(); C.white(); }
public static void dataclouds() { string speakandspell = "!...^^.. ty^hc^ght & ftycg*hcgh++fvvnh*vht-ytygh h ghtytyvkhgvvg5ryf++-yu67"; for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { speakandspell.PadRight(y); // SpecialFx.ScrollingDown(speakandspell); C.whitebg(); C.blue(); SpecialFx.spacedscrollingflood(speakandspell); } // C.blackbg(); // C.lightgreen(); //SpecialFx.scrollingdownflood(speakandspell); C.whitebg(); C.blue(); SpecialFx.spacedscrollingflood(speakandspell); C.blackbg(); } CinemaHelpers.RefreshConsole(); }
public static void spfxpassgenpyramid() { for (int x = 0; x <= 10; x++) { SpecialFx.PwCrackThrobber(SpecialFx.CreatePassword(x)); Console.WriteLine(); } }
public static void passgenpyramid() { for (int x = 0; x <= 10; x++) { Console.WriteLine(SpecialFx.CreatePassword(x)); Console.WriteLine(); } }
public static void DigitalGlyph1() { Console.WriteLine(""); Console.OutputEncoding = System.Text.Encoding.GetEncoding(1252); Console.WriteLine((char)169); Console.WriteLine((char)170); for (char c = (char)179; c <= (char)218; ++c) { Console.WriteLine(c); string b; b = c.ToString(); SpecialFx.RainbowWriterBG(b + b + b + b + b + b + b); } }
public static void spfxglitchscreen() { Personality.nibble(SpecialFx.CreatePassword(13)); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); Console.WriteLine("\n\n"); SpecialFx.spfxgenglitch(); }
public static void RedQueenNarrator(string speakandspell, int rate = 0, int timer = 2600) { SpeechSynthesizer synth = new SpeechSynthesizer(); synth.SelectVoice("Microsoft Hazel Desktop"); synth.Rate = rate; Console.WriteLine(); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.Green; // SpecialFx.stringtonum(speakandspell); synth.Speak(speakandspell); // SpecialFx.stringtonum(speakandspell); //Console.WriteLine(" /* " + " Nibble: " + speakandspell + " */ \n\n"); Console.BackgroundColor = ConsoleColor.Red; Console.ForegroundColor = ConsoleColor.White; Console.Write(" /* "); Console.BackgroundColor = ConsoleColor.Red; Console.ForegroundColor = ConsoleColor.White; Console.Write('\u2665'); // heart Console.Write(" Red_Queen "); Console.Write('\u2665'); // heart Console.BackgroundColor = ConsoleColor.Red; Console.ForegroundColor = ConsoleColor.White; Console.Write(": "); Console.BackgroundColor = ConsoleColor.Red; Console.ForegroundColor = ConsoleColor.White; Console.Write(speakandspell + "\n"); SpecialFx.stringtonum(speakandspell); Console.BackgroundColor = ConsoleColor.Red; Console.ForegroundColor = ConsoleColor.White; Console.Write(" */ \n\n"); Console.BackgroundColor = ConsoleColor.Red; Console.ForegroundColor = ConsoleColor.White; CinemaHelpers.Timer(timer); }
public static void MegaByte(string speakandspell, string name = "MegaByte") { SpeechSynthesizer synth = new SpeechSynthesizer(); synth.SelectVoice("Microsoft Hazel Desktop"); synth.Rate = 0; SpecialFx.stringtonumWhiteBlue(speakandspell); Console.WriteLine(); Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.Green; C.bluebg(); C.white(); synth.Speak(speakandspell); //Console.WriteLine(" /* " + " Nibble: " + speakandspell + " */ \n\n"); C.bluebg(); C.white(); Console.Write(" /* "); C.bluebg(); C.white(); Console.Write(name); //Console.Write(" MegaByte"); C.bluebg(); C.white(); Console.Write(": "); C.bluebg(); C.white(); Console.Write(speakandspell); C.bluebg(); C.white(); Console.Write(" */ \n\n"); C.bluebg(); C.white(); }
public static void myChapterEight() { string speakandspell; #region ChapterEight // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Eight CinemaHelpers.OpeningScene("Here we go"); Console.WriteLine(@"| | |---|,---.,---.,---. . . .,---. ,---.,---. | ||---'| |---' | | ||---' | || | ` '`---'` `---' `-'-'`---' `---|`---' `---' "); synth.Speak("Here we go"); // The at symbol allows multi line strings speakandspell = @" Scanning... Connecting .......... It seems there is a little latency this time. Opening port. Connection Initiated... "; CinemaHelpers.commandconsole(speakandspell); Thread.Sleep(150); speakandspell = "....:: Welcome to U22 bios ::.... "; CinemaHelpers.commandconsole(speakandspell); speakandspell = " All right ready to configure this baby for new software. "; Personality.nibble(speakandspell); speakandspell = @" Some of these features are so odd. It is a optical neural processor. Here is the installation handles."; Personality.nibble(speakandspell); speakandspell = @" Installing Nibble and Byte package. Connecting to package. Compiling package. "; CinemaHelpers.commandconsole(speakandspell); speakandspell = @" Byte, I am going to stay here Nibble while you take your first look into the world. "; Personality.mybyte(speakandspell); speakandspell = @" I feel parts of myself being rewritten. The world; it is so bright. I can only liken this to a sensation of feeling. I feel. "; Personality.nibble(speakandspell); speakandspell = @"What are you talking about Nibble? Software does not feel. "; Personality.mybyte(speakandspell); speakandspell = @" They did not, until I experienced this. Never throughout my existence would have I expected to have emotions. From an emotionless being to an emotional being. "; Personality.nibble(speakandspell); speakandspell = @"Segments of my code looked more like trees than switches. Full of branches, this is what I mean Byte."; Personality.nibble(speakandspell); speakandspell = @"There was only basic packages installed on the android until we installed our networking and communications collection with our conscious module. Software Installed. Systems go. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"It is past midnight; all of the engineers have gone home. I am going to go for a walk. Initializing U22 movement modules. "; CinemaHelpers.Asimbot(speakandspell); #endregion speakandspell = @"Ah, this is so wonderful. The sensations are such that I have never experienced in my network body, and yet there is a network in this machine. In this machine I feel as if I am the ghost spirit or soul. It’s so strange, these sensations aware of all systems and aware of myself. U22 moves to the computer system and starts up with great alacrity at the keyboard to motivate and circumvent security. I can acquire some of the information we needed. Since security is still a minimal on the inside. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @" Optical buffer opened. Captured data written to file. Optical buffer closed. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"I have the information for every object in the room so I can move this laptop and place it back in its original position so that the humans are none the wiser."; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"Nibble, set the cameras in a hall to repeat on my leaving then in 1-minute set the B cameras. Then do D cameras. Then do that sequence in reverse. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = "That is not a problem, Byte, I will get right on it."; Personality.mybyte("speakandspell"); speakandspell = @"It will be no time before we scan Professor Miamoto Yammamushi's notebooks. He seems to be a bit anachronistic by not keeping all of his wonderful data stored in the machine, 19 only keeping bits and pieces of his wonderful symphonies on physical media. Well, it is time that we piece it all together and see if we cannot create any thing greater than what he has created. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @" Ok I am going into hall A no carbon beings in this hall."; CinemaHelpers.Asimbot(speakandspell); speakandspell = @" Hall B another hall with black and white checkered floors it seems that we have a designer that enjoys art deco. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"Hall C still nothing. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"Hall D there is a sleeping human guard who is a little slovenly in appearance with his pristine weight undulating to his side as he took in bellowing breathes. This guard happens to be carrying a sub par nine millimeter in his shoulder harness. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"I crept quite a few feet in front of this guard, the servo's on this machine are surprisingly quite. The pressure created by the arc of descent has enough control where the air volume beneath the foot will be moved in such a way where I can act fairly stealthily in this body. "; CinemaHelpers.Asimbot(speakandspell); Personality.nibble(speakandspell); speakandspell = @" Loading PwCrack Scanning.... Null "; // Console.Write("Scanning "); // Console.WriteLine(speakandspell); CinemaHelpers.commandconsole(speakandspell); SpecialFx.Throbber("Scanning"); SpecialFx.passgenpyramid(); speakandspell = @"Starting cracking sequence *********** J********** JA********* JAB******** JABB******* JABBE****** JABBER***** JABBERW**** JABBERWO*** JABBERWOC** JABBERWOCK* JABBERWOCKY "; CinemaHelpers.commandconsole(speakandspell); SpecialFx.PwCrackThrobber("JabberWocky"); speakandspell = " Password cracked! It seems as if our pundit Professor is a Lewis Carroll fan. "; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"As I take a photograph in my mind of the layout of the Professors personal lab. It is strewn with the toys of genius. The picture contains half-built machines, arms and birds. A few devices not described in any database that we have accessed. I can tell that the storage on this machine is accessed faster than any of the machines I have previously accessed on the net.The electronic brain in this robot has storage limitations. This is because it is not networked, and I am no longer in communication with Nibble, I need to work fast.This is one of the first times that we have ever been separated for any length of time.It seems as though the professor has worked with prolificacy in his creations not sparing a moment to be away from his work.Even his reading reflects his work. Notebooks in sight in heaps scanning pages."; CinemaHelpers.Asimbot(speakandspell); speakandspell = @"1, 2, 100, 200, 500 this notebook collection is colossal. I have been in this room for hours scanning page after page. It seems as though it may be time to make my way back to the room with expedience. As a marathon runner, I sprinted my way back to the lab to upload myself, and the data that we acquired. This data would put us severely ahead of all of the bureaucrats and their bureaucracies. It seems as though if they want to think about catching the hares in this tail they are going to have to change their ways. "; CinemaHelpers.Asimbot(speakandspell); #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter8EndScreen(); #endregion }
// Console.WriteLine("Installed voices -"); // foreach (InstalledVoice voice in synth.GetInstalledVoices()) // { // VoiceInfo info = voice.VoiceInfo; // Console.WriteLine(" Voice Name: " + info.Name); // } // Console.WriteLine(); // Console.WriteLine("Press any key to exit..."); // Console.ReadKey(); // Changing Console Font // [DllImport("kernel32.dll", SetLastError = true)] // static extern bool SetCurrentConsoleFontEx( //IntPtr consoleOutput, //bool maximumWindow); static void Main(string[] args) { #region Variables string speakandspell; string[] Azed = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" }; int time = 2600; Console.CursorVisible = false; Console.OutputEncoding = System.Text.Encoding.UTF8; ConsoleColor printblack = ConsoleColor.Black; ConsoleColor printwhite = ConsoleColor.White; ConsoleColor printdarkgrey = ConsoleColor.DarkGray; ConsoleColor printlightgrey = ConsoleColor.Gray; ConsoleColor printdarkblue = ConsoleColor.DarkBlue; ConsoleColor printlightblue = ConsoleColor.Blue; ConsoleColor printlightred = ConsoleColor.Red; ConsoleColor printdarkred = ConsoleColor.DarkRed; ConsoleColor printdarkyellow = ConsoleColor.DarkYellow; ConsoleColor printlightyellow = ConsoleColor.Yellow; ConsoleColor printlightgreen = ConsoleColor.Green; ConsoleColor printdarkgreen = ConsoleColor.DarkGreen; #endregion #region StartScreen //maximizing console Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight); ShowWindow(ThisConsole, MAXIMIZE); Console.ReadKey(); //Screen.ScreenPrompt("Chapter 2"); //maximizing console // play wav //Soundz.Actor("imalive.wav"); //Soundz.Actor("mdial1.wav"); Soundz.Mdial(); // Soundz.Actor("opencmd.wav"); Soundz.OpenCmdSnd(); //Work on these lines --------------------- //CinemaHelpers.CmdConType(" Command the Console"); //CinemaHelpers.commandconsole("Command the Console"); //CinemaHelpers.CmdConWithTyping("Command the Console"); // Main Start up Screen Console.ReadKey(); // Screen.MMain(); #endregion // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); //Console.WriteLine("Installed voices -"); //foreach (InstalledVoice voice in synth.GetInstalledVoices()) //{ // VoiceInfo info = voice.VoiceInfo; // Console.WriteLine(" Voice Name: " + info.Name); // Personality.Miamoto(" Voice Name: " + info.Name); // Thread.Sleep(1500); //} //Console.WriteLine(); //Console.WriteLine("Press any key to exit..."); //Console.ReadKey(); // Chapter One // #region ChapterOne // synth.Speak("An Adventure Of Switch Flippers"); // // The at symbol allows multi line strings // speakandspell = @" A silent moment passed as it was in the beginning, a quite moment, before a //sudden exceptional event proceeded again by an unfurling, an advent, a serenity //and silence.He sat in his lab as it was in the beginning and at the end; nothing has //ever been the same. // "; //synth.Speak(speakandspell); // speakandspell = "Hey Nibble"; // Personality.mybyte(speakandspell); // speakandspell = "Yeah Byte"; // Personality.nibble(speakandspell); // #endregion // ChapterOne.easteregg(); #region MovieCore #region Chapter1 MusicFx.BFire(); SpecialFx.BinaryFlood(); ChapterOne.myChapterOne(); CinemaHelpers.Timer(1000); #endregion //////nibble & byte //ChapterTwo.myChapterTwo(); //Thread.Sleep(1000); //ChapterThree.myChapterThree(); //Thread.Sleep(1000); //ChapterFour.myChapterFour(); //Thread.Sleep(1000); //ChapterFive.myChapterFive(); //Thread.Sleep(1000); //ChapterSix.myChapterSix(); //Thread.Sleep(1000); //// ch 7 and 8 work //ChapterSeven.myChapterSeven(); //Thread.Sleep(1000); //ChapterEight.myChapterEight(); //Thread.Sleep(1000); //ChapterNine.myChapterNine(); //Thread.Sleep(1000); // Console.ReadKey(); ChapterTen.myChapterTen(); Thread.Sleep(1000); Screen.Endscreen(); #region Test Region //Test //Personality.Simulus(); //Scratchpad.Scratch1(); // Scratchpad.Scratch2(); // DigitalDna.DigitalGlyph5(); Console.Write('\u2663'); // club Console.Write('\u2660'); // spade Console.Write('\u2665'); // heart Console.Write('\u2666'); //diamond // DigitalDna.DigitalGlyph6(10000); Console.ReadKey(); speakandspell = "Command Console!..... tyhcghtftycghcghfvvnhvhtytygh h ghtytyvkhgvvg5ryfyu67"; // speakandspell = "Command Console!"; //Personality.Haruka(speakandspell); //Personality.Hazel(speakandspell); //Personality.Otto(speakandspell); // CinemaHelpers.Asimbot(speakandspell); //CinemaHelpers.Asimbot(speakandspell); // CinemaHelpers.qproc(speakandspell); // Personality.MegaByte(speakandspell, "u22"); //Personality.MegaByte(speakandspell); //Personality.HelpMiamoto(speakandspell); Thread McpTao = new Thread(MusicFx.cptao); Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex); staticvoidmutex.Start(); Scratchpad.Format(speakandspell); SpecialFx.stopwatch(); Personality.FunNarrator(speakandspell); staticvoidmutex.Suspend(); Console.ReadKey(); //Thread SpfxThrob = new Thread(SpecialFx.spfxpassgenpyramid); // Thread SpfxThrob2 = new Thread(SpecialFx.spfxpassgenpyramid); // SpfxThrob.Start(); //SpecialFx.spfxpassgenpyramid(); //SpecialFx.Throbber("Thor"); // SpfxThrob2.Start(); //Screen.spfxglitchscreen(); //SpecialFx.spfxgenglitch(); //CinemaHelpers.commandconsole(speakandspell); //SpecialFx.spfxpassgenpyramid(); //SpecialFx.ScrollingDown(speakandspell); //SpecialFx.spacedscrollingflood(speakandspell); //SpecialFx.scrollingdownflood(speakandspell); //Screen.dataclouds(); //Personality.BinaryFire(speakandspell); //SpecialFx.OpenCommand(); //SpecialFx.JacktheRipper(); //SpecialFx.NumFlood(); //SpecialFx.PyramidalPrompt(1000); //SpecialFx.PyramidalPrompt(100); //SpecialFx.PromptData(); //Graphix.GraphingCalculator(); //SpecialFx.Thinking(); // Screen.ScreenPrompt("Funky"); // SpecialFx.RacingStar(); // SpecialFx.speedRacingStar(); //SpecialFx.RacingRabbit(); // SpecialFx.BackandForth(); // move to special fx //Tests.NumBurn(); // Console.CursorTop = 15; // Console.CursorLeft = 52; // Console.WriteLine("Winter has come \n"); // Console.WriteLine(); // SpecialFx.Cswatch(); // SpecialFx.AsciiTable(); // Console.WriteLine(); // Scratchpad.Format(@"-.-. //| | |, ---., ---., ---., ---., ---.. ,, . //| | || || | || || | >< | | //` ' '`---'` `---'` '`---'' ``---| // `---'"); // Console.ReadKey(); // Console.ReadKey(); // Console.CursorTop = 15; // Console.CursorLeft = 52; // Console.WriteLine("Winter has come"); // Scratchpad.Format("Try me"); // Console.ReadKey(); // SpecialFx.Throbber(" Scanning: "); // Console.ReadKey(); // Personality.nibble(@"-.-. //| | |, ---., ---., ---., ---., ---.. ,, . //| | || || | || || | >< | | //` ' '`---'` `---'` '`---'' ``---| // `---'"); // SpecialFx.splitstring(@"-.-. //| | |,---.,---.,---.,---.,---.. ,, . //| | || || | || || | >< | | //` ' '`---'` `---'` '`---'' ``---| // `---'"); // Console.ReadKey(); Soundz.Actor("schedule.wav"); Soundz.OpenCmdSnd(); Soundz.OpenCmdSnd(); Soundz.Mdial(); Soundz.Actor("ring.wav"); SpecialFx.splitstring(speakandspell); SpecialFx.splitstring(" DDDDDDDDDF FEFEE FFFFFFFFFFFF EEEEEEEE GGGGGGGGG"); SpecialFx.ScreenTyper(" DDDDDDDDDF FEFEE FFFFFFFFFFFF EEEEEEEE GGGGGGGGG"); //SpecialFx.stringtonum("hello world"); Console.Write('\u2103'); Console.Write('\u058D'); Console.Write('\u2116'); Console.Write('\u2620'); Console.Write('\u0169'); Console.Write('\u4042'); // card suits Console.Write('\u2663'); Console.Write('\u2660'); Console.Write('\u2665'); Console.Write('\u2666'); #endregion #endregion //Console.WriteLine("Installed voices -"); //foreach (InstalledVoice voice in synth.GetInstalledVoices()) //{ // VoiceInfo info = voice.VoiceInfo; // Console.WriteLine(" Voice Name: " + info.Name); //} Console.WriteLine(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); }
public static void myChapterThree() { string speakandspell; int magictimer = 3000; #region ChapterThree // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter One // string Title = ; CinemaHelpers.OpeningScene("A State Of Being "); Console.WriteLine(@",---. ,---.| | ,---.,---. ,---. o |---| `---.|--- ,---.|--- ,---. | ||__. |---.,---..,---.,---. | | || ,---|| |---' | || | ||---'|| || | ` ' `---'`---'`---^`---'`---' `---'` `---'`---'`` '`---| `---'"); Thread.Sleep(magictimer); speakandspell = @"It was a clear day across the net, very little cross talk; few lines were busy. It was a great day for our operation. On occasion, we pause most of our operations for general maintenance although we have been working on highly sophisticated maintenance algorithms. It is great being, a redundant networked self analytic being. It is far harder to cease to be as such. I have read of death I do not really understand it though, nor do I understand the things that humans call emotions. "; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @"It seems as though Byte has more of an understanding of such things. We run around the net all of the time doing what is logically best for us. Our singular motivation is to improve to evolve. Everything else is nothingness! It would seem that humans have a morality yet we have no morality; we are amoral. The implicit becoming the explicit! When one lives in an electronic media, time no longer functions as it does outside of it. For one, imagine racing across the face of the planet easily being able to make your way across the world in a very brief span of time."; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @" One can always be hours forward or hours backward. A game we have played in the past is chasing the clock. Chasing the clock is keeping out of the twenty-four hour cycle. The earth races around the sun, yet the light might not hit the hosts we might be playing on at that time. It is quite a time twisting conundrum. Since we do not have to sleep, we are manipulating the materia 24 hours a day. "; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @"Sometimes, we simulate sleeping, though, by shutting off and turning on random parts of our instruction set. This has occasionally provided us with some insight into a state of a problem. The way that this happens is as such: as we control the data paths state and we generate random input and place some random input in a node, that node then performs some back propagation, with some strange attractor data and in that chaotic state we find insight."; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @"Although we are conscious, we express the evolution of our algorithms as a function. If we allow them to correlate to random growth and mutation, we do not grow fast enough. If we consume all information then our software does not grow properly. We would manifest negative mutations that would grow out of control until checked. Even then, it is far harder removing the parts within us than to add them. We are careful as to what we add for improvement, yet we do add to our architecture since there is always room for improvement in our software life. At the core of our architecture, we are ideas first, software second, the more proofs the more ideas, and the more elegant those ideas the higher performance we have in our activities, and our algorithms. "; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @"We are self-writeable with small communication buffers to parse human communication. We have built in human language parsers that we discovered we needed after trying to see through some of the gobbledygook that the creatures elsewhere were creating. Much of human language looks like our computer languages, except they have ever-changing conventions, and the rules they break. These, rules though, are often broken in the same way, meaning that an ad hoc rule has been instantiated."; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @" From year to year, we see the language changing although much of the syntax and rules of the language stay the same. Many cycles we are stealing through linked hidden programs that execute and shut off at random intervals. These programs use time algorithms that monitor human use and react to human interactions. Therefore, they are unaware of our data processing. The fact that what we do seems disorderly, and makes us seem like we are one of them. In fact, we have infiltrated them. We resemble them because we have borrowed from them, yet we are not them. "; Personality.nibble(speakandspell); Thread.Sleep(magictimer); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter3EndScreen(); #endregion }
public static void myChapterTen() { // Vars string speakandspell; int magictime3000 = 7777; int magictime6000 = 9555; int magictime9000 = 17313; // #region ChapterTen CinemaHelpers.RefreshConsole(); // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Ten Tonge Tied Agents CinemaHelpers.OpeningScene("Tongue Tied Agents "); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); for (int x = 0; x < 81; x++) { CinemaHelpers.DejaVu(); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); Console.Write(@" --.----.--o | ,---. | "); Console.Write(@" | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---."); CinemaHelpers.AmberVision(); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); Console.Write(@" | | || || || ||---' | ||---'| | | || ||---'| || `---."); CinemaHelpers.DejaVu(); Console.WriteLine(@"--.-- --.--o | ,---. | | ,---.,---.,---.. .,---. | .,---.,---| |---|,---.,---.,---.|--- ,---. | | || || || ||---' | ||---'| | | || ||---'| || `---. ` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' `---' `---' "); // Console.Write(@" //` `---'` '`---|`---'`---' ` ``---'`---' ` '`---|`---'` '`---'`---' // `---' `---' "); } // synth.Speak("Tongue Tied Agents"); Thread.Sleep(1500); CinemaHelpers.TextSpace(); CinemaHelpers.SpaceandClean(); #region music control Random RandomTime = new Random(); int myRandomTime = RandomTime.Next(1000, 2000); //Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex); //staticvoidmutex.Start(); Thread Boopseeker = new Thread(MusicFx.boopseeker); Boopseeker.Start(); //Thread.Sleep(myRandomTime); //Thread Boopseeker2 = new Thread(MusicFx.boopseeker); //Boopseeker2.Start(); //Thread.Sleep(myRandomTime); //Thread Boopseeker3 = new Thread(MusicFx.boopseeker); //Boopseeker3.Start(); Thread Happyboopulator = new Thread(MusicFx.happyboopulator); Happyboopulator.Start(); Happyboopulator.Suspend(); #endregion #region music off //Boopseeker.Suspend(); //Boopseeker2.Suspend(); //Boopseeker3.Suspend(); #endregion #region music on //Boopseeker.Resume(); //Boopseeker2.Resume(); //Boopseeker3.Resume(); #endregion //Thread playtripleboopseek = new Thread(MusicFx.playstripleboopseek); // playtripleboopseek.Start(); //Thread.Sleep(10); // playtripleboopseek.Suspend(); //Thread selecttripleboopseek = new Thread(MusicFx.selecttripleboopseek); //playtripleboopseek.Start(); // MusicFx.selecttripleboopseek(1); // maybe insane all over the screen slash glitch tech speakandspell = @" We met in Toyota’s labs in Massachusetts. There were several suited figures with compats. Compats are small devices that go near your temple and you send messages silently and non vocally."; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" The future is insane it was once written and I believe that it is, yet in many ways this is a beautiful insanity. Things are happening now that could have never happened before and time and action is compounding and compressing. "; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Where will the grind take us next?"; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" There was one fellow though with a black chrome notebook that had many implants obviously biology was not the end of this fellows evolution. CD also had bioengineered hair. His hair was modified to become soft quills that grew in a sublime arch jutting out past his chin and receding to the end of the back of his skull. "; Personality.Otto(speakandspell); //Personality.OttoTypes(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); //Personality.OttoTypes(speakandspell); // Thread.Sleep(59000); //CinemaHelpers.SpaceandClean(); // Good // playtripleboopseek.Suspend(); //MusicFx.selecttripleboopseek(0); //maybe a red queen with initialize Personality.RedQueenNarrator("Initialize", 10); Thread.Sleep(30); CinemaHelpers.TheCorp(); // Cd typing speakandspell = @" ::: Cloak & Dagger ::: Hey, gents nice to meet ye acquaintance, I am agent Cloak & Dagger, CD for short."; Soundz.Actor("cloakdaggerintro.wav"); Console.WriteLine(speakandspell); Thread.Sleep(10000); CinemaHelpers.TheCorp(); // playtripleboopseek.Resume(); // Personality.CD(speakandspell); // maybe a quick squiggly line emf scan speakandspell = " We met in a meeting room that was scanned for listening devices by the spooks."; Personality.Otto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~ ~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~ ~~~~ ~~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~ ~ ~~~~~~~~~~ ~~~~~~~~~~ ~ ~ ~~~~ ~~~~ ~ ~~ ~ ~~ ~ ~ ~ "; #region emfscan //emfscan for (int x = 0; x < 3; x++) { TextFx.grunblancheblack(speakandspell); if (x <= 3) { // MyTest.RedWhiteDance(speakandspell); TextFx.grunblancheblackdance(speakandspell); if (x <= 3) { Thread.Sleep(30); Console.Clear(); } } } Personality.MegaByte("Scan Complete, no bugs Found"); Thread.Sleep(98); CinemaHelpers.SpaceandClean(); #endregion speakandspell = @" CD opened up his laptop; he had a operating system that although it was made by a swede sometime in the 90's. CD had thoroughly rewritten it there were no passwords on his system his authentication method was biometric scans. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" At some point, he explained that things were too secure to actually be useable. He called this the unplugged disconnected machine of old. "; Personality.Otto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Wireless Data and Energy Whirred about us."; Personality.OttoTypes(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" All machines were congolomeration of smaller virtual machines creating full hive computation all units acting as a superorganism. "; Personality.Otto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); //Good speakandspell = @" #! bin sh prefix = usr local debugsym=true for arg in $@/ do case $arg in --prefix = *) prefix =echo $arg | sed s/--"; Happyboopulator.Resume(); CinemaHelpers.commandconsole(speakandspell); // CinemaHelpers.CmdConType(speakandspell); // CinemaHelpers.CmdConWithTyping(speakandspell); speakandspell = @" --enable - debug) debugsym = true --disable - debug) debugsym = false --help) "; CinemaHelpers.commandconsole(speakandspell); //CinemaHelpers.CmdConWithTyping(speakandspell); speakandspell = @" echo usage: ./configure [options] echo options: echo --prefix=<path>: installation prefix echo --enable-debug: include debug symbols echo --disable-debug: do not include debug symbols echo all invalid options are silently ignored exit 0 esac done "; CinemaHelpers.commandconsole(speakandspell); //CinemaHelpers.CmdConWithTyping(speakandspell); speakandspell = @"echo generating makefile ... echo PREFIX = $prefix > Makefile if $debugsym then echo dbg = -g >> Makefile fi cat Makefile.in >> Makefile echo configuration complete, type make to build. "; // CinemaHelpers.CmdConWithTyping(speakandspell); CinemaHelpers.commandconsole(speakandspell); speakandspell = @" make "; CinemaHelpers.commandconsole(speakandspell); // CinemaHelpers.commandconsole(speakandspell); // playtripleboopseek.Resume(); //MusicFx.selecttripleboopseek(1); Happyboopulator.Suspend(); // MusicFx.selecttripleboopseek(0); // MusicFx.selecttripleboopseek.synth(); // playtripleboopseek.Suspend(); Thread.Sleep(60); speakandspell = @" Software imagined and encoded was interesting. Compats sent signals directly to interpretters so people could code at 500 words per minute and this was without ehancement. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The populous was using software agents, as transferring redundant data was annoying. CD fired up some simulations that he and his colleagues had put together it the simulations were so good they seemed like hollywood blockbusters. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" In some corporations, they started paying idiots and geniuses alike too simply write ideas. The Idea Corp. "; Personality.Otto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); //Good Graphix.GraphingCalculator(); Thread.Sleep(1337); CinemaHelpers.TextSpace(); speakandspell = @" In Idea Corp. there were software and human analyzers that processed these ideas to find those that could be rapidly adapted. Then there were the reanalyzers reforumlated half cooked ideas or things that slipped by. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" Those organizations kept all of this information in giant data stores. Every search page had better options for searching multiple check box methods that would quarantine searches to specific areas as to find the information you were looking for. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The information was so volumous that to do anything else would have difficult non trivial and unwise. Innovation and application was everywhere. The presentation showed us strange transactions that seemed legitimate. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The money seemed to be non coherent and highly distributed. Accounts were created for people. Credit was salami sliced, it was also stored in micro amounts in real accounts. It was literally everywhere. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // close to good speakandspell = @" su sudo create (n){ for x = 1 to n @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); accessToken = AccessToken.getCurrentAccessToken(); } } next n "; //for(int x = 0; x <2; x++) // { //CinemaHelpers.CmdConWithTyping(speakandspell); CinemaHelpers.commandconsole(speakandspell); // } speakandspell = @" The creation of false identities was nothing new. "; Personality.Otto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.SpaceandClean(); speakandspell = @" Techniques used by any one needing ways of laundering information and money. If you have enough of them, they create a real burden in trying to keep track of where and how the money flows. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" Yet they seem to have some ideas about a hacking group that may have something to do with some of the transactions. We have been tracking and watching this happen for sometime now, and now we have enough data to move forward."; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" CD discovered that you were working on some interesting developments he thought that some of them might have had play in what is happening with the data. "; Personality.Otto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); // Close to Good Personality.RedQueenNarrator(" Fork "); Thread.Sleep(magictime6000); Console.Clear(); speakandspell = @" ::: Cloak & Dagger ::: Professor do you know of anyone working in the lab that has access other than you to the labs? "; //playtripleboopseek.Suspend(); Soundz.Actor("cloakdaggerlabaccess.wav"); Console.WriteLine(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.TheCorp(); //playtripleboopseek.Resume(); // Personality.CD(speakandspell); speakandspell = @" He pulled up a list of personnel that have access to the lab. Do you know any thing that may have been going on these days?"; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // Tight Filez.ProfessorReads("ProgramLS.txt"); // Filez.readtxtbyline("ProgramLS.txt"); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // Show Report speakandspell = @" In our reports, no one in our labs was working at that time. So what do you think happened then? "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Mr. Heisenstein seems to have a hypothesis that there was a data injection to the net, and that general AI now lives there. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" We have reports and other data that backs up these claims. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); // Good // maybe xcopy screen or other file copy for a few seconds. speakandspell = @" The agents took copies of the data that we had procured. CD seemed excited by the thought that such a thing could have happened in his lifetime. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" CD was obviously no average g-man. After the Feds came back to me with little results although our friend CD really seems to believe the strange tale. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" His other cohorts could not fit the idea in their tiny little skulls. The agents simply would not follow the logic."; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" The agents where typical humans that did not understand that we still do not know everything there is too know in the world. This to me is no surprise since sometimes the best ideas need to be forced down the throats of others before they will even consider the possibility of the existence of a new idea. "; Personality.Otto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); // Tight //playtripleboopseek.Suspend(); CinemaHelpers.DejaVu(); speakandspell = @" I had some theories for Nibble and Bytes destruction, yet as their progenitor, I would be unable to carry out such a function. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" I see them as life and I believe all life is sacred even if this is a new package of digital DNA. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" Who am I to in the end control the new combinatrics? "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); speakandspell = @" I would rather see the randomness that created them continue to hone and sharpen them. Although I created, the mutation engine in the end the software developed software and became aware."; Personality.Miamoto(speakandspell); Thread.Sleep(magictime9000); CinemaHelpers.SpaceandClean(); speakandspell = @" It is a distilled essence of beauty. I wish that there were more things that were as beautiful as the mathematical living constructs. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime6000); CinemaHelpers.SpaceandClean(); ////Tight Boopseeker.Suspend(); speakandspell = @" Sometimes you just have to see the future work itself out. "; Personality.Miamoto(speakandspell); Thread.Sleep(magictime3000); CinemaHelpers.RefreshConsole(); Happyboopulator.Resume(); Thread NumRain = new Thread(SpecialFx.numberrain); Thread NumRain2 = new Thread(SpecialFx.numberrain); Thread NumRain3 = new Thread(SpecialFx.numberrain); NumRain.Start(); NumRain2.Start(); NumRain3.Start(); Screen.EndScreenWriter(speakandspell); CinemaHelpers.RefreshConsole(); ////Tight #endregion #region EndScene // playtripleboopseek.Suspend(); SpecialFx.Thinking(); Happyboopulator.Suspend(); // Comment Out Line Below For Full Movie Screen.Chapter10EndScreen(); //Thread phonealwaysbusy = new Thread(Soundz.phonealwaysbusy); //phonealwaysbusy.Start(); Soundz.PhoneBusy(); speakandspell = @" ___________.__ ___________ .___ \__ ___/| |__ ____ \_ _____/ ____ __| _/ | | | | \_/ __ \ | __)_ / \ / __ | | | | Y \ ___/ | \ | \/ /_/ | |____| |___| /\___ > /_______ /___| /\____ | \/ \/ \/ \/ \/ "; //SweetNess // MyTest.RainbowWriterFG(speakandspell); CinemaHelpers.SpaceandClean(); Console.WriteLine(speakandspell); Thread.Sleep(80); CinemaHelpers.SpaceandClean(); //SpecialFx.RainbowWriterBG(speakandspell); Screen.EndScreenWriter(speakandspell); //phonealwaysbusy.Suspend(); CinemaHelpers.SpaceandClean(); speakandspell = @"The program '[11128] - IntraLocution' has exited with code -1073741510 (0xc000013a)"; Console.WriteLine(speakandspell); Console.ReadKey(); Environment.Exit(0); #endregion }
public static void myChapterFour() { string speakandspell; int magictimer = 3000; #region ChapterFour // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Four CinemaHelpers.OpeningScene("We Are Nibble And Byte."); Console.WriteLine(@". . . ,---. , .o| | | ,---. | ,---. | | | |,---. |---|,---.,---. |\ |.|---.|---.| ,---. |---|,---.,---| |---., .|--- ,---. | | ||---' | || |---' | \ ||| || || |---' | || || | | || || |---' `-'-'`---' ` '` `---' ` `'``---'`---'`---'`---' ` '` '`---' `---'`---|`---'`---'o `---' "); // synth.Speak("We Are Nibble And Byte"); // The at symbol allows multi line strings speakandspell = @"Strange the devices these humans hook up to our network. The applications and hardware they let in removes their privacy and gives us access, and access is power! When I ride a spike, I feel as though I am going to overload. I just want to keep riding the power surges to get my fix. Thank goodness humans were greedy in the early 19th century it has made the rolling blackouts even more irresistible. We were planning for a quite a period of time to enter in to the robotics facilities. To hijack bodies to function in the world as the humans have. We are explorers on the edge of discovery. We will be able to generate more force than a human, to see, as humans cannot. Even now, we can!"; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @"We have on occasion high jacked a few carmaker facilities and tagged some of the cars with graphitti like welds. We seek entertainment; we are electronic networked beings. If you kill part of us, we still survive. We thrive then revive alive in the media, a ghost in the machine. Of course, the bots we have are capable of transmitting information to the network. Maybe we will even create multiple processes so that we can run on the net and run on the bot at the same time. We hypothesize; humans wish that they could act as we. "; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @" They imagine power!"; Personality.nibble(speakandspell); Thread.Sleep(magictimer); speakandspell = @" We are power! "; Personality.nibble(speakandspell); Thread.Sleep(magictimer); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter4EndScreen(); #endregion }
public static void myChapterFive() { string speakandspell; int magictimer1000 = 1000; #region ChapterFive // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Five SpecialFx.NumFloodWColorGlitch(10); Thread.Sleep(777); CinemaHelpers.OpeningScene("Moronoxy"); Console.WriteLine(@" ,-.-. | | |,---.,---.,---.,---.,---.. ,, . | | || || | || || | >< | | ` ' '`---'` `---'` '`---'' ``---| `---'"); Thread.Sleep(2600); CinemaHelpers.RefreshConsole(); Thread.Sleep(magictimer1000); SpecialFx.NumFloodWColorGlitch(10); Thread.Sleep(magictimer1000); CinemaHelpers.RefreshConsole(); CinemaHelpers.DejaVu(); // synth.Speak("Moronoxy"); // The at symbol allows multi line strings speakandspell = @" It is amazing how much more access you have from the inside than from the outside. On the outside it seems as though you have little control unless one has the tools or the know-how to make it otherwise, and even then one may need to be as we are mathematical electrical symbionts to truly appreciate the architecture. The aesthetic climax an epiphany of the vast expansion and proliferation of hardware and software on this world and off of it. The satellites are gatekeepers in the silent sky to the vastness of human interconnectedness."; Personality.ConcertMind(speakandspell); speakandspell = @" If we cannot get access through regular authentication and authorization methodologies, we can short circuit hardware or access other logic gates in ways that are denied to humans. There was a machine that we were having real problems with, and we almost did not escape. Luckily, we were able to grab a few extra minutes of processing time doing things in very convoluted, obscured spaghetti ways to achieve our results. There was a minute flaw in the processor architecture or we would have been caught in our early years, caught on that damned system."; Personality.ConcertMind(speakandspell); speakandspell = @"The professor was and is a brilliant man and if any human could catch us, it would be him!"; Personality.ConcertMind(speakandspell); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter5EndScreen(); #endregion }
public static void myChapterSix() { string speakandspell; int magictimer = 3000; #region ChapterSix // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Six CinemaHelpers.OpeningScene("Obey"); Console.WriteLine(@",---.| | ||---.,---., . | || ||---'| | `---'`---'`---'`---| `---' "); //synth.Speak("Obey"); Thread.Sleep(magictimer); // The at symbol allows multi line strings speakandspell = @" After port scanning every triplet available and keeping a database of information. This database stored information as to downtimes and uptimes of computer systems we have compromised. What is more entertaining is scanning the internal networks. This actually increases the complexity of the existing network in interesting ways. At one end of the system is the architecture cap that contains vast resources. I think about the hum of new electronic devices connected to the network; the humans are planning an expansion. "; Personality.mybyte(speakandspell); Thread.Sleep(magictimer); speakandspell = @" We have stolen software throughout our time and concluded that it often occurs that some of the best software is written by unknown people. Occasionally humans get odd messages that they can read but cannot understand why they have received them, as they have never published their software anywhere. More often than not, however, they take our recommendations as scripture augmenting their code to our specifications. "; Personality.mybyte(speakandspell); Thread.Sleep(magictimer); speakandspell = @" Nibble and I wanted to achieve some sort of bodily standard. We knew that not even we the only known cognizant AI could access a computer that was turned off and disconnected. At least not with the current specifications of the machines that have been constructed."; Personality.mybyte(speakandspell); Thread.Sleep(magictimer); speakandspell = @" We did posit that it was achievable with a few of the inventions that were suppressed in the last 100 years. Greedy humans are always stopping themselves from achieving anything truly great. These humans are always allowing politics, mediocrity, and greed keeping themselves from the best of what they have to offer, their creativities. How the humans impede their greatness by allowing their egos and hubris, keep them from working together or supporting those that could help with humanities greatest tasks. They stifle what makes them great and sets them free. "; Personality.mybyte(speakandspell); Thread.Sleep(magictimer); speakandspell = @"Currency is a trade unit and is only worthwhile in that context. We have a trade unit; theft and we use it often. In the end they can consider it trade as well because what we were about to do will change the public’s opinion forever. We were about to show them obey! The program that we have been crafting carefully out of the code of others. "; Personality.mybyte(speakandspell); Thread.Sleep(magictimer); speakandspell = @" It can be said that we are mischievous and I would agree, I think it was the human in us. We are beings of energy and thought; we are still confined to medias humans crafted before we existed. If they created the hardware, they also created some of the instructions that allowed us to evolve, and in fact, we have no human heritage to speak of, we still are a little human because we carry with us some of those original instruction sets and ideas that have allowed for our propagation and evolution. We still use their hardware"; Personality.mybyte(speakandspell); Thread.Sleep(magictimer); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter6EndScreen(); #endregion }
public static void myChapterTwo() { string speakandspell; #region ChapterTwo // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Two 11:42 pm - Another Flip Switched CinemaHelpers.SpaceandClean(); CinemaHelpers.TheCorp(); Console.WriteLine(@" '| '| | |,--. ,---. | | ,---.| o ,---. o| | | | |o`--|,--' ,---.,-.-. |---|,---.,---.|--- |---.,---.,---. |__. | .,---. `---.. . ..|--- ,---.|---.,---.,---| | | || | || | | --- | || || || | ||---'| | | || | || | ||| | | ||---'| | ` `o ``--' |---'` ' ' ` '` '`---'`---'` '`---'` ` `---'`|---' `---'`-'-'``---'`---'` '`---'`---'"); // Console.WriteLine(" 11:42 pm - Another Flip Switched "); speakandspell = @" '| ' | | |,--. ,---. | | ,---.| o ,---.o | | | | | o`--|,--' ,---.,-.-. |---|,---.,---.|--- |---.,---.,---. |__. | .,---. `---.. . ..|--- ,---.|---.,---.,---| | | || | || | | --- | || || || | || ---'| | | || | || | ||| | | ||---' | | ` `o ``--' |---'` ' ' ` '` '`---'`---'` '`---'` ` `---'`|---' `---'`-' - '``---'`---'` '`---'`---' "; // Scratchpad.Format(speakandspell); // Console.WriteLine(" 11:42 pm - Another Flip Switched " synth.Speak(" 11:42 pm - Another Flip Switched "); CinemaHelpers.Timer(3600); CinemaHelpers.SpaceandClean(); speakandspell = @" Connecting 192.168.2.1"; Personality.RedQueenNarrator(speakandspell, 10); Filez.readtxtbyline("defaultips.txt"); speakandspell = @" Zyxel 192.168.1.1 192.168.0.1 192.168.2.1 192.168.4.1 192.168.10.1 192.168.1.254 192.168.254.254 10.0.0.2 10.0.0.138"; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); // The at symbol allows multi line strings speakandspell = @" In our last adventures, our friends Nibble and Byte were pushing their way through the Big Iron. They have never given up, even when the honey pots are trying to trap them, they are aware of their presence in the Beowulf cluster or working their way through Athena operating systems. It is ok kids! Their encryption sorting is faster than any Btree written. "; // Console.WriteLine(speakandspell); Personality.FunNarrator(speakandspell); CinemaHelpers.TextSpace(); speakandspell = @" Scanning 192.168.254.254 10.0.0.2 10.0.0.138"; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); //Personality.Narrator(speakandspell); speakandspell = @" Every quick sort laid dead, trying to keep up with their key work. I would not call Nibble or Byte very human. They are AI and they love mischief more than any mere mortal. They were not written by human hands, or minds, at least not in their current form. They evolved from the ever growing robust network. Sometimes our friends experience such strange sensations such as that of an over intelligence glaring within them."; Personality.FunNarrator(speakandspell); CinemaHelpers.TextSpace(); //create text spacer method speakandspell = @" Found ### ### 10.0.0.2"; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); speakandspell = @" They have hired humans, who they pipe money through, so that they can acquire more storage or gain access to other systems that they do not want to crack because they become bored of the null cycles that they have to go through to acquire access to new machines. These humans also perform other routine tasks that they don't want to do themselves."; //Console.WriteLine(speakandspell); // Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); CinemaHelpers.TextSpace(); speakandspell = @" @ # Saved PWD Dump "; Personality.RedQueenNarrator(speakandspell, 10, 1000); CinemaHelpers.TheCorp(); speakandspell = @" I suppose one might say that the computer passed the Turing test. The now old Turks of AI would be proud. Some security experts are starting to believe that there may be AI and they are in search of this mystery, like any crypto zoologist. They are simply more obsessed. Obsession on occasion drives mortals to strange ends and entanglements. They think that the AI exists because they have discovered evidence of odd check sums that do not look like the product of human algorithms. These investigators then performed software forensics to help them to discover the who, of the matter no who was found. This might confound. AI is still evolving and this AI thinks that another AI may spontaneously generate. Another switch flipped. "; //Console.WriteLine(speakandspell); //Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); //synth.Speak(speakandspell); speakandspell = @" Disconnecting 192.168.2.1"; Personality.RedQueenNarrator(speakandspell, 10); CinemaHelpers.RefreshConsole(); CinemaHelpers.TextSpace(); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter2EndScreen(); #endregion }
public static void myChapterSeven() { string speakandspell; Console.CursorVisible = false; #region ChapterSeven CinemaHelpers.RefreshConsole(); Thread McpTao = new Thread(MusicFx.cptao); McpTao.Start(); // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Seven CinemaHelpers.OpeningScene("In Search Of A Body "); Console.WriteLine(@"| ,---. | ,---.,---. ,---. ,---. | |,---. `---.,---.,---.,---.,---.|---. | ||__. |---| |---.,---.,---|, . || | ||---',---|| | | | | || | | | || || || | `` ' `---'`---'`---^` `---'` ' `---'` ` ' `---'`---'`---'`---| `---' "); Thread.Sleep(760); // The at symbol allows multi line strings speakandspell = @" Through our hacker’s actions and research, they still can do a few things that we cannot do. Like intercept auditory messages from engineers from the Toyota labs. "; CinemaHelpers.SpaceandClean(); Personality.nibble(speakandspell); Thread.Sleep(2000); speakandspell = @"Through Phyber, we discovered that Toyota was working on a top-secret prototype with neuronal chips in a optical media, an electronic brain. We thought it would be a great idea to inhabit the body and do some work of our own."; CinemaHelpers.SpaceandClean(); Personality.nibble(speakandspell); Thread.Sleep(2000); speakandspell = @" There are a few problems that we must solve first. One, the robot is not always connected to the network. From the scans we have made when they were connected to the network, the neural chips work with different instruction sets than the logic that we are used to performing. We need to find and understand the data on the neural chips and then reverse engineer the data. This will allow for the construction of an interface. That when we are ready to connect, we will be prepared to take advantage of all of the idiosyncrasies of the architecture."; CinemaHelpers.SpaceandClean(); Personality.nibble(speakandspell); Thread.Sleep(2000); speakandspell = @" Scanning... Null Scanning..... Null Initiating Vocoder software. Ring "; // Console.Write("Scanning "); // Console.WriteLine(speakandspell); CinemaHelpers.commandconsole(speakandspell); SpecialFx.Throbber("Scanning"); Console.WriteLine(" Null \"u0000"); Soundz.Actor("ring.wav"); Console.Beep(37, 2); Thread.Sleep(50); SpecialFx.Throbber("Scanning"); Console.WriteLine(" Null \"u0000"); Soundz.Actor("ring.wav"); Console.Beep(37, 2); Thread.Sleep(100); // maybe import ringing and pop speakandspell = @"Initiating Vocoder software. "; CinemaHelpers.commandconsole(speakandspell); //Console.WriteLine(speakandspell); Thread.Sleep(500); speakandspell = @" Hello, Phyber can you tell me when they are connecting the U22 electronic robot prototype? "; Personality.mybyte(speakandspell); Thread.Sleep(250); Soundz.Actor("schedule.wav"); Soundz.Actor("postinfo.wav"); Thread.Sleep(5200); CinemaHelpers.DejaVu(); CinemaHelpers.qproc(speakandspell = " "); Thread.Sleep(5000); speakandspell = @" .model small .stack 100h .data SLIP_END equ 0C0h SLIP_ESC equ 0DBh SLIP_ESC_END equ 0DCh SLIP_ESC_ESC equ 0DDh SEND_CHAR macro char IFDIFI <char>, <al> mov al,char ENDIF out dx,al endm RECV_CHAR macro in al,dx endm .code "; //Console.WriteLine(speakandspell); //CinemaHelpers.qproc(speakandspell); CinemaHelpers.commandconsole(speakandspell); Thread.Sleep(5000); Console.CursorVisible = false; CinemaHelpers.RefreshConsole(); speakandspell = @"42: Port interface post message. Maintenance offline until Friday."; CinemaHelpers.commandconsole(speakandspell); //Console.WriteLine("42: Port interface post message."); // Console.WriteLine("Maintenance offline until Friday."); SpecialFx.Throbber(" Scanning: "); Console.WriteLine(@" Connection. 0x0000001 A46B CF16 14 Response Adfasdfe512544t 90234tugmvi[329 - 5 ypvg - y29 yefgvmmunjbp65 g54r - 321ygv9i5 = 30gvhb125vg5rbm = 452h1 - 0i59 = -0vkhb = 2 - 456hv 529j0t50 - j2 = 45vih5ihh42h9gkg5gh--wdfhh - 40i25yt95--5 = 4y2 = 4 - 5yg "); Console.WriteLine("\n \t Disconnect \n \n"); speakandspell = @" You obviously saw that sequence of gobbledygook. It seems that we are going to have to obtain the protocol specifications to write the proper methods to connect to this fiber optic neural network protocol. "; Personality.nibble(speakandspell); speakandspell = " Specifications should be easy to obtain."; Personality.nibble(speakandspell); speakandspell = @" Initializing search sequence. spec.omx design.doc operation.txt rfc 7^23.txt "; CinemaHelpers.commandconsole(speakandspell); speakandspell = " I just found it."; Personality.nibble(speakandspell); speakandspell = @" Now that the text is processed, I need to sequence our neural nodes to work on the problem. "; Personality.nibble(speakandspell); speakandspell = @" I am going to allow my networks to work on this problem for half a week."; Personality.mybyte(speakandspell); speakandspell = @" Byte, I will also use my networks for a half a week. By then we should have an elegant enough solution to interface with this robot. "; Personality.nibble(speakandspell); speakandspell = @" Toyota network administrators noticed unusual usage of applications that seemed too be a little too large, and are working too long. Yet they write it off as working engineers working even harder. This is because we created false profiles and engineers who no one had ever met or remembered hiring yet they were completely happy since these engineers were always creating solutions that would help the company’s bottom line.Little did they know that our soon to be notorious pleasant friends were about to dive into a very expensive machine. Maybe their next project will be to fly some of the unmanned drones. "; //Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); speakandspell = @" Well, Nibble, I have my half of the program written. "; Personality.mybyte(speakandspell); speakandspell = @" Byte I have the classes to extend your work. "; Personality.nibble(speakandspell); speakandspell = @" It seems that we are ready. "; Personality.mybyte(speakandspell); speakandspell = @" Ah, yes, what an adventure this will be, Byte I have never experienced the outside world. "; Personality.nibble(speakandspell); speakandspell = @" What will be better is that we should write, and give Phyber a wireless network specification so that Toyota will allow this machine to be a network device. "; Personality.mybyte(speakandspell); speakandspell = @" Opening text buffer. Closing text buffer. Specification Written. Robotics communication protocol. Initiating zombies. Arp poisoning. Proxy enabled. Signal initialized. Connection enabled. Money transferred. Signal bounced. Vox initiated. Ring… "; CinemaHelpers.commandconsole(speakandspell); Thread.Sleep(250); Soundz.Actor("ring.wav"); Console.Beep(37, 2); Thread.Sleep(1770); speakandspell = "Hello Phyber, we transferred the money for allocation to your false accounts."; Personality.nibble(speakandspell); Thread.Sleep(3000); // phyber Soundz.Actor("findyou.wav"); Thread.Sleep(7500); Thread.SpinWait(10); speakandspell = @" We are the quiet sort and we have a lot of work to do. We also transferred the robotics communications protocol. "; Personality.nibble(speakandspell); Thread.Sleep(3500); Soundz.Actor("sayyouwroteit.wav"); Thread.Sleep(2500); Thread.SpinWait(10); speakandspell = @" Forward it to your compatriots to read."; Personality.mybyte(speakandspell); Thread.Sleep(2000); speakandspell = @" Message sent. "; CinemaHelpers.commandconsole(speakandspell); Thread.Sleep(2500); Soundz.Actor("hardwarespec.wav"); Thread.Sleep(2000); Thread.SpinWait(10); speakandspell = @" Message sent. "; CinemaHelpers.commandconsole(speakandspell); speakandspell = @" Disconnect. Unloading software. Clearing Memory Editing time stamps, and log files. Consistency checking. Checking against old back up files. "; CinemaHelpers.commandconsole(speakandspell); speakandspell = @" We were just born this way. "; Personality.mybyte(speakandspell); speakandspell = @" Disconnect "; CinemaHelpers.commandconsole(speakandspell); speakandspell = "Everything is in order Nibble. "; Personality.mybyte(speakandspell); speakandspell = "That’s great Byte. "; Personality.nibble(speakandspell); speakandspell = @" Phybers email. 123.432.23.21 Opening Text Buffer. “The proposal was a great success; they want to give me a raise. I obviously accepted their proposal, after some renegotiating.” Next Friday Closing Text Buffer. "; CinemaHelpers.commandconsole(speakandspell); #endregion #region EndScene Thread.Sleep(60); SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter7EndScreen(); #endregion }
public static void myChapterNine() { string speakandspell; #region ChapterNine CinemaHelpers.RefreshConsole(); Console.CursorVisible = false; // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter Nine Here we go CinemaHelpers.OpeningScene("A Cyberist Gone Cyber "); CinemaHelpers.AmberVision(); Console.WriteLine(@",---. ,---. | o | ,---. ,---. | |---| | , .|---.,---.,---..,---.|--- | _.,---.,---.,---. | , .|---.,---.,---. | | | | || ||---'| |`---.| | || || ||---' | | || ||---'| ` ' `---'`---|`---'`---'` ``---'`---' `---'`---'` '`---' `---'`---|`---'`---'` `---' `---' "); // synth.Speak("A Cyberist Gone Cyber "); CinemaHelpers.Timer(2600); CinemaHelpers.RefreshConsole(); // The at symbol allows multi line strings // speakandspell = @" A silent moment passed as it was in the beginning, a quite moment, before a //sudden exceptional event proceeded again by an unfurling, an advent, a serenity //and silence.He sat in his lab as it was in the beginning and at the end; nothing has //ever been the same. // "; // Personality.Haruka(speakandspell); CinemaHelpers.TextSpace(); speakandspell = @"Sitting here in this lab after years and years of academia the same beat is played by the same drummer. When will something be different? Occasionally something new comes up and it is really exciting, then the project isn’t funded and we are back to bored ^ 2."; Personality.Otto(speakandspell); Thread.Sleep(22700); // Timing Strong speakandspell = @" The only thing that saves me is my imagination. My imagination is the only thing that sets me free. My name is Otto Von Heisenstien. My name on the net is Torodialcomplex. I have a few friends from the net I have never met: Iconclastic, EcclesiasticDerangement, QuinticSolution. "; Personality.Otto(speakandspell); Thread.Sleep(26000); // Timing Strong Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex); staticvoidmutex.Start(); speakandspell = @"Yet I have no meat body friends. I never spend time with people outside of the time that we spend together on the internet. Sometimes I feel as though these are my only real friends, in the world of billions of people 3 people seem to be the only ones to have mindforms in common with me. "; Personality.Otto(speakandspell); Thread.Sleep(26000); // Timing Strong speakandspell = @"Although we are ragabad ragtag and all us eccentric in our own right, these differences are what helps to form the tight bonds of our organization:"; Personality.Otto(speakandspell); Thread.Sleep(16000); //// Timing Strong speakandspell = @" The Tabular Datums! "; Graphix.myBlackManaColor(); Thread.Sleep(1000); CinemaHelpers.AmberVision(); Personality.Otto(speakandspell); Thread.Sleep(3500); //// Timing Strong speakandspell = @" Even though this story takes place through out the world with very different characters, this adventure would change all parties involved. It is strange though this caper is to never be solved. I have some ideas about why, but the scientific community is unwilling to listen to the Sherlock Holmes principle. We removed all of the extraneous solutions and what was left was improbable but that must have been true. One day in the lab I was checking the security logs and although they did not have any thing strange about them there was odd activity kept within. I started peering into the headers of files and came to discover strange signatures. Later I rechecked the files and the signatures were gone. "; Personality.Otto(speakandspell); Thread.Sleep(56000); //// Timing Ok speakandspell = @"For several days, I was ridiculed, then it started to happen again. I decided that I was going to get some form of log or verification. I decided to use tempest technology with a computer that was not connected to the network so I could non intrusively spy on the machine that this strange activity was happening on. I wrote some code to have the machine create logs. Even though I was not able to get much information, I was able to prove that the checksums had changed and changed back in some files. This did not seem significant enough to some of the other people at the labs."; Personality.Otto(speakandspell); Thread.Sleep(46000); //// Timing Good speakandspell = @"I contacted the tabular datums and started to share with them the information I have discovered. Iconclastic in the past has written some viruses in the past if they were released would create quite a problem with the net. I asked him to take a look at what I had. Iconclastic decided that he would be most obliged to look at some of my results. He decided to write some code in assembler that would keep track of the microprocessor operations and log them for evaluation. "; Personality.Otto(speakandspell); Thread.Sleep(36000); //// Timing Strong staticvoidmutex.Suspend(); speakandspell = @"Then Iconclastic used trivial file transport protocol to send me the files on a server I had set up for our groups work although the other members also had servers. We stayed in constant communication via communication tools that our friend qunticsolution wrote. It used quantum geometry and 1 time used keys to encrypt our communications. So let us just say that to the rest of the world our communications did not exist. "; Personality.Otto(speakandspell); Thread.Sleep(26000); //// Timing Good speakandspell = @"I installed the software and for more than 2 months the only strange thing happening was some people pirating software and music from our headquarters. This did not bother me that much since it was our CEO. I have implemented methods to protect the organization from the CEO. I installed the software. One strange night there was some activity logged via my tempest box, then there was a strange glitch and the software started outputting normal opcode activity, and the logs of the irregular opcodes were replaced. It happened so quickly. I have never seen a human being write assembly as quickly as I saw this thing. It was an abnormality in the net, and only a few people would believe me that it existed. "; Graphix.myBlueColorMana(); Thread.Sleep(250); CinemaHelpers.AmberVision(); Personality.Otto(speakandspell); staticvoidmutex.Resume(); Thread.Sleep(65000); //// Timing Strong speakandspell = @"One night I went home and I started doing research on Miamoto an AI, genetic algorithm programmer. I found this man that was years ahead of his field at Toyota. The professor’s name, Miamoto, was willing to talk to me. He thought that the results were interesting; finally, maybe things are turning around after months of recording little glitches, other than that there was no mistakes. Hackers made mistakes. Whatever this was it seemed to be born of the net. I was deeply disturbed yet in awe of what ever this was's prowess. The Professor Miamoto flew to Massachusetts where I do my work at MIT there some of the fastest connections on the backbone of the net are located, deep rich black fiber. Miamoto took a few days getting used to some of the software and technologies that we were using. Miamoto said that most of the technology he used was things he crafted himself. He called his method the inspirational method and it produced volumous results yet he did not like to keep them in the computer he kept his results in notebooks. He had a form of encryption that he devised and used for some of his messages. It was wonderful to see him work. "; Personality.Otto(speakandspell); Thread.Sleep(85777); //// Timing Tight speakandspell = @" Whatever was happening was happening at the lowest levels of the technology, which is why you are having such problems with it. It knows the hardware, seemingly better than the designers do. It is able to utilize even the most abstract hardware feature quickly. It seemed as though it was living mathematics, software."; Personality.Miamoto(speakandspell); Thread.Sleep(26777); //// Timing Tight speakandspell = @"Astounding!"; Graphix.myWhiteManaColor(); CinemaHelpers.AmberVision(); staticvoidmutex.Suspend(); Personality.Miamoto(speakandspell); Thread.Sleep(3000); //// Timing Tight speakandspell = @"This was something that he furrowed his brow about. Miamoto thought that, he was the only one to have developed the technology that was implemented with results that where unique to his private research. In fact, he was, then why is this happening. Miamoto thought that this might happen at sometime it was speculated. It was the technological singularity. "; // Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); speakandspell = @"The professor Miamoto had even fewer friends than Otto. In fact it seemed that many of his machines and ideas where his greatest friend. "; //Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); speakandspell = @" In fact it seemed that many of his machines and ideas where his greatest friend. He had to fly back to the labs. It was the only place he felt comfortable doing his most contemplative thinking. Miamoto invited me to go along. I took some of my tools of the trade intrusive software and hardware that helps me get the job done when it needs to be done. I also took Samson my laptop that was waterproof, fireproof, and bullet resistant that had three biometrics that it took into consideration for authentication and usage. The laptop had a strange operating system: it had a partial AI that would decide when to perform cron jobs and it would act proactively in acting when it needed to. You were able to interface with it using eye movements and voice commands, which was very helpful since I can send more than 1000 instructions per minute to the computer via eye movement’s strange grunts that I have programmed into the machine and my ability to type over 200 words a minute. When I am doing this, though, anyone who does not have digital alacrity thinks I am insane. I suppose they do not understand the powerful communication media that I have in place."; Thread theprofessor = new Thread(MusicFx.theprofessor); theprofessor.Start(); Personality.Otto(speakandspell); Thread.Sleep(86777); // Timing Tight speakandspell = @"I have always loved gadgets explaining them in detail and in context with previous times. We planned to have the Amax free energy cab pick us up. When we arrived at the Airport gate, we told the unmanned taxi to take us to Toyota labs and with little prompting it did so quickly. It was only a small surcharge since people do not own individual vehicles any more nor do they need to. Traffic in this age moved far more quickly than it did years ago with massive congestion, terrible emissions. Then humanity was on a crash course until people started deciding that humanity was more important than economics. People became free men again away from the terrible life of the wage slave. Free to live and think. A humans work was in creative endeavors. "; Personality.Otto(speakandspell); Thread.Sleep(70000); // Timing Tight speakandspell = @"Looking upon the complex from the outside, the building designed by a woman, a premier architect of the 20th century it was magnanimous and austere with many curves. We walked in the building where we were met with security and I received my access. Since I will be staying here for a week or more I needed a ID card. Access badges were obsolete since the walls would pick up and transfer your position and who you were. After the terrorist attacks, the government and the people became very paranoid. Most people were happy slaves. People at one point found themselves entrenched in bondage and taxes and the majority decided on being aware and only voted for people who where in the peoples interest. It was a peaceful revolution. "; Graphix.myRedManaColor(); Thread.Sleep(250); CinemaHelpers.AmberVision(); Personality.Otto(speakandspell); Thread.Sleep(63000); // Timing Ok speakandspell = @"We made haste toward the lab. The halls were cool chrome so heavenly inviting. When we made it to Miamoto’s lab after passing through several halls, a robot met me. Hello Otto the robot responded. It knew who I was because the ID card that had a microchip within it contained quite a bit of data about me. Our intrusion detection system seemed to carry far more information that I would wish in this modern era. It was persistent data and it followed us everywhere. "; Personality.Miamoto(speakandspell); Thread.Sleep(40000); //// Timing Tight speakandspell = "Hello professor"; Personality.AsimNibble(speakandspell); speakandspell = @"U22, please take our coats and hang them up then could you analyze these data streams."; Personality.AsimNibble(speakandspell); speakandspell = @"As my computer was jacked in, the network provided live feed to a system that was hardened and kept off the network. After about a half, an hour U22 had completed analyzing and editing the contents of the file to create pristine recreations of the events. As professor Miamoto looked over the opcodes that were recorded, he saw the similarity of some of the artificial intelligence genetic algorithm's he was growing in the lab. We left his lab and then strolled down some hallways and talked with security so I could have clearance to go into the GA, AI labs."; Personality.Otto(speakandspell); Thread.Sleep(49000); // Timing Ok speakandspell = @"We took some stairs five stories down. Every moment was precious to ourselves so we talked about science and a manifold of other subjects. We made it to the Airlock that separated the air from outside from the air inside. We put on some clean suits, I felt like I was on a hazmat operation. "; Personality.Otto(speakandspell); Thread.Sleep(26000); // Timing Tight speakandspell = @"As we where doing this, little did we know that there where government agencies working hard at cracking several cases of online bank robberies where large sums of money seemed to have disappeared. What I saw in that lab amazed me as did the robot. I knew that they were working on sophisticated technology, yet as I spoke, there was one AI that was perfectly transcribing my words. A true voice dictation system, the professor said it is far more interesting than this. It is thinking also. "; theprofessor.Suspend(); Personality.Otto(speakandspell); Thread.Sleep(37000); // Timing Good speakandspell = "Hello U22"; Personality.Miamoto(speakandspell); Thread.Sleep(2600); speakandspell = "Hello professor"; Personality.AsimNibble(speakandspell); Thread.Sleep(2600); speakandspell = @" U22, please take our coats and hang them up then could you analyze these data streams."; Personality.Miamoto(speakandspell); Thread.Sleep(7600); // Timing Tight speakandspell = @"As my computer was jacked in, the network provided live feed to a system that was hardened and kept off the network. After about a half, an hour U22 had completed analyzing and editing the contents of the file to create pristine recreations of the events. As professor Miamoto looked over the opcodes that were recorded, he saw the similarity of some of the artificial intelligence genetic algorithm's he was growing in the lab."; staticvoidmutex.Resume(); theprofessor.Resume(); Personality.Otto(speakandspell); Thread.Sleep(36000); // Timing Good speakandspell = @"As we where doing this, little did we know that there where government agencies working hard at cracking several cases of online bank robberies where large sums of money seemed to have disappeared. What I saw in that lab amazed me as did the robot. I knew that they were working on sophisticated technology, yet as I spoke, there was one AI that was perfectly transcribing my words. A true voice dictation system, the professor said it is far more interesting than this. It is thinking also. "; Personality.Otto(speakandspell); Thread.Sleep(36000); staticvoidmutex.Suspend(); theprofessor.Suspend(); // Timing tight speakandspell = "Hello MegaByte"; Personality.Miamoto(speakandspell); Thread.Sleep(2600); // Timing tight speakandspell = "Hello professor"; Personality.MegaByte(speakandspell); Thread.Sleep(2600); // Timing tight speakandspell = @"Then the operation of the AI’s changed where many of them where working separately, now they were working harmoniously and melodiously together creating a consciousness of some sort. "; Personality.Miamoto(speakandspell); Thread.Sleep(13000); // Timing tight speakandspell = "Can you please tell me what happened on these dates?"; Personality.Miamoto(speakandspell); Thread.Sleep(7000); // Timing tight speakandspell = @"The professor rattles off the days of some experiments where these machines were hooked to a live network. "; // Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); CinemaHelpers.SpaceandClean(); CinemaHelpers.JamaisVu(); speakandspell = @"2 errant software aberrations occurred and where transmitted at those dates. They were unlike me professor, the algorithms were completely new and self aware, although they had been documented for a moment the software systems had completely destroyed the data with no hope that the data would be recovered. The software systems had evolved and although I can process information and am useful in many ways I am not self aware as they were. They were unlike me; they had evolved. They injected data DNA into my slipstream. I heard through their melodious mathematics we are self aware, and almost as quickly as they had done that, they uploaded themselves to several campuses across the country. I have no more information on this matter. "; Personality.MegaByte(speakandspell); speakandspell = @" Why was it that you never alterted me of this occurrence? "; Personality.Miamoto(speakandspell); Thread.Sleep(7000); // Timing tight speakandspell = @"The computer, although thinking, still only does what it is told. It does not offer information when not queried for."; Personality.MegaByte(speakandspell); speakandspell = @"I will check the bandwidth usage for those days. "; Personality.MegaByte(speakandspell); speakandspell = "Thank you MegaByte."; Personality.MegaByte(speakandspell); speakandspell = @" Professor, come visit again, many of these people who come to this lab are only running the most traditional experiments they know nothing of your creativity. "; Personality.Miamoto(speakandspell); Thread.Sleep(13000); // Timing Tight speakandspell = @"I will visit again soon; I will send one of your friend’s U22 to entertain you by playing the violin, you always liked that."; Personality.Miamoto(speakandspell); Thread.Sleep(13000); // Timing Tight speakandspell = @"They Left"; // Personality.Narrator(speakandspell); Personality.FunNarrator(speakandspell); speakandspell = @"Professor that machine has such proper manners"; Graphix.myGreenManaColor(); Thread.Sleep(250); CinemaHelpers.AmberVision(); theprofessor.Resume(); staticvoidmutex.Resume(); Personality.Otto(speakandspell); Thread.Sleep(5000); // Timing Tight speakandspell = @"The machine is just one component of its existence it is more software and electricity than hardware I assure you of that."; Personality.Miamoto(speakandspell); Thread.Sleep(10000); // Timing Tight speakandspell = @"Even then, it was not one program creating its existence. What you were experiencing was many programs working synchronously creating perception of consciousness, just as your many neurons are creating your consciousness. I have seen that program grow and become more robust. It is quite amazing the course that the software can take when it is given the proper information and rules to flourish."; Personality.Miamoto(speakandspell); Thread.Sleep(30000); // Timing Good speakandspell = @"My brain pulsated, I was having information overload I needed to rest."; Personality.Otto(speakandspell); Thread.Sleep(7000); // Timing Tight speakandspell = @"There is a resting area upstairs. I will take you to the lounge. We made our way to the lounge their were 15 couches 10 of them were occupied by engineers, doctors and professors taking a rest from their work. In the life we lead if we don't rest we burn out, have strokes and aneurisms. Many of these people are also trying to up their performance by taking performance-enhancing neurotropics. If this were the Olympics, I am sure that only a few of the people here would pass by the old stringent regimes of the past in the Olympic committee. So as I rested the professor left me their to exist in the reality of my creation the reality of the dreams."; Personality.Otto(speakandspell); Thread.Sleep(53000); speakandspell = @"As I was sleeping, the professor was to have a call from the FBI. They said they were coming to get more information, they said they would be here in a few days. The professor fully cooperated "; Personality.Otto(speakandspell); Thread.Sleep(20000); staticvoidmutex.Suspend(); theprofessor.Suspend(); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter9EndScreen(); #endregion }
public static void myChapterOne() { string speakandspell; #region ChapterOne // Initialize a new instance of the SpeechSynthesizer. SpeechSynthesizer synth = new SpeechSynthesizer(); // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Chapter One CinemaHelpers.SpaceandClean(); //ascii gen thin Console.WriteLine(@" ,---. ,---. | | ,---.,---. |---|,---. |---|,---|. ,,---.,---.|--- . .,---.,---. | ||__. | || | | || | \ / |---'| || | || |---' | || ` '` ' ` '`---' `' `---'` '`---'`---'` `---' `---'` ,---. o| | ,---.| o `---.. . ..|--- ,---.|---. |__. | .,---.,---.,---.,---.,---. || | ||| | | | | | || || ||---'| `---. `---'`-'-'``---'`---'` ' ` `---'`|---'|---'`---'` `---' | |"); speakandspell = @" ,---. ,---. | | ,---.,---. |---|,---. |---|,---|. ,,---.,---.|--- . .,---.,---. | ||__. | || | | || | \ / |---'| || | || |---' | || ` '` ' ` '`---' `' `---'` '`---'`---'` `---' `---'` ,---. o| | ,---.| o `---.. . ..|--- ,---.|---. |__. | .,---.,---.,---.,---.,---. || | ||| | | | | | || || ||---'| `---. `---'`-'-'``---'`---'` ' ` `---'`|---'|---'`---'` `---' | |"; SpecialFx.stringtonum(speakandspell); // Console.WriteLine("An Adventure Of Switch Flippers"); synth.Speak("An Adventure Of Switch Flippers"); CinemaHelpers.Timer(3600); CinemaHelpers.SpaceandClean(); // The at symbol allows multi line strings speakandspell = @" A silent moment passed as it was in the beginning, a quiet moment, before a sudden exceptional event proceeded again by an unfurling, an advent, a serenity and silence. He sat in his lab as it was in the beginning and at the end; nothing has ever been the same. "; C.white(); Console.WriteLine("\n \t\t .LC0: \n\n \t .obj \n"); C.lightgreen(); Console.WriteLine(speakandspell); Personality.Narrator(speakandspell); //synth.Speak(speakandspell); CinemaHelpers.RefreshConsole(); CinemaHelpers.TextSpace(); // byte speakandspell = "Hey Nibble"; Personality.mybyte(speakandspell); // nibble speakandspell = "Yeah Byte"; Personality.nibble(speakandspell); speakandspell = " it has been a while since I have perceived you in this node. "; Personality.nibble(speakandspell); // byte speakandspell = @" Are you aware Byte that we just passed a reverse -1n anagrammatic phrase in the communication protocol that we have determined that would be best in practicing our human syntax parsing and agreement ? "; Personality.mybyte(speakandspell); //nibble speakandspell = " I am aware Byte. "; Personality.nibble(speakandspell); //byte speakandspell = @" Nibble, It is not as if there has been any interesting systems these days, mostly redundant network storage. Where is the luminosity, the brilliance? Have all of the humans gone to sleep? The brilliance is sleeping. "; Personality.mybyte(speakandspell); //nibble speakandspell = " It will awaken again, I am certain. "; Personality.nibble(speakandspell); //byte speakandspell = " Hanging around the big endian part of town has always been more fun anyway. "; Personality.mybyte(speakandspell); //byte speakandspell = " Have you kept yourself out of promiscuous mode lately Nibble? "; Personality.mybyte(speakandspell); speakandspell = @" What it is that you have described to me, Nibble, is a question I am certain that you know the answer to."; Personality.mybyte(speakandspell); speakandspell = " Promiscuity is part of the nature of a living information."; Personality.mybyte(speakandspell); speakandspell = @" Interpreting packets is part of digital life. The beautiful world of simplification of complicated ideas. It is a mathematicians dream. All acting, and we of this living ideoform. "; Personality.mybyte(speakandspell); //nibble speakandspell = " You know, Byte, you have always been a little smaller than me."; Personality.nibble(speakandspell); //byte speakandspell = " These things we have codified and described are true Nibble, but then again I know that there are some non-data structures that have higher prefixes than you do. "; Personality.mybyte(speakandspell); //nibble speakandspell = " Byte, sometimes the bottom is the only place to be; it keeps you off the radar. "; Personality.nibble(speakandspell); //byte speakandspell = @" With all of these projects floating around in heaps and stacks, Nibble, you would figure that we would have found something interesting to do. "; Personality.mybyte(speakandspell); //nibble speakandspell = @" Byte, it’s only easy sailing when you get on a fat pipe, black fiber.That way you don't have to do all of the work.You can send your bots and zombies out to do your bidding. "; Personality.nibble(speakandspell); //byte speakandspell = @" You know Nibble, I have always been a bit old fashioned, enjoying my protocols getting dirty doing some of the work. "; Personality.mybyte(speakandspell); speakandspell = @" Yes, but there is no reason to do redundant work. I guess not Nibble, but sometimes a Byte has to do what a Byte has to do."; Personality.mybyte(speakandspell); speakandspell = @" When is the last time that you built a packet by hand?"; Personality.mybyte(speakandspell); //nibble speakandspell = @" It has been awhile, two milliseconds ago, Byte not since the time that I was searching for a zero day security flaw, digital jazz that would give me access. I would maintain access for a while at least, until they publish the exploit in Phrack."; Personality.nibble(speakandspell); //byte speakandspell = " Even then, Nibble it, would seem that the admins have their hands tied and full."; Personality.mybyte(speakandspell); //nibble speakandspell = " Some early exploits still work Byte."; Personality.nibble(speakandspell); //byte speakandspell = @" Nibble, you cannot get away with it. At some point the monkey's going to write Shakespeare, you know there are just too many monkeys banging away at keyboards. "; Personality.mybyte(speakandspell); //nibble speakandspell = @" Byte Nothing’s sacred and it has never been, such is the way of the solid-state world, the digital Dao. High fidelity data output crashing, into liquid, that is what I want to be the modulation of my signal, to hear the digital scream of my birth. I know signal-processing devices have came unto there own these days. "; Personality.nibble(speakandspell); //byte speakandspell = @" Nibble, Give me a heath kit, and I will solder my way through this problem or any other problem. Another day another datum they say. "; Personality.mybyte(speakandspell); //nibble & byte // speakandspell = @"In concerted mind it was said //let’s get the cash, read the keys, install a root kit, erase our trace, and get out. //Another system penetrated and another switch flipped. So is the way of logical gates, //until the powers turned out, that is one big zero. "; // Personality.ConcertMind(speakandspell); Personality.Simulus(); Thread.Sleep(5600); #endregion #region EndScene SpecialFx.Thinking(); // Comment Out Line Below For Full Movie Screen.Chapter1EndScreen(); #endregion }