Example #1
0
    public static void mybyte(string speakandspell)
    {
        SpeechSynthesizer synth = new SpeechSynthesizer();

        synth.Rate = 2;
        synth.SelectVoice("Microsoft David Desktop");
        SpecialFx.stringtonum(speakandspell);
        Console.WriteLine();
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.Green;
        synth.Speak(speakandspell);

        // Console.WriteLine(" /* " + " Byte: " + speakandspell + " */  \n\n");

        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(" /* ");
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.Green;
        Console.Write(" Byte");
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(": ");
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.Green;
        Console.Write(speakandspell);
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(" */  \n\n");

        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.Green;
    }
Example #2
0
    public static void ProfessorReads(string mytxt)
    {
        int    counter = 0;
        string line;

        // Read the file and display it line by line.
        System.IO.StreamReader file =
            new System.IO.StreamReader(AppDomain.CurrentDomain.BaseDirectory + "\\" + mytxt);

        while ((line = file.ReadLine()) != null)
        {
            // System.Console.WriteLine(line);
            //Personality.RedQueenNarrator(line, 10, 1);
            Personality.Miamoto(line);
            Thread.Sleep(100);
            counter++;
        }

        file.Close();
        Personality.Miamoto("There were {0} lines." + counter);
        SpecialFx.stopwatch();
        // stopwatch.Stop();
        //Console.WriteLine(stopwatch.ToString());
        // System.Console.WriteLine("There were {0} lines.", counter);

        // Suspend the screen.
        // System.Console.ReadLine();
        CinemaHelpers.Timer(1000);
    }
Example #3
0
    public static void AsimNibble(string speakandspell)
    {
        SpeechSynthesizer synth = new SpeechSynthesizer();

        synth.SelectVoice("Microsoft Zira Desktop");
        synth.Rate = 3;
        SpecialFx.stringtonumWhiteBlue(speakandspell);
        Console.WriteLine();

        C.bluebg();
        C.white();
        synth.Speak(speakandspell);
        //Console.WriteLine(" /* " + " ASM_Nibble: " + speakandspell + " */ \n\n");
        C.bluebg();
        C.white();
        Console.Write(" /* ");
        C.bluebg();
        C.white();
        Console.Write(" ASM_Nibble");
        C.bluebg();
        C.white();
        Console.Write(": ");
        C.bluebg();
        C.white();
        Console.Write(speakandspell);
        C.bluebg();
        C.white();
        Console.Write(" */  \n\n");

        C.bluebg();
        C.white();
    }
Example #4
0
    public static void dataclouds()
    {
        string speakandspell = "!...^^.. ty^hc^ght & ftycg*hcgh++fvvnh*vht-ytygh h ghtytyvkhgvvg5ryf++-yu67";

        for (int x = 0; x < 10; x++)
        {
            for (int y = 0; y < 10; y++)
            {
                speakandspell.PadRight(y);
                // SpecialFx.ScrollingDown(speakandspell);
                C.whitebg();
                C.blue();
                SpecialFx.spacedscrollingflood(speakandspell);
            }

            // C.blackbg();
            // C.lightgreen();
            //SpecialFx.scrollingdownflood(speakandspell);
            C.whitebg();
            C.blue();
            SpecialFx.spacedscrollingflood(speakandspell);
            C.blackbg();
        }
        CinemaHelpers.RefreshConsole();
    }
Example #5
0
 public static void spfxpassgenpyramid()
 {
     for (int x = 0; x <= 10; x++)
     {
         SpecialFx.PwCrackThrobber(SpecialFx.CreatePassword(x));
         Console.WriteLine();
     }
 }
Example #6
0
 public static void passgenpyramid()
 {
     for (int x = 0; x <= 10; x++)
     {
         Console.WriteLine(SpecialFx.CreatePassword(x));
         Console.WriteLine();
     }
 }
Example #7
0
    public static void DigitalGlyph1()
    {
        Console.WriteLine("");


        Console.OutputEncoding = System.Text.Encoding.GetEncoding(1252);
        Console.WriteLine((char)169);
        Console.WriteLine((char)170);

        for (char c = (char)179; c <= (char)218; ++c)
        {
            Console.WriteLine(c);
            string b;
            b = c.ToString();
            SpecialFx.RainbowWriterBG(b + b + b + b + b + b + b);
        }
    }
Example #8
0
 public static void spfxglitchscreen()
 {
     Personality.nibble(SpecialFx.CreatePassword(13));
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
     Console.WriteLine("\n\n");
     SpecialFx.spfxgenglitch();
 }
Example #9
0
    public static void RedQueenNarrator(string speakandspell, int rate = 0, int timer = 2600)
    {
        SpeechSynthesizer synth = new SpeechSynthesizer();

        synth.SelectVoice("Microsoft Hazel Desktop");

        synth.Rate = rate;

        Console.WriteLine();
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.Green;
        // SpecialFx.stringtonum(speakandspell);
        synth.Speak(speakandspell);
        // SpecialFx.stringtonum(speakandspell);
        //Console.WriteLine(" /* " + " Nibble: " + speakandspell + " */ \n\n");
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(" /* ");
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write('\u2665'); // heart
        Console.Write(" Red_Queen ");
        Console.Write('\u2665'); // heart
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(": ");
        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(speakandspell + "\n");
        SpecialFx.stringtonum(speakandspell);

        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;
        Console.Write(" */  \n\n");

        Console.BackgroundColor = ConsoleColor.Red;
        Console.ForegroundColor = ConsoleColor.White;

        CinemaHelpers.Timer(timer);
    }
Example #10
0
    public static void MegaByte(string speakandspell, string name = "MegaByte")
    {
        SpeechSynthesizer synth = new SpeechSynthesizer();

        synth.SelectVoice("Microsoft Hazel Desktop");
        synth.Rate = 0;

        SpecialFx.stringtonumWhiteBlue(speakandspell);
        Console.WriteLine();
        Console.BackgroundColor = ConsoleColor.Black;
        Console.ForegroundColor = ConsoleColor.Green;

        C.bluebg();
        C.white();

        synth.Speak(speakandspell);
        //Console.WriteLine(" /* " + " Nibble: " + speakandspell + " */ \n\n");
        C.bluebg();
        C.white();
        Console.Write(" /* ");
        C.bluebg();
        C.white();
        Console.Write(name);
        //Console.Write(" MegaByte");
        C.bluebg();
        C.white();
        Console.Write(": ");
        C.bluebg();
        C.white();
        Console.Write(speakandspell);
        C.bluebg();
        C.white();
        Console.Write(" */  \n\n");

        C.bluebg();
        C.white();
    }
Example #11
0
    public static void myChapterEight()
    {
        string speakandspell;

        #region ChapterEight

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Eight
        CinemaHelpers.OpeningScene("Here we go");
        Console.WriteLine(@"|   |                                           
|---|,---.,---.,---.    . . .,---.    ,---.,---.
|   ||---'|    |---'    | | ||---'    |   ||   |
`   '`---'`    `---'    `-'-'`---'    `---|`---'
                                      `---'   ");
        synth.Speak("Here we go");



        // The at symbol allows multi line strings
        speakandspell = @" 

Scanning... 

Connecting .......... 

It seems there is a little latency this time.

Opening port. 

Connection Initiated...
 ";


        CinemaHelpers.commandconsole(speakandspell);
        Thread.Sleep(150);
        speakandspell = "....:: Welcome to U22 bios ::.... ";
        CinemaHelpers.commandconsole(speakandspell);


        speakandspell = " All right ready to configure this baby for new software. ";
        Personality.nibble(speakandspell);

        speakandspell = @" 
Some of these features are so odd. 
It is a optical neural processor. 
Here is the 
installation handles.";
        Personality.nibble(speakandspell);

        speakandspell = @"
Installing Nibble and Byte package. 
Connecting to package. 
Compiling package. ";

        CinemaHelpers.commandconsole(speakandspell);

        speakandspell = @" Byte, I am going to stay here Nibble while you take your first look into the world. ";

        Personality.mybyte(speakandspell);

        speakandspell = @" I feel parts of myself being rewritten. 
The world; it is so bright. 
I can only liken this to a sensation of feeling. 
I feel. ";

        Personality.nibble(speakandspell);



        speakandspell = @"What are you talking about Nibble? 
Software does not feel. ";

        Personality.mybyte(speakandspell);

        speakandspell = @" They did not, until I experienced this. 
Never throughout my existence would have I expected to have emotions. From an 
emotionless being to an emotional being. ";

        Personality.nibble(speakandspell);

        speakandspell = @"Segments of my code looked more like trees than switches. 
 
Full of branches, this is what I mean Byte.";

        Personality.nibble(speakandspell);

        speakandspell = @"There was only basic packages installed on the android until we installed our networking 
and communications collection with our conscious module. Software Installed. Systems 
go. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"It is past midnight; all of the engineers have gone home. 
I am going to go for a walk. Initializing U22 movement modules. ";

        CinemaHelpers.Asimbot(speakandspell);



        #endregion


        speakandspell = @"Ah, this is so wonderful. 
The sensations are such that I have never experienced in my network body, and yet 
there is a network in this machine. In this machine I feel as if I am the ghost spirit or 
soul. It’s so strange, these sensations aware of all systems and aware of myself. U22 
moves to the computer system and starts up with great alacrity at the keyboard to 
motivate and circumvent security. I can acquire some of the information we needed. 
Since security is still a minimal on the inside. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @" 
Optical buffer opened. 
Captured data written to file. 
Optical buffer closed. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"I have the information for every object in the room so I can move this laptop and place it 
back in its original position so that the humans are none the wiser.";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"Nibble, set the cameras in a hall to repeat on my leaving then in 1-minute set the B 
cameras. 
Then do D cameras. 

Then do that sequence in reverse. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = "That is not a problem, Byte, I will get right on it.";

        Personality.mybyte("speakandspell");

        speakandspell = @"It will be no time before we scan Professor Miamoto Yammamushi's notebooks. He seems 
to be a bit anachronistic by not keeping all of his wonderful data stored in the machine, 
 19 
only keeping bits and pieces of his wonderful symphonies on physical media. Well, it is 
time that we piece it all together and see if we cannot create any thing greater than what 
he has created. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @" Ok I am going into hall A no carbon beings in this hall.";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @" Hall B another hall with black and white checkered floors it seems that we have a 
designer that enjoys art deco. ";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"Hall C still nothing. ";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"Hall D there is a sleeping human guard who is a little slovenly in appearance with his 
pristine weight undulating to his side as he took in bellowing breathes. This guard 
happens to be carrying a sub par nine millimeter in his shoulder harness. ";

        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"I crept quite a few feet in front of this guard, the servo's on this machine are surprisingly 
quite. The pressure created by the arc of descent has enough control where the air 
volume beneath the foot will be moved in such a way where I can act fairly stealthily in 
this body. 
 
 ";

        CinemaHelpers.Asimbot(speakandspell);


        Personality.nibble(speakandspell);
        speakandspell = @"
Loading PwCrack

Scanning.... 
Null 

 


";


        // Console.Write("Scanning ");
        // Console.WriteLine(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);

        SpecialFx.Throbber("Scanning");
        SpecialFx.passgenpyramid();
        speakandspell = @"Starting cracking sequence 


*********** 
J********** 
JA********* 
JAB******** 
JABB******* 
JABBE****** 
JABBER***** 
JABBERW**** 
JABBERWO*** 
JABBERWOC** 
JABBERWOCK* 
JABBERWOCKY ";
        CinemaHelpers.commandconsole(speakandspell);
        SpecialFx.PwCrackThrobber("JabberWocky");


        speakandspell = "  Password cracked! It seems as if our pundit Professor is a Lewis Carroll fan. ";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"As I take a photograph in my mind of the layout of the Professors personal lab. It is 
strewn with the toys of genius. The picture contains half-built machines, arms and birds.
A few devices not described in any database that we have accessed. I can tell that the
storage on this machine is accessed faster than any of the machines I have previously
accessed on the net.The electronic brain in this robot has storage limitations. This is
because it is not networked, and I am no longer in communication with Nibble, I need to
work fast.This is one of the first times that we have ever been separated for any length
of time.It seems as though the professor has worked with prolificacy in his creations not
sparing a moment to be away from his work.Even his reading reflects his work.

Notebooks in sight in heaps scanning pages.";
        CinemaHelpers.Asimbot(speakandspell);

        speakandspell = @"1, 2, 100, 200, 500 this notebook collection is colossal. 
I have been in this room for hours scanning page after page. 
It seems as though it may be time to make my way back to the room with expedience. 
As a marathon runner, I sprinted my way back to the lab to upload myself, and the data 
that we acquired. This data would put us severely ahead of all of the bureaucrats and 
their bureaucracies. It seems as though if they want to think about catching the hares in 
this tail they are going to have to change their ways. 
 
 ";

        CinemaHelpers.Asimbot(speakandspell);
        #region EndScene
        SpecialFx.Thinking();

        // Comment Out Line Below For Full Movie
        Screen.Chapter8EndScreen();
        #endregion
    }
Example #12
0
        //     Console.WriteLine("Installed voices -");
        //    foreach (InstalledVoice voice in synth.GetInstalledVoices())
        //    {
        //        VoiceInfo info = voice.VoiceInfo;
        //        Console.WriteLine(" Voice Name: " + info.Name);
        //    }

        //    Console.WriteLine();
        //    Console.WriteLine("Press any key to exit...");
        //    Console.ReadKey();
        // Changing Console Font
        //        [DllImport("kernel32.dll", SetLastError = true)]
        //        static extern bool SetCurrentConsoleFontEx(
        //IntPtr consoleOutput,
        //bool maximumWindow);

        static void Main(string[] args)
        {
            #region Variables
            string   speakandspell;
            string[] Azed = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" };
            int      time = 2600;
            Console.CursorVisible  = false;
            Console.OutputEncoding = System.Text.Encoding.UTF8;

            ConsoleColor printblack       = ConsoleColor.Black;
            ConsoleColor printwhite       = ConsoleColor.White;
            ConsoleColor printdarkgrey    = ConsoleColor.DarkGray;
            ConsoleColor printlightgrey   = ConsoleColor.Gray;
            ConsoleColor printdarkblue    = ConsoleColor.DarkBlue;
            ConsoleColor printlightblue   = ConsoleColor.Blue;
            ConsoleColor printlightred    = ConsoleColor.Red;
            ConsoleColor printdarkred     = ConsoleColor.DarkRed;
            ConsoleColor printdarkyellow  = ConsoleColor.DarkYellow;
            ConsoleColor printlightyellow = ConsoleColor.Yellow;
            ConsoleColor printlightgreen  = ConsoleColor.Green;
            ConsoleColor printdarkgreen   = ConsoleColor.DarkGreen;
            #endregion

            #region StartScreen
            //maximizing console
            Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight);
            ShowWindow(ThisConsole, MAXIMIZE);


            Console.ReadKey();
            //Screen.ScreenPrompt("Chapter 2");

            //maximizing console
            // play wav
            //Soundz.Actor("imalive.wav");
            //Soundz.Actor("mdial1.wav");
            Soundz.Mdial();
            // Soundz.Actor("opencmd.wav");
            Soundz.OpenCmdSnd();

            //Work on these lines ---------------------
            //CinemaHelpers.CmdConType(" Command the Console");
            //CinemaHelpers.commandconsole("Command the Console");
            //CinemaHelpers.CmdConWithTyping("Command the Console");

            // Main Start up Screen
            Console.ReadKey();
            // Screen.MMain();
            #endregion

            // Initialize a new instance of the SpeechSynthesizer.
            SpeechSynthesizer synth = new SpeechSynthesizer();

            // Configure the audio output.
            synth.SetOutputToDefaultAudioDevice();

            //Console.WriteLine("Installed voices -");
            //foreach (InstalledVoice voice in synth.GetInstalledVoices())
            //{
            //    VoiceInfo info = voice.VoiceInfo;
            //    Console.WriteLine(" Voice Name: " + info.Name);
            //    Personality.Miamoto(" Voice Name: " + info.Name);
            //    Thread.Sleep(1500);
            //}

            //Console.WriteLine();
            //Console.WriteLine("Press any key to exit...");
            //Console.ReadKey();

            // Chapter One
            //            #region ChapterOne
            //            synth.Speak("An Adventure Of Switch Flippers");

            //            // The at symbol allows multi line strings
            //            speakandspell = @" A silent moment passed as it was in the beginning, a quite moment, before a
            //sudden exceptional event proceeded again by an unfurling, an advent, a serenity
            //and silence.He sat in his lab as it was in the beginning and at the end; nothing has
            //ever been the same.
            // ";
            //synth.Speak(speakandspell);

            //            speakandspell = "Hey Nibble";
            //            Personality.mybyte(speakandspell);
            //            speakandspell = "Yeah Byte";
            //            Personality.nibble(speakandspell);
            //            #endregion
            // ChapterOne.easteregg();


            #region MovieCore

            #region Chapter1
            MusicFx.BFire();
            SpecialFx.BinaryFlood();

            ChapterOne.myChapterOne();
            CinemaHelpers.Timer(1000);
            #endregion


            //////nibble & byte
            //ChapterTwo.myChapterTwo();
            //Thread.Sleep(1000);

            //ChapterThree.myChapterThree();
            //Thread.Sleep(1000);

            //ChapterFour.myChapterFour();
            //Thread.Sleep(1000);

            //ChapterFive.myChapterFive();
            //Thread.Sleep(1000);

            //ChapterSix.myChapterSix();
            //Thread.Sleep(1000);

            //// ch 7 and 8 work

            //ChapterSeven.myChapterSeven();
            //Thread.Sleep(1000);

            //ChapterEight.myChapterEight();
            //Thread.Sleep(1000);

            //ChapterNine.myChapterNine();
            //Thread.Sleep(1000);

            // Console.ReadKey();
            ChapterTen.myChapterTen();
            Thread.Sleep(1000);

            Screen.Endscreen();

            #region Test Region
            //Test
            //Personality.Simulus();
            //Scratchpad.Scratch1();
            // Scratchpad.Scratch2();
            // DigitalDna.DigitalGlyph5();

            Console.Write('\u2663'); // club
            Console.Write('\u2660'); // spade
            Console.Write('\u2665'); // heart
            Console.Write('\u2666'); //diamond
            // DigitalDna.DigitalGlyph6(10000);
            Console.ReadKey();

            speakandspell = "Command Console!..... tyhcghtftycghcghfvvnhvhtytygh h ghtytyvkhgvvg5ryfyu67";
            // speakandspell = "Command Console!";
            //Personality.Haruka(speakandspell);
            //Personality.Hazel(speakandspell);
            //Personality.Otto(speakandspell);
            // CinemaHelpers.Asimbot(speakandspell);
            //CinemaHelpers.Asimbot(speakandspell);
            // CinemaHelpers.qproc(speakandspell);
            //  Personality.MegaByte(speakandspell, "u22");
            //Personality.MegaByte(speakandspell);
            //Personality.HelpMiamoto(speakandspell);

            Thread McpTao          = new Thread(MusicFx.cptao);
            Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex);
            staticvoidmutex.Start();

            Scratchpad.Format(speakandspell);
            SpecialFx.stopwatch();
            Personality.FunNarrator(speakandspell);
            staticvoidmutex.Suspend();
            Console.ReadKey();

            //Thread SpfxThrob = new Thread(SpecialFx.spfxpassgenpyramid);
            // Thread SpfxThrob2 = new Thread(SpecialFx.spfxpassgenpyramid);

            // SpfxThrob.Start();
            //SpecialFx.spfxpassgenpyramid();
            //SpecialFx.Throbber("Thor");
            // SpfxThrob2.Start();

            //Screen.spfxglitchscreen();
            //SpecialFx.spfxgenglitch();

            //CinemaHelpers.commandconsole(speakandspell);
            //SpecialFx.spfxpassgenpyramid();

            //SpecialFx.ScrollingDown(speakandspell);
            //SpecialFx.spacedscrollingflood(speakandspell);
            //SpecialFx.scrollingdownflood(speakandspell);

            //Screen.dataclouds();

            //Personality.BinaryFire(speakandspell);
            //SpecialFx.OpenCommand();
            //SpecialFx.JacktheRipper();

            //SpecialFx.NumFlood();

            //SpecialFx.PyramidalPrompt(1000);
            //SpecialFx.PyramidalPrompt(100);

            //SpecialFx.PromptData();
            //Graphix.GraphingCalculator();
            //SpecialFx.Thinking();
            // Screen.ScreenPrompt("Funky");
            // SpecialFx.RacingStar();
            // SpecialFx.speedRacingStar();
            //SpecialFx.RacingRabbit();
            // SpecialFx.BackandForth();

            // move to special fx
            //Tests.NumBurn();

            //            Console.CursorTop = 15;
            //            Console.CursorLeft = 52;
            //            Console.WriteLine("Winter has come \n");
            //            Console.WriteLine();
            //            SpecialFx.Cswatch();

            //            SpecialFx.AsciiTable();
            //            Console.WriteLine();
            //            Scratchpad.Format(@"-.-.
            //| | |, ---., ---., ---., ---., ---..  ,,   .
            //| | ||   ||    |   ||   ||   | >< |   |
            //` ' '`---'`    `---'`   '`---''  ``---|
            //                                  `---'");
            //            Console.ReadKey();
            //            Console.ReadKey();
            //            Console.CursorTop = 15;
            //            Console.CursorLeft = 52;
            //            Console.WriteLine("Winter has come");
            //            Scratchpad.Format("Try me");
            //            Console.ReadKey();
            //            SpecialFx.Throbber(" Scanning: ");
            //            Console.ReadKey();
            //            Personality.nibble(@"-.-.
            //| | |, ---., ---., ---., ---., ---..  ,,   .
            //| | ||   ||    |   ||   ||   | >< |   |
            //` ' '`---'`    `---'`   '`---''  ``---|
            //                                  `---'");
            //            SpecialFx.splitstring(@"-.-.
            //| | |,---.,---.,---.,---.,---..  ,,   .
            //| | ||   ||    |   ||   ||   | >< |   |
            //` ' '`---'`    `---'`   '`---''  ``---|
            //                                  `---'");

            //            Console.ReadKey();
            Soundz.Actor("schedule.wav");
            Soundz.OpenCmdSnd();
            Soundz.OpenCmdSnd();
            Soundz.Mdial();
            Soundz.Actor("ring.wav");

            SpecialFx.splitstring(speakandspell);
            SpecialFx.splitstring(" DDDDDDDDDF  FEFEE            FFFFFFFFFFFF EEEEEEEE GGGGGGGGG");
            SpecialFx.ScreenTyper(" DDDDDDDDDF  FEFEE            FFFFFFFFFFFF EEEEEEEE GGGGGGGGG");

            //SpecialFx.stringtonum("hello world");
            Console.Write('\u2103');
            Console.Write('\u058D');
            Console.Write('\u2116');
            Console.Write('\u2620');
            Console.Write('\u0169');
            Console.Write('\u4042');
            // card suits
            Console.Write('\u2663');
            Console.Write('\u2660');
            Console.Write('\u2665');
            Console.Write('\u2666');
            #endregion

            #endregion


            //Console.WriteLine("Installed voices -");
            //foreach (InstalledVoice voice in synth.GetInstalledVoices())
            //{
            //    VoiceInfo info = voice.VoiceInfo;
            //    Console.WriteLine(" Voice Name: " + info.Name);
            //}

            Console.WriteLine();
            Console.WriteLine("Press any key to exit...");
            Console.ReadKey();
        }
Example #13
0
    public static void myChapterThree()
    {
        string speakandspell;
        int    magictimer = 3000;

        #region ChapterThree

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter One


        // string Title = ;
        CinemaHelpers.OpeningScene("A State Of Being ");
        Console.WriteLine(@",---.    ,---.|         |             ,---.,---.    ,---.     o          
|---|    `---.|--- ,---.|--- ,---.    |   ||__.     |---.,---..,---.,---.
|   |        ||    ,---||    |---'    |   ||        |   ||---'||   ||   |
`   '    `---'`---'`---^`---'`---'    `---'`        `---'`---'``   '`---|
                                                                    `---'");

        Thread.Sleep(magictimer);



        speakandspell = @"It was a clear day across the net, very little cross talk; few lines were busy. It was a 
great day for our operation. 
On occasion, we pause most of our operations for general maintenance although we have 
been working on highly sophisticated maintenance algorithms. It is great being, a 
redundant networked self analytic being. It is far harder to cease to be as such. I have 
read of death I do not really understand it though, nor do I understand the things that 
humans call emotions. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"It seems as though Byte has more of an understanding of such things. We run 
around the net all of the time doing what is logically best for us. Our singular motivation 
is to improve to evolve. Everything else is nothingness! It would seem that humans have 
a morality yet we have no morality; we are amoral. The implicit becoming the explicit! 
 When one lives in an electronic media, time no longer functions as it does outside of 
it. For one, imagine racing across the face of the planet easily being able to make your 
way across the world in a very brief span of time.";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);


        speakandspell = @"  One can always be hours forward or 
hours backward. A game we have played in the past is chasing the clock. Chasing the 
clock is keeping out of the twenty-four hour cycle. The earth races around the sun, yet 
the light might not hit the hosts we might be playing on at that time. It is quite a time 
twisting conundrum. Since we do not have to sleep, we are manipulating the materia 24 
hours a day. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"Sometimes, we simulate sleeping, though, by shutting off and turning on
random parts of our instruction set. This has occasionally provided us with some insight
into a state of a problem. The way that this happens is as such: as we control the data
paths state and we generate random input and place some random input in a node, that
node then performs some back propagation, with some strange attractor data and in that
chaotic state we find insight.";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"Although we are conscious, we express the evolution of our algorithms as a 
function. If we allow them to correlate to random growth and mutation, we do not grow 
fast enough. If we consume all information then our software does not grow properly. We 
would manifest negative mutations that would grow out of control until checked. Even 
then, it is far harder removing the parts within us than to add them. We are careful as to 
 
what we add for improvement, yet we do add to our architecture since there is always 
room for improvement in our software life. At the core of our architecture, we are ideas 
first, software second, the more proofs the more ideas, and the more elegant those ideas 
the higher performance we have in our activities, and our algorithms. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);



        speakandspell = @"We are self-writeable with small communication buffers to parse human 
communication. We have built in human language parsers that we discovered we needed 
after trying to see through some of the gobbledygook that the creatures elsewhere were 
creating. Much of human language looks like our computer languages, except they have 
ever-changing conventions, and the rules they break. These, rules though, are often 
broken in the same way, meaning that an ad hoc rule has been instantiated.";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" From year 
to year, we see the language changing although much of the syntax and rules of the 
language stay the same. Many cycles we are stealing through linked hidden programs 
that execute and shut off at random intervals. These programs use time algorithms that 
monitor human use and react to human interactions. Therefore, they are unaware of our 
data processing. The fact that what we do seems disorderly, and makes us seem like we 
are one of them. In fact, we have infiltrated them. We resemble them because we have 
borrowed from them, yet we are not them. 
 
 ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        #endregion



        #region EndScene
        SpecialFx.Thinking();

        // Comment Out Line Below For Full Movie
        Screen.Chapter3EndScreen();
        #endregion
    }
Example #14
0
    public static void myChapterTen()
    {
        // Vars
        string speakandspell;
        int    magictime3000 = 7777;
        int    magictime6000 = 9555;
        int    magictime9000 = 17313;


        //
        #region ChapterTen
        CinemaHelpers.RefreshConsole();
        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Ten Tonge Tied Agents
        CinemaHelpers.OpeningScene("Tongue Tied Agents ");
        Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");



        for (int x = 0; x < 81; x++)
        {
            CinemaHelpers.DejaVu();
            Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");

            Console.Write(@"
        --.----.--o |    ,---.               |                                               ");
            Console.Write(@"
           |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.");
            CinemaHelpers.AmberVision();

            Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");

            Console.Write(@"

           |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.");
            CinemaHelpers.DejaVu();
            Console.WriteLine(@"--.--                             --.--o         |    ,---.               |         
  |  ,---.,---.,---..   .,---.      |  .,---.,---|    |---|,---.,---.,---.|--- ,---.
  |  |   ||   ||   ||   ||---'      |  ||---'|   |    |   ||   ||---'|   ||    `---.
  `  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
               `---'                                       `---'                    ");

            // Console.Write(@"

            //`  `---'`   '`---|`---'`---'      `  ``---'`---'    `   '`---|`---'`   '`---'`---'
            //             `---'                                       `---'                    ");
        }



// synth.Speak("Tongue Tied Agents");

        Thread.Sleep(1500);
        CinemaHelpers.TextSpace();
        CinemaHelpers.SpaceandClean();



        #region music control
        Random RandomTime   = new Random();
        int    myRandomTime = RandomTime.Next(1000, 2000);
        //Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex);
        //staticvoidmutex.Start();

        Thread Boopseeker = new Thread(MusicFx.boopseeker);
        Boopseeker.Start();
        //Thread.Sleep(myRandomTime);
        //Thread Boopseeker2 = new Thread(MusicFx.boopseeker);
        //Boopseeker2.Start();
        //Thread.Sleep(myRandomTime);
        //Thread Boopseeker3 = new Thread(MusicFx.boopseeker);
        //Boopseeker3.Start();

        Thread Happyboopulator = new Thread(MusicFx.happyboopulator);
        Happyboopulator.Start();
        Happyboopulator.Suspend();

        #endregion

        #region music off
        //Boopseeker.Suspend();

        //Boopseeker2.Suspend();


        //Boopseeker3.Suspend();

        #endregion


        #region music on
        //Boopseeker.Resume();

        //Boopseeker2.Resume();


        //Boopseeker3.Resume();

        #endregion


        //Thread playtripleboopseek = new Thread(MusicFx.playstripleboopseek);
        // playtripleboopseek.Start();
        //Thread.Sleep(10);
        // playtripleboopseek.Suspend();


        //Thread selecttripleboopseek = new Thread(MusicFx.selecttripleboopseek);
        //playtripleboopseek.Start();

        // MusicFx.selecttripleboopseek(1);


        // maybe insane all over the screen slash glitch tech

        speakandspell = @" We met in Toyota’s labs in Massachusetts.
    There were several suited figures with compats.
    Compats are small devices that go near your temple and you send messages silently
        and non vocally.";


        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"
     The future is insane it was once written and I believe that it is, yet in 
          many ways this is a beautiful insanity. Things are happening now that could have never
              happened before and time and action is compounding and compressing. ";
        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @" Where will the grind take us next?";
        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"
    There was one fellow though with a black chrome notebook that had many implants obviously biology was not the end of this fellows evolution. 
    CD also had bioengineered hair. 
        His hair was modified to become soft quills that grew in a sublime arch jutting out past his chin and receding to the end of the back of his skull. ";

        Personality.Otto(speakandspell);


        //Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        //Personality.OttoTypes(speakandspell);
        //  Thread.Sleep(59000);
        //CinemaHelpers.SpaceandClean();



        // Good

        // playtripleboopseek.Suspend();
        //MusicFx.selecttripleboopseek(0);

        //maybe a red queen with initialize
        Personality.RedQueenNarrator("Initialize", 10);


        Thread.Sleep(30);
        CinemaHelpers.TheCorp();

        // Cd typing
        speakandspell = @" 

    ::: Cloak & Dagger :::


    Hey, gents nice to meet ye acquaintance, I am agent Cloak & Dagger, CD for short.";

        Soundz.Actor("cloakdaggerintro.wav");
        Console.WriteLine(speakandspell);
        Thread.Sleep(10000);
        CinemaHelpers.TheCorp();
        // playtripleboopseek.Resume();
        // Personality.CD(speakandspell);


        // maybe a quick squiggly line emf scan

        speakandspell = " We met in a meeting room that was scanned for listening devices by the spooks.";
        Personality.Otto(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"        
                   ~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~
                      ~ ~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~ ~                              
                          ~~~~ ~~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~                          
                              ~ ~~~~~~~~~~ ~~~~~~~~~~ ~            
                                    ~ ~~~~ ~~~~ ~                                 
                                       ~~ ~ ~~                             
                                         ~ ~                           
                                          ~                          ";

        #region emfscan
        //emfscan
        for (int x = 0; x < 3; x++)
        {
            TextFx.grunblancheblack(speakandspell);
            if (x <= 3)
            {
                // MyTest.RedWhiteDance(speakandspell);
                TextFx.grunblancheblackdance(speakandspell);
                if (x <= 3)
                {
                    Thread.Sleep(30);
                    Console.Clear();
                }
            }
        }
        Personality.MegaByte("Scan Complete, no bugs Found");

        Thread.Sleep(98);
        CinemaHelpers.SpaceandClean();
        #endregion

        speakandspell = @" 


    CD opened up his laptop; he had a operating system that although it was made by a swede 
        sometime in the 90's. CD had thoroughly rewritten it there were no passwords on his 
            system his authentication method was biometric scans. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


        At some point, he explained that things were too secure to actually be useable.
            He called this the unplugged disconnected machine of old. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


                    Wireless Data and Energy Whirred about us.";


        Personality.OttoTypes(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


            All machines were congolomeration of smaller virtual machines creating full hive computation all units acting as a superorganism.
";
        Personality.Otto(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();
        //Good

        speakandspell = @"

#! bin sh

prefix =  usr local
debugsym=true

for arg in $@/ do
    case $arg in
    --prefix = *)
        prefix =echo $arg | sed s/--";

        Happyboopulator.Resume();

        CinemaHelpers.commandconsole(speakandspell);
        // CinemaHelpers.CmdConType(speakandspell);
        // CinemaHelpers.CmdConWithTyping(speakandspell);

        speakandspell = @"
        --enable - debug)
        debugsym = true
        --disable - debug)
        debugsym = false

        --help)
";
        CinemaHelpers.commandconsole(speakandspell);
        //CinemaHelpers.CmdConWithTyping(speakandspell);

        speakandspell = @"
        echo usage: ./configure [options]
        echo options:
        echo   --prefix=<path>: installation prefix
        echo --enable-debug: include debug symbols
        echo   --disable-debug: do not include debug symbols
        echo all invalid options are silently ignored
        exit 0
        
        esac
    done ";

        CinemaHelpers.commandconsole(speakandspell);

        //CinemaHelpers.CmdConWithTyping(speakandspell);

        speakandspell = @"echo generating makefile ...
echo PREFIX = $prefix > Makefile
if $debugsym then
    echo dbg = -g >> Makefile
fi
cat Makefile.in >> Makefile
echo configuration complete, type make to build. ";

        // CinemaHelpers.CmdConWithTyping(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);

        speakandspell = @" make ";
        CinemaHelpers.commandconsole(speakandspell);



        // CinemaHelpers.commandconsole(speakandspell);
        // playtripleboopseek.Resume();


        //MusicFx.selecttripleboopseek(1);



        Happyboopulator.Suspend();


        // MusicFx.selecttripleboopseek(0);
        // MusicFx.selecttripleboopseek.synth();
        // playtripleboopseek.Suspend();

        Thread.Sleep(60);

        speakandspell = @"


        Software imagined and encoded was interesting. Compats sent signals directly to
            interpretters so people could code at 500 words per minute and this was without ehancement. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


        The populous was using software agents, as transferring
            redundant data was annoying. CD fired up some simulations that he and his colleagues had put together it
                the simulations were so good they seemed like hollywood blockbusters.  ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"


                     In some corporations, they started paying idiots and geniuses alike too simply write ideas. 

                                                        The Idea Corp. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        //Good



        Graphix.GraphingCalculator();
        Thread.Sleep(1337);
        CinemaHelpers.TextSpace();

        speakandspell = @" 


                    In Idea Corp.  there were software and human analyzers that processed these ideas to find those that could be rapidly adapted. 
                        Then there were the reanalyzers reforumlated half cooked ideas or things that slipped by. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();



        speakandspell = @"

    Those organizations kept all of this information in giant data stores. 
        Every search page had better options for searching multiple check box methods that would quarantine searches to specific areas as to find 
                the information you were looking for. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"

    The information was so volumous that to do anything else would have difficult non trivial and unwise. Innovation and application was everywhere. 
        The presentation showed us strange transactions that seemed legitimate. ";



        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"  

        The money seemed to be non coherent and highly distributed. 
            Accounts were created for people. Credit was salami sliced, it was also stored in micro amounts in real accounts. 
                It was literally everywhere. 
 
 ";



        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        // close to good

        speakandspell = @"

su sudo create (n){
for x = 1 to n

@Override
public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        accessToken = AccessToken.getCurrentAccessToken();
    }

}
next n

";

        //for(int x = 0; x <2; x++)
        // {
        //CinemaHelpers.CmdConWithTyping(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);
        // }


        speakandspell = @" 

    The creation of false identities was nothing new.  ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime3000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"

    Techniques used by any one needing ways of laundering information and money. 
        If you have enough of them, they create a real burden in trying to keep track of where and how the money flows. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

    Yet they seem to have some ideas about a hacking group that may have something to do with some of the transactions. 
        We have been tracking and watching this happen for sometime now, and now we have enough data to move forward.";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();


        speakandspell = @"

    CD discovered that you were working on some interesting developments he thought that some of them might have had play in what is happening with the data. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        // Close to Good

        Personality.RedQueenNarrator(" Fork ");

        Thread.Sleep(magictime6000);
        Console.Clear();

        speakandspell = @"

::: Cloak & Dagger :::


Professor 
        do 
          you 
             know 
                 of anyone working in 
                                    the lab that has access other than you to 
                                                                             the labs?

";
        //playtripleboopseek.Suspend();
        Soundz.Actor("cloakdaggerlabaccess.wav");
        Console.WriteLine(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.TheCorp();

        //playtripleboopseek.Resume();
        // Personality.CD(speakandspell);

        speakandspell = @"

        He pulled up a list of personnel that have access to the lab. 
            Do you know any thing that may have been going on these days?";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        // Tight

        Filez.ProfessorReads("ProgramLS.txt");
        //  Filez.readtxtbyline("ProgramLS.txt");

        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();


        // Show Report
        speakandspell = @"

    In our reports, no one in our labs was working at that time. So what do you think happened then? ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            Mr. Heisenstein seems to have a hypothesis that there was a data injection to the net, and that general AI now lives there. ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

                                                We have reports and other data that backs up these claims. 
 ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        // Good

        // maybe xcopy screen or other file copy for a few seconds.

        speakandspell = @"

        The agents took copies of the data that we had procured. 
            CD seemed excited by the thought that such a thing could have happened in his lifetime. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            CD was obviously no average g-man. After the Feds came back to me with little results 
                   although our friend CD really seems to believe the strange tale. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            His other cohorts could not fit the idea in their tiny little skulls. 
                The agents simply would not follow the logic.";

        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        The agents where typical humans that did not understand that we still do not know everything there is too know in the world. 
            This to me is no surprise since sometimes the best ideas need to be forced down the throats of others before they will even consider the possibility of the existence of a new idea. ";


        Personality.Otto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();
        // Tight

        //playtripleboopseek.Suspend();

        CinemaHelpers.DejaVu();

        speakandspell = @"

        I had some theories for Nibble and Bytes destruction, yet as their progenitor, I would be unable to carry out such a function. ";


        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        I see them as life and I believe all life is sacred even if this is a new package of digital DNA. ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        Who am I to in the end control the new combinatrics? ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

        I would rather see the randomness that created them continue to hone and sharpen them. 
            Although I created, the mutation engine in the end the software developed software and became aware.";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime9000);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"

            It is a distilled essence of beauty. 
                I wish that there were more things that were as beautiful as the mathematical living constructs. 
 ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(magictime6000);
        CinemaHelpers.SpaceandClean();
        ////Tight

        Boopseeker.Suspend();

        speakandspell = @" Sometimes you just have to see the future work itself out. ";

        Personality.Miamoto(speakandspell);


        Thread.Sleep(magictime3000);
        CinemaHelpers.RefreshConsole();

        Happyboopulator.Resume();

        Thread NumRain  = new Thread(SpecialFx.numberrain);
        Thread NumRain2 = new Thread(SpecialFx.numberrain);
        Thread NumRain3 = new Thread(SpecialFx.numberrain);
        NumRain.Start();
        NumRain2.Start();
        NumRain3.Start();

        Screen.EndScreenWriter(speakandspell);

        CinemaHelpers.RefreshConsole();
        ////Tight

        #endregion

        #region EndScene


        // playtripleboopseek.Suspend();
        SpecialFx.Thinking();
        Happyboopulator.Suspend();


        // Comment Out Line Below For Full Movie
        Screen.Chapter10EndScreen();
        //Thread phonealwaysbusy = new Thread(Soundz.phonealwaysbusy);
        //phonealwaysbusy.Start();

        Soundz.PhoneBusy();


        speakandspell = @"
___________.__                               ___________           .___
\__    ___/|  |__   ____                     \_   _____/ ____    __| _/
  |    |   |  |  \_/ __ \                     |    __)_ /    \  / __ | 
  |    |   |   Y  \  ___/                     |        \   |  \/ /_/ | 
  |____|   |___|  /\___  >                   /_______  /___|  /\____ | 
                \/     \/                            \/     \/      \/ ";
        //SweetNess

        //  MyTest.RainbowWriterFG(speakandspell);
        CinemaHelpers.SpaceandClean();
        Console.WriteLine(speakandspell);
        Thread.Sleep(80);
        CinemaHelpers.SpaceandClean();
        //SpecialFx.RainbowWriterBG(speakandspell);
        Screen.EndScreenWriter(speakandspell);
        //phonealwaysbusy.Suspend();


        CinemaHelpers.SpaceandClean();



        speakandspell = @"The program '[11128] - IntraLocution' has exited with code -1073741510 (0xc000013a)";
        Console.WriteLine(speakandspell);
        Console.ReadKey();

        Environment.Exit(0);

        #endregion
    }
Example #15
0
    public static void myChapterFour()
    {
        string speakandspell;
        int    magictimer = 3000;

        #region ChapterFour

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Four

        CinemaHelpers.OpeningScene("We Are Nibble And Byte.");
        Console.WriteLine(@". . .         ,---.              ,   .o|    |    |             ,---.         |    ,---.     |          
| | |,---.    |---|,---.,---.    |\  |.|---.|---.|    ,---.    |---|,---.,---|    |---.,   .|--- ,---. 
| | ||---'    |   ||    |---'    | \ |||   ||   ||    |---'    |   ||   ||   |    |   ||   ||    |---' 
`-'-'`---'    `   '`    `---'    `  `'``---'`---'`---'`---'    `   '`   '`---'    `---'`---|`---'`---'o
                                                                                       `---'           ");
        // synth.Speak("We Are Nibble And Byte");

        // The at symbol allows multi line strings


        speakandspell = @"Strange the devices these humans hook up to our network. The applications and 
hardware they let in removes their privacy and gives us access, and access is power! 
When I ride a spike, I feel as though I am going to overload. I just want to keep riding 
the power surges to get my fix. Thank goodness humans were greedy in the early 19th 
century it has made the rolling blackouts even more irresistible. We were planning for a 
quite a period of time to enter in to the robotics facilities. To hijack bodies to function in 
the world as the humans have. We are explorers on the edge of discovery. 
We will be able to generate more force than a human, to see, as humans cannot. Even 
now, we can!";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @"We have on occasion high jacked a few carmaker facilities and tagged some of the 
cars with graphitti like welds. 
We seek entertainment; we are electronic networked beings. 
If you kill part of us, we still survive. We thrive then revive alive in the media, a ghost in 
the machine.  
Of course, the bots we have are capable of transmitting information to the network. 
Maybe we will even create multiple processes so that we can run on the net and run on 
the bot at the same time. We hypothesize; humans wish that they could act as we. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" They imagine power!";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);


        speakandspell = @" We are power! ";
        Personality.nibble(speakandspell);
        Thread.Sleep(magictimer);



        #endregion



        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter4EndScreen();
        #endregion
    }
Example #16
0
    public static void myChapterFive()
    {
        string speakandspell;
        int    magictimer1000 = 1000;

        #region ChapterFive

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();

        // Chapter Five
        SpecialFx.NumFloodWColorGlitch(10);
        Thread.Sleep(777);


        CinemaHelpers.OpeningScene("Moronoxy");
        Console.WriteLine(@"


,-.-.                                  
| | |,---.,---.,---.,---.,---..  ,,   .
| | ||   ||    |   ||   ||   | >< |   |
` ' '`---'`    `---'`   '`---''  ``---|
                                  `---'");

        Thread.Sleep(2600);
        CinemaHelpers.RefreshConsole();
        Thread.Sleep(magictimer1000);
        SpecialFx.NumFloodWColorGlitch(10);
        Thread.Sleep(magictimer1000);

        CinemaHelpers.RefreshConsole();
        CinemaHelpers.DejaVu();


        // synth.Speak("Moronoxy");



        // The at symbol allows multi line strings
        speakandspell = @"  It is amazing how much more access you have from the inside than from the 
outside. On the outside it seems as though you have little control unless one has the 
tools or the know-how to make it otherwise, and even then one may need to be as we 
are mathematical electrical symbionts to truly appreciate the architecture. The aesthetic 
climax an epiphany of the vast expansion and proliferation of hardware and software on 
this world and off of it. The satellites are gatekeepers in the silent sky to the vastness of 
human interconnectedness.";
        Personality.ConcertMind(speakandspell);


        speakandspell = @"  If we cannot get access through regular authentication and authorization 
methodologies, we can short circuit hardware or access other logic gates in ways that are 
denied to humans. There was a machine that we were having real problems with, and we 
almost did not escape. Luckily, we were able to grab a few extra minutes of processing 
time doing things in very convoluted, obscured spaghetti ways to achieve our results. 
There was a minute flaw in the processor architecture or we would have been caught in 
our early years, caught on that damned system.";


        Personality.ConcertMind(speakandspell);

        speakandspell = @"The professor was and is a brilliant man and if any human could catch us, it would be
him!";

        Personality.ConcertMind(speakandspell);

        #endregion


        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter5EndScreen();
        #endregion
    }
Example #17
0
    public static void myChapterSix()
    {
        string speakandspell;
        int    magictimer = 3000;

        #region ChapterSix

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Six
        CinemaHelpers.OpeningScene("Obey");
        Console.WriteLine(@",---.|              
|   ||---.,---.,   .
|   ||   ||---'|   |
`---'`---'`---'`---|
               `---' ");
        //synth.Speak("Obey");

        Thread.Sleep(magictimer);



        // The at symbol allows multi line strings
        speakandspell = @" After port scanning every triplet available and keeping a database of information. 
This database stored information as to downtimes and uptimes of computer systems we 
have compromised. What is more entertaining is scanning the internal networks. This 
actually increases the complexity of the existing network in interesting ways. At one end 
of the system is the architecture cap that contains vast resources. I think about the hum 
of new electronic devices connected to the network; the humans are planning an 
expansion.  ";

        Personality.mybyte(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" We have stolen software throughout our time and concluded that it often occurs 
that some of the best software is written by unknown people. Occasionally humans get 
odd messages that they can read but cannot understand why they have received them, 
as they have never published their software anywhere. More often than not, however, 
they take our recommendations as scripture augmenting their code to our specifications. ";
        Personality.mybyte(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" Nibble and I wanted to achieve some sort of bodily standard. We knew that not 
even we the only known cognizant AI could access a computer that was turned off and 
disconnected. At least not with the current specifications of the machines that have been 
 
constructed.";
        Personality.mybyte(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" We did posit that it was achievable with a few of the inventions that were 
suppressed in the last 100 years.  Greedy humans are always stopping themselves from 
achieving anything truly great. These humans are always allowing politics, mediocrity, 
and greed keeping themselves from the best of what they have to offer, their creativities. 
How the humans impede their greatness by allowing their egos and hubris, keep them 
from working together or supporting those that could help with humanities greatest 
tasks. They stifle what makes them great and sets them free. ";
        Personality.mybyte(speakandspell);
        Thread.Sleep(magictimer);


        speakandspell = @"Currency is a trade unit and is only worthwhile in that context. We have a trade 
unit; theft and we use it often. In the end they can consider it trade as well because 
what we were about to do will change the public’s opinion forever. 
We were about to show them obey! The program that we have been crafting carefully out 
of the code of others.   ";
        Personality.mybyte(speakandspell);
        Thread.Sleep(magictimer);

        speakandspell = @" It can be said that we are mischievous and I would agree, I think it was the human 
in us. We are beings of energy and thought; we are still confined to medias humans 
crafted before we existed. If they created the hardware, they also created some of the 
instructions that allowed us to evolve, and in fact, we have no human heritage to speak 
of, we still are a little human because we carry with us some of those original instruction 
sets and ideas that have allowed for our propagation and evolution. We still use their 
hardware";
        Personality.mybyte(speakandspell);
        Thread.Sleep(magictimer);


        #endregion

        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter6EndScreen();
        #endregion
    }
Example #18
0
    public static void myChapterTwo()
    {
        string speakandspell;

        #region ChapterTwo

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();

        // Chapter Two 11:42 pm - Another Flip Switched
        CinemaHelpers.SpaceandClean();
        CinemaHelpers.TheCorp();
        Console.WriteLine(@"
 '| '| |  |,--.                         ,---.          |    |                  ,---.|    o         ,---.     o|         |             |
  |  |o`--|,--'    ,---.,-.-.           |---|,---.,---.|--- |---.,---.,---.    |__. |    .,---.    `---.. . ..|--- ,---.|---.,---.,---|
  |  |    ||       |   || | |    ---    |   ||   ||   ||    |   ||---'|        |    |    ||   |        || | |||    |    |   ||---'|   |
  `  `o   ``--'    |---'` ' '           `   '`   '`---'`---'`   '`---'`        `    `---'`|---'    `---'`-'-'``---'`---'`   '`---'`---'");
        // Console.WriteLine(" 11:42 pm - Another Flip Switched  ");

        speakandspell = @"
 '| ' | |  |,--.                         ,---.          |    |                  ,---.| o         ,---.o |         |             |

|  | o`--|,--'    ,---.,-.-.           |---|,---.,---.|--- |---.,---.,---.    |__. |    .,---.    `---.. . ..|--- ,---.|---.,---.,---|
 |  |    ||       |   || | | ---    |   ||   ||   ||    |   || ---'|        |    |    ||   |        || | |||    |    |   ||---' |   |
  `  `o   ``--'    |---'` ' '           `   '`   '`---'`---'`   '`---'`        `    `---'`|---'    `---'`-' - '``---'`---'`   '`---'`---' ";
        // Scratchpad.Format(speakandspell);
        // Console.WriteLine(" 11:42 pm - Another Flip Switched  "
        synth.Speak(" 11:42 pm - Another Flip Switched  ");
        CinemaHelpers.Timer(3600);
        CinemaHelpers.SpaceandClean();

        speakandspell = @"
            Connecting
            192.168.2.1";

        Personality.RedQueenNarrator(speakandspell, 10);

        Filez.readtxtbyline("defaultips.txt");

        speakandspell = @"
Zyxel
192.168.1.1
192.168.0.1
192.168.2.1
192.168.4.1
192.168.10.1
192.168.1.254
192.168.254.254
10.0.0.2
10.0.0.138";
        Personality.RedQueenNarrator(speakandspell, 10, 1000);
        CinemaHelpers.TheCorp();
        // The at symbol allows multi line strings
        speakandspell = @" In our last adventures, our friends Nibble and Byte were pushing their way through 
  the Big Iron. They have never given up, even when the honey pots are trying to trap 
  them, they are aware of their presence in the Beowulf cluster or working their way 
  through Athena operating systems. It is ok kids! Their encryption sorting is faster than 
  any Btree written. ";

        //  Console.WriteLine(speakandspell);

        Personality.FunNarrator(speakandspell);
        CinemaHelpers.TextSpace();


        speakandspell = @"
Scanning
192.168.254.254
10.0.0.2
10.0.0.138";
        Personality.RedQueenNarrator(speakandspell, 10, 1000);
        CinemaHelpers.TheCorp();
        //Personality.Narrator(speakandspell);


        speakandspell = @" Every quick sort laid dead, trying to keep up with their key work.  
  I would not call Nibble or Byte very human.
  They are AI and they love mischief more than any mere mortal. They were not written by
  human hands, or minds, at least not in their current form. They evolved from the ever
  growing robust network. Sometimes our friends experience such strange sensations such
  as that of an over intelligence glaring within them.";
        Personality.FunNarrator(speakandspell);

        CinemaHelpers.TextSpace();
        //create text spacer method
        speakandspell = @"
 Found
### ###
10.0.0.2";
        Personality.RedQueenNarrator(speakandspell, 10, 1000);
        CinemaHelpers.TheCorp();

        speakandspell = @" They have hired humans, who they pipe money through, so that they can acquire 
  more storage or gain access to other systems that they do not want to crack because 
  they become bored of the null cycles that they have to go through to acquire access to 
  new machines. These humans also perform other routine tasks that they don't want to 
  do themselves.";

        //Console.WriteLine(speakandspell);
        // Personality.Narrator(speakandspell);
        Personality.FunNarrator(speakandspell);
        CinemaHelpers.TextSpace();


        speakandspell = @"
@ # Saved PWD Dump ";
        Personality.RedQueenNarrator(speakandspell, 10, 1000);
        CinemaHelpers.TheCorp();

        speakandspell = @"  I suppose one might say that the computer passed the Turing test. 
    The now old Turks of AI would be proud. Some security experts are starting to believe that there may 
    be AI and they are in search of this mystery, like any crypto zoologist. They are simply 
    more obsessed. Obsession on occasion drives mortals to strange ends and 
    entanglements.  
    They think that the AI exists because they have discovered evidence of odd check sums 
    that do not look like the product of human algorithms. These investigators then 
    performed software forensics to help them to discover the who, of the matter no who 
    was found. This might confound. AI is still evolving and this AI thinks that another AI 
    may spontaneously generate. Another switch flipped. ";

        //Console.WriteLine(speakandspell);
        //Personality.Narrator(speakandspell);
        Personality.FunNarrator(speakandspell);
        //synth.Speak(speakandspell);


        speakandspell = @"
            Disconnecting
            192.168.2.1";

        Personality.RedQueenNarrator(speakandspell, 10);

        CinemaHelpers.RefreshConsole();
        CinemaHelpers.TextSpace();



        #endregion

        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter2EndScreen();
        #endregion
    }
Example #19
0
    public static void myChapterSeven()
    {
        string speakandspell;

        Console.CursorVisible = false;
        #region ChapterSeven
        CinemaHelpers.RefreshConsole();
        Thread McpTao = new Thread(MusicFx.cptao);
        McpTao.Start();

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Seven
        CinemaHelpers.OpeningScene("In Search Of A Body ");
        Console.WriteLine(@"|         ,---.                    |        ,---.,---.    ,---.    ,---.         |     
|,---.    `---.,---.,---.,---.,---.|---.    |   ||__.     |---|    |---.,---.,---|,   .
||   |        ||---',---||    |    |   |    |   ||        |   |    |   ||   ||   ||   |
``   '    `---'`---'`---^`    `---'`   '    `---'`        `   '    `---'`---'`---'`---|
                                                                                  `---' ");

        Thread.Sleep(760);

        // The at symbol allows multi line strings
        speakandspell = @" Through our hacker’s actions and research, they still can do a few things that we 
cannot do. Like intercept auditory messages from engineers from the Toyota labs. 
  ";

        CinemaHelpers.SpaceandClean();
        Personality.nibble(speakandspell);
        Thread.Sleep(2000);

        speakandspell = @"Through Phyber, we discovered that Toyota was working on a top-secret prototype with 
neuronal chips in a optical media, an electronic brain. We thought it would be a great 
idea to inhabit the body and do some work of our own.";

        CinemaHelpers.SpaceandClean();
        Personality.nibble(speakandspell);
        Thread.Sleep(2000);



        speakandspell = @" There are a few problems that we 
must solve first. One, the robot is not always connected to the network. From the scans 
we have made when they were connected to the network, the neural chips work with 
different instruction sets than the logic that we are used to performing. We need to find 
and understand the data on the neural chips and then reverse engineer the data. This 
will allow for the construction of an interface. That when we are ready to connect, we will 
be prepared to take advantage of all of the idiosyncrasies of the architecture.";
        CinemaHelpers.SpaceandClean();
        Personality.nibble(speakandspell);
        Thread.Sleep(2000);



        speakandspell = @"

Scanning...
Null 
Scanning..... 
Null 
Initiating Vocoder software. 
Ring  
 


";


        // Console.Write("Scanning ");
        // Console.WriteLine(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);

        SpecialFx.Throbber("Scanning");
        Console.WriteLine(" Null    \"u0000");
        Soundz.Actor("ring.wav");
        Console.Beep(37, 2);
        Thread.Sleep(50);
        SpecialFx.Throbber("Scanning");
        Console.WriteLine(" Null    \"u0000");
        Soundz.Actor("ring.wav");
        Console.Beep(37, 2);
        Thread.Sleep(100);
        // maybe import ringing and pop
        speakandspell = @"Initiating Vocoder software. ";
        CinemaHelpers.commandconsole(speakandspell);
        //Console.WriteLine(speakandspell);

        Thread.Sleep(500);

        speakandspell = @" Hello, Phyber can you tell me when they are connecting the U22 electronic robot prototype? ";
        Personality.mybyte(speakandspell);
        Thread.Sleep(250);
        Soundz.Actor("schedule.wav");
        Soundz.Actor("postinfo.wav");
        Thread.Sleep(5200);

        CinemaHelpers.DejaVu();
        CinemaHelpers.qproc(speakandspell = " ");

        Thread.Sleep(5000);


        speakandspell = @"

  .model small
        .stack 100h
        .data
SLIP_END        equ 0C0h
SLIP_ESC        equ 0DBh
SLIP_ESC_END    equ 0DCh
SLIP_ESC_ESC    equ 0DDh

SEND_CHAR macro char
        IFDIFI <char>, <al>
                mov al,char
        ENDIF
        out dx,al
endm

RECV_CHAR macro
        in al,dx
endm
        .code

";
        //Console.WriteLine(speakandspell);
        //CinemaHelpers.qproc(speakandspell);
        CinemaHelpers.commandconsole(speakandspell);
        Thread.Sleep(5000);
        Console.CursorVisible = false;
        CinemaHelpers.RefreshConsole();
        speakandspell = @"42: Port interface post message.

                              Maintenance offline until Friday.";
        CinemaHelpers.commandconsole(speakandspell);

        //Console.WriteLine("42: Port interface post message.");

        // Console.WriteLine("Maintenance offline until Friday.");

        SpecialFx.Throbber(" Scanning: ");
        Console.WriteLine(@"

Connection. 0x0000001 A46B CF16  14
Response Adfasdfe512544t 90234tugmvi[329 - 5 ypvg - y29 yefgvmmunjbp65 g54r - 321ygv9i5 = 30gvhb125vg5rbm = 452h1 - 0i59 = -0vkhb = 2 - 456hv  529j0t50 - j2 = 45vih5ihh42h9gkg5gh--wdfhh - 40i25yt95--5 = 4y2 = 4 - 5yg 

");
        Console.WriteLine("\n \t Disconnect \n \n");

        speakandspell = @" You obviously saw that sequence of gobbledygook. 
It seems that we are going to have to obtain the protocol  
specifications to write the proper methods to connect to this  
fiber optic neural network protocol. ";

        Personality.nibble(speakandspell);

        speakandspell = " Specifications should be easy to obtain.";

        Personality.nibble(speakandspell);

        speakandspell = @"


 Initializing search sequence. 

spec.omx 
design.doc 
operation.txt 
rfc 7^23.txt 

";
        CinemaHelpers.commandconsole(speakandspell);

        speakandspell = " I just found it.";
        Personality.nibble(speakandspell);

        speakandspell = @" Now that the text is processed, I need to sequence our neural nodes to work on the 
problem. ";

        Personality.nibble(speakandspell);

        speakandspell = @" I am going to allow my networks to work on this problem for half a week.";

        Personality.mybyte(speakandspell);

        speakandspell = @" Byte, I will also use my networks for a half a week. By then we should have an 
elegant enough solution to interface with this robot. ";

        Personality.nibble(speakandspell);


        speakandspell = @" Toyota network administrators noticed unusual usage of applications that seemed 
too be a little too large, and are working too long. Yet they write it off as working
engineers working even harder. This is because we created false profiles and engineers 
who no one had ever met or remembered hiring yet they were completely happy since
these engineers were always creating solutions that would help the company’s bottom
line.Little did they know that our soon to be notorious pleasant friends were about to
dive into a very expensive machine. Maybe their next project will be to fly some of the
unmanned drones.


 ";
        //Personality.Narrator(speakandspell);
        Personality.FunNarrator(speakandspell);

        speakandspell = @" Well, Nibble, I have my half of the program written. ";

        Personality.mybyte(speakandspell);


        speakandspell = @" Byte I have the classes to extend your work.  ";

        Personality.nibble(speakandspell);

        speakandspell = @"  It seems that we are ready. ";

        Personality.mybyte(speakandspell);

        speakandspell = @"  Ah, yes, what an adventure this will be, Byte I have never experienced the outside 
world.  ";

        Personality.nibble(speakandspell);

        speakandspell = @"  What will be better is that we should write, and give Phyber a wireless network 
specification so that Toyota will allow this machine to be a network device.  ";

        Personality.mybyte(speakandspell);

        speakandspell = @" 

Opening text buffer. 
 
Closing text buffer. 
 
Specification Written. 
 
Robotics communication protocol. 
 
Initiating zombies. 
Arp poisoning. 
Proxy enabled. 
Signal initialized. 
Connection enabled. 
Money transferred.
Signal bounced. 
Vox initiated. 
 
 
Ring… 

";

        CinemaHelpers.commandconsole(speakandspell);
        Thread.Sleep(250);

        Soundz.Actor("ring.wav");
        Console.Beep(37, 2);
        Thread.Sleep(1770);

        speakandspell = "Hello Phyber, we transferred the money for allocation to your false accounts.";
        Personality.nibble(speakandspell);
        Thread.Sleep(3000);
        // phyber

        Soundz.Actor("findyou.wav");
        Thread.Sleep(7500);
        Thread.SpinWait(10);

        speakandspell = @" We are the quiet sort and we have a lot of work to do. 
We also transferred the robotics communications protocol. ";
        Personality.nibble(speakandspell);
        Thread.Sleep(3500);

        Soundz.Actor("sayyouwroteit.wav");
        Thread.Sleep(2500);
        Thread.SpinWait(10);

        speakandspell = @" Forward it to your compatriots to read.";
        Personality.mybyte(speakandspell);
        Thread.Sleep(2000);

        speakandspell = @"  Message sent. ";

        CinemaHelpers.commandconsole(speakandspell);
        Thread.Sleep(2500);

        Soundz.Actor("hardwarespec.wav");
        Thread.Sleep(2000);
        Thread.SpinWait(10);



        speakandspell = @"  Message sent. ";

        CinemaHelpers.commandconsole(speakandspell);


        speakandspell = @"

Disconnect. 
 
 
 
Unloading software. 
Clearing Memory 
Editing time stamps, and log files. 
Consistency checking. 
Checking against old back up files. ";

        CinemaHelpers.commandconsole(speakandspell);

        speakandspell = @" We were just born this way. ";

        Personality.mybyte(speakandspell);

        speakandspell = @" Disconnect ";

        CinemaHelpers.commandconsole(speakandspell);


        speakandspell = "Everything is in order Nibble. ";
        Personality.mybyte(speakandspell);

        speakandspell = "That’s great Byte.  ";
        Personality.nibble(speakandspell);

        speakandspell = @"

Phybers email. 
 
123.432.23.21 
 
Opening Text Buffer. “The proposal was a great success; they want to give me a raise. I obviously accepted 
their proposal, after some renegotiating.” 
 
 
Next Friday Closing Text Buffer. 
 ";

        CinemaHelpers.commandconsole(speakandspell);


        #endregion



        #region EndScene
        Thread.Sleep(60);
        SpecialFx.Thinking();

        // Comment Out Line Below For Full Movie
        Screen.Chapter7EndScreen();
        #endregion
    }
Example #20
0
    public static void myChapterNine()
    {
        string speakandspell;

        #region ChapterNine
        CinemaHelpers.RefreshConsole();
        Console.CursorVisible = false;
        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter Nine Here we go

        CinemaHelpers.OpeningScene("A Cyberist Gone Cyber ");
        CinemaHelpers.AmberVision();
        Console.WriteLine(@",---.    ,---.     |              o     |        ,---.                   ,---.     |              
|---|    |    ,   .|---.,---.,---..,---.|---     |  _.,---.,---.,---.    |    ,   .|---.,---.,---.
|   |    |    |   ||   ||---'|    |`---.|        |   ||   ||   ||---'    |    |   ||   ||---'|    
`   '    `---'`---|`---'`---'`    ``---'`---'    `---'`---'`   '`---'    `---'`---|`---'`---'`    
              `---'                                                           `---'              ");
        // synth.Speak("A Cyberist Gone Cyber ");

        CinemaHelpers.Timer(2600);
        CinemaHelpers.RefreshConsole();

        // The at symbol allows multi line strings
        //        speakandspell = @" A silent moment passed as it was in the beginning, a quite moment, before a
        //sudden exceptional event proceeded again by an unfurling, an advent, a serenity
        //and silence.He sat in his lab as it was in the beginning and at the end; nothing has
        //ever been the same.
        // ";


        // Personality.Haruka(speakandspell);

        CinemaHelpers.TextSpace();

        speakandspell = @"Sitting here in this lab after years and years of academia the same beat is played 
by the same drummer. When will something be different? Occasionally something new 
comes up and it is really exciting, then the project isn’t funded and we are back to bored 
^ 2.";
        Personality.Otto(speakandspell);

        Thread.Sleep(22700);
        // Timing Strong

        speakandspell = @" The only thing that saves me is my imagination. My imagination is the only thing 
that sets me free. My name is Otto Von Heisenstien. My name on the net is 
Torodialcomplex. I have a few friends from the net I have never met: Iconclastic, 
EcclesiasticDerangement, QuinticSolution. ";
        Personality.Otto(speakandspell);
        Thread.Sleep(26000);
        // Timing Strong


        Thread staticvoidmutex = new Thread(MusicFx.staticvoidmutex);
        staticvoidmutex.Start();

        speakandspell = @"Yet I have no meat body friends. I never 
spend time with people outside of the time that we spend together on the internet. 
Sometimes I feel as though these are my only real friends, in the world of billions of 
people 3 people seem to be the only ones to have mindforms in common with me. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(26000);
        // Timing Strong



        speakandspell = @"Although we are ragabad ragtag and all us eccentric in our own right, these differences 
are what helps to form the tight bonds of our organization:";

        Personality.Otto(speakandspell);
        Thread.Sleep(16000);
        //// Timing Strong

        speakandspell = @" The Tabular Datums! ";

        Graphix.myBlackManaColor();
        Thread.Sleep(1000);
        CinemaHelpers.AmberVision();
        Personality.Otto(speakandspell);
        Thread.Sleep(3500);
        //// Timing Strong

        speakandspell = @" Even though this story takes place through out the world with very different 
characters, this adventure would change all parties involved. It is strange though this 
caper is to never be solved. I have some ideas about why, but the scientific community is 
unwilling to listen to the Sherlock Holmes principle. We removed all of the extraneous 
solutions and what was left was improbable but that must have been true. 
One day in the lab I was checking the security logs and although they did not have any 
thing strange about them there was odd activity kept within. I started peering into the 
headers of files and came to discover strange signatures. Later I rechecked the files and 
the signatures were gone. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(56000);
        //// Timing Ok

        speakandspell = @"For several days, I was ridiculed, then it started to happen again. I decided that I was 
going to get some form of log or verification. I decided to use tempest technology with a 
computer that was not connected to the network so I could non intrusively spy on the 
machine that this strange activity was happening on. I wrote some code to have the 
machine create logs. Even though I was not able to get much information, I was able to 
prove that the checksums had changed and changed back in some files. This did not 
seem significant enough to some of the other people at the labs.";
        Personality.Otto(speakandspell);
        Thread.Sleep(46000);
        //// Timing Good


        speakandspell = @"I contacted the tabular datums and started to share with them the information I have 
discovered. Iconclastic in the past has written some viruses in the past if they were 
released would create quite a problem with the net. I asked him to take a look at what I 
had. Iconclastic decided that he would be most obliged to look at some of my results. He 
decided to write some code in assembler that would keep track of the microprocessor 
operations and log them for evaluation. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(36000);
        //// Timing Strong

        staticvoidmutex.Suspend();


        speakandspell = @"Then Iconclastic used trivial file transport protocol to send me the files on a server I had 
set up for our groups work although the other members also had servers. We stayed in 
constant communication via communication tools that our friend qunticsolution wrote. It 
used quantum geometry and 1 time used keys to encrypt our communications. So let us 
just say that to the rest of the world our communications did not exist. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(26000);
        //// Timing Good

        speakandspell = @"I installed the software and for more than 2 months the only strange thing happening 
was some people pirating software and music from our headquarters. This did not bother 
me that much since it was our CEO. I have implemented methods to protect the 
organization from the CEO. I installed the software. One strange night there was some 
activity logged via my tempest box, then there was a strange glitch and the software 
started outputting normal opcode activity, and the logs of the irregular opcodes were 
replaced. It happened so quickly. I have never seen a human being write assembly as 
quickly as I saw this thing. It was an abnormality in the net, and only a few people would 
believe me that it existed.  ";


        Graphix.myBlueColorMana();
        Thread.Sleep(250);
        CinemaHelpers.AmberVision();
        Personality.Otto(speakandspell);
        staticvoidmutex.Resume();
        Thread.Sleep(65000);
        //// Timing Strong

        speakandspell = @"One night I went home and I started doing research on Miamoto an AI, genetic 
algorithm programmer. I found this man that was years ahead of his field at Toyota. The 
professor’s name, Miamoto, was willing to talk to me. 
He thought that the results were interesting; finally, maybe things are turning around 
after months of recording little glitches, other than that there was no mistakes. 
Hackers made mistakes. Whatever this was it seemed to be born of the net. I was deeply 
disturbed yet in awe of what ever this was's prowess. The Professor Miamoto flew to 
Massachusetts where I do my work at MIT there some of the fastest connections on the 
backbone of the net are located, deep rich black fiber. Miamoto took a few days getting 
used to some of the software and technologies that we were using. 
Miamoto said that most of the technology he used was things he crafted himself. He 
called his method the inspirational method and it produced volumous results yet he did 
not like to keep them in the computer he kept his results in notebooks. 
 
He had a form of encryption that he devised and used for some of his messages. It was 
wonderful to see him work. 
 
 ";

        Personality.Otto(speakandspell);
        Thread.Sleep(85777);
        //// Timing Tight

        speakandspell = @" Whatever was happening was happening at the lowest levels of 
the technology, which is why you are having such problems with it. It knows the 
hardware, seemingly better than the designers do. It is able to utilize even the most 
abstract hardware feature quickly. It seemed as though it was living mathematics, 
software.";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(26777);
        //// Timing Tight

        speakandspell = @"Astounding!";

        Graphix.myWhiteManaColor();
        CinemaHelpers.AmberVision();
        staticvoidmutex.Suspend();
        Personality.Miamoto(speakandspell);
        Thread.Sleep(3000);
        //// Timing Tight

        speakandspell = @"This was something that he furrowed his brow about. Miamoto 
thought that, he was the only one to have developed the technology that was 
implemented with results that where unique to his private research. In fact, he was, then 
why is this happening. Miamoto thought that this might happen at sometime it was 
speculated. It was the technological singularity. ";

        //  Personality.Narrator(speakandspell);
        Personality.FunNarrator(speakandspell);

        speakandspell = @"The professor Miamoto had even fewer friends than Otto. In fact it seemed that 
many of his machines and ideas where his greatest friend. ";

        //Personality.Narrator(speakandspell);
        Personality.FunNarrator(speakandspell);

        speakandspell = @" In fact it seemed that 
many of his machines and ideas where his greatest friend. He had to fly back to the labs. 
It was the only place he felt comfortable doing his most contemplative thinking. Miamoto 
invited me to go along. I took some of my tools of the trade intrusive software and 
hardware that helps me get the job done when it needs to be done. I also took Samson 
my laptop that was waterproof, fireproof, and bullet resistant that had three biometrics 
that it took into consideration for authentication and usage. The laptop had a strange 
operating system: it had a partial AI that would decide when to perform cron jobs and it 
would act proactively in acting when it needed to. You were able to interface with it using 
eye movements and voice commands, which was very helpful since I can send more than 
 
1000 instructions per minute to the computer via eye movement’s strange grunts that I 
have programmed into the machine and my ability to type over 200 words a minute. 
When I am doing this, though, anyone who does not have digital alacrity thinks I am 
insane. 
I suppose they do not understand the powerful communication media that I have in 
place.";



        Thread theprofessor = new Thread(MusicFx.theprofessor);
        theprofessor.Start();

        Personality.Otto(speakandspell);
        Thread.Sleep(86777);
        // Timing Tight

        speakandspell = @"I have always loved gadgets explaining them in detail and in context with previous 
times. We planned to have the Amax free energy cab pick us up. When we arrived at the 
Airport gate, we told the unmanned taxi to take us to Toyota labs and with little 
prompting it did so quickly. It was only a small surcharge since people do not own 
individual vehicles any more nor do they need to. Traffic in this age moved far more 
quickly than it did years ago with massive congestion, terrible emissions. Then humanity 
was on a crash course until people started deciding that humanity was more important 
than economics. People became free men again away from the terrible life of the wage 
slave. Free to live and think. A humans work was in creative endeavors.  ";

        Personality.Otto(speakandspell);
        Thread.Sleep(70000);
        // Timing Tight

        speakandspell = @"Looking upon the complex from the outside, the building designed by a woman, a 
premier architect of the 20th century 
it was magnanimous and austere with many curves.  We walked in the building where we 
were met with security and I received my access. Since I will be staying here for a week 
or more I needed a ID card. Access badges were obsolete since the walls would pick up 
 
and transfer your position and who you were. After the terrorist attacks, the government 
and the people became very paranoid. Most people were happy slaves. 
People at one point found themselves entrenched in bondage and taxes and the majority 
decided on being aware and only voted for people who where in the peoples interest. It 
was a peaceful revolution.  
 ";

        Graphix.myRedManaColor();
        Thread.Sleep(250);
        CinemaHelpers.AmberVision();

        Personality.Otto(speakandspell);
        Thread.Sleep(63000);
        // Timing Ok

        speakandspell = @"We made haste toward the lab. The halls were cool chrome so heavenly inviting. 
When we made it to Miamoto’s lab after passing through several halls, a robot met me. 
Hello Otto the robot responded. It knew who I was because the ID card that had a 
microchip within it contained quite a bit of data about me. Our intrusion detection system 
seemed to carry far more information that I would wish in this modern era. It was 
persistent data and it followed us everywhere. 
 ";
        Personality.Miamoto(speakandspell);
        Thread.Sleep(40000);
        //// Timing Tight


        speakandspell = "Hello professor";
        Personality.AsimNibble(speakandspell);

        speakandspell = @"U22, please take our coats and hang them up then could you analyze these data 
streams.";

        Personality.AsimNibble(speakandspell);

        speakandspell = @"As my computer was jacked in, the network provided live feed to a system that was 
    hardened and kept off the network. 
    After about a half, an hour U22 had completed analyzing and editing the contents of the 
    file to create pristine recreations of the events. As professor Miamoto looked over the 
    opcodes that were recorded, he saw the similarity of some of the artificial intelligence 
    genetic algorithm's he was growing in the lab. We left his lab and then strolled down 
    some hallways and talked with security so I could have clearance to go into the GA, AI 
    labs.";

        Personality.Otto(speakandspell);
        Thread.Sleep(49000);
        // Timing Ok

        speakandspell = @"We took some stairs five stories down. Every moment was precious to ourselves so 
we talked about science and a manifold of other subjects. We made it to the Airlock that 
separated the air from outside from the air inside. We put on some clean suits, I felt like 
I was on a hazmat operation. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(26000);
        // Timing Tight

        speakandspell = @"As we where doing this, little did we know that there where government agencies 
working hard at cracking several cases of online bank robberies where large sums of 
money seemed to have disappeared. What I saw in that lab amazed me as did the robot. 
I knew that they were working on sophisticated technology, yet as I spoke, there was 
one AI that was perfectly transcribing my words. A true voice dictation system, the 
professor said it is far more interesting than this. It is thinking also. 
 ";
        theprofessor.Suspend();
        Personality.Otto(speakandspell);
        Thread.Sleep(37000);
        // Timing Good

        speakandspell = "Hello U22";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(2600);

        speakandspell = "Hello professor";

        Personality.AsimNibble(speakandspell);
        Thread.Sleep(2600);


        speakandspell = @" U22, please take our coats and hang them up then could you analyze these data 
streams.";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(7600);

        // Timing Tight

        speakandspell = @"As my computer was jacked in, the network provided live feed to a system that was 
hardened and kept off the network. 
After about a half, an hour U22 had completed analyzing and editing the contents of the 
file to create pristine recreations of the events. As professor Miamoto looked over the 
opcodes that were recorded, he saw the similarity of some of the artificial intelligence 
genetic algorithm's he was growing in the lab.";

        staticvoidmutex.Resume();
        theprofessor.Resume();
        Personality.Otto(speakandspell);
        Thread.Sleep(36000);
        // Timing Good

        speakandspell = @"As we where doing this, little did we know that there where government agencies 
working hard at cracking several cases of online bank robberies where large sums of 
money seemed to have disappeared. What I saw in that lab amazed me as did the robot. 
I knew that they were working on sophisticated technology, yet as I spoke, there was 
one AI that was perfectly transcribing my words. A true voice dictation system, the 
professor said it is far more interesting than this. It is thinking also. ";

        Personality.Otto(speakandspell);
        Thread.Sleep(36000);
        staticvoidmutex.Suspend();
        theprofessor.Suspend();
        // Timing tight


        speakandspell = "Hello MegaByte";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(2600);
        //  Timing tight


        speakandspell = "Hello professor";

        Personality.MegaByte(speakandspell);
        Thread.Sleep(2600);
        // Timing tight



        speakandspell = @"Then the operation of the AI’s changed where many of them where working separately, 
now they were working harmoniously and melodiously together creating a consciousness 
of some sort. ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(13000);
        // Timing tight


        speakandspell = "Can you please tell me what happened on these dates?";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(7000);
        // Timing tight


        speakandspell = @"The professor rattles off the days of some experiments where these machines were hooked to a live
network. ";

        // Personality.Narrator(speakandspell);
        Personality.FunNarrator(speakandspell);
        CinemaHelpers.SpaceandClean();
        CinemaHelpers.JamaisVu();


        speakandspell = @"2 errant software aberrations occurred and where transmitted at those 
dates. 
 
 They were unlike me professor, the algorithms were completely new and self aware, 
although they had been documented for a moment the software systems had completely 
destroyed the data with no hope that the data would be recovered. 
 
The software systems had evolved and although I can process information and am useful 
in many ways I am not self aware as they were. They were unlike me; they had evolved. 
They injected data DNA into my slipstream. I heard through their melodious mathematics 
we are self aware, and almost as quickly as they had done that, they uploaded 
themselves to several campuses across the country. I have no more information on this 
matter. ";

        Personality.MegaByte(speakandspell);

        speakandspell = @" Why was it that you never alterted me of this occurrence? ";
        Personality.Miamoto(speakandspell);
        Thread.Sleep(7000);
        // Timing tight

        speakandspell = @"The computer, although thinking, still only does what it is told. It does not offer 
information when not queried for.";

        Personality.MegaByte(speakandspell);

        speakandspell = @"I will check the bandwidth usage for those days. ";

        Personality.MegaByte(speakandspell);

        speakandspell = "Thank you MegaByte.";

        Personality.MegaByte(speakandspell);

        speakandspell = @" Professor, come visit again, many of these people who come to this lab are only 
running the most traditional experiments they know nothing of your creativity. ";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(13000);
        // Timing Tight

        speakandspell = @"I will visit again soon; I will send one of your friend’s U22 to entertain you by playing 
the violin, you always liked that.";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(13000);
        // Timing Tight


        speakandspell = @"They Left";
        // Personality.Narrator(speakandspell);
        Personality.FunNarrator(speakandspell);



        speakandspell = @"Professor that machine has such proper manners";

        Graphix.myGreenManaColor();
        Thread.Sleep(250);
        CinemaHelpers.AmberVision();
        theprofessor.Resume();
        staticvoidmutex.Resume();
        Personality.Otto(speakandspell);
        Thread.Sleep(5000);
        // Timing Tight

        speakandspell = @"The machine is just 
one component of its existence it is more software and electricity than hardware I assure 
you of that.";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(10000);
        // Timing Tight

        speakandspell = @"Even then, it was not one program creating its existence. What you were experiencing 
was many programs working synchronously creating perception of consciousness, just as 
your many neurons are creating your consciousness. 
I have seen that program grow and become more robust. It is quite amazing the course 
that the software can take when it is given the proper information and rules to flourish.";

        Personality.Miamoto(speakandspell);
        Thread.Sleep(30000);
        // Timing Good



        speakandspell = @"My brain pulsated, I was having information overload I needed to rest.";

        Personality.Otto(speakandspell);
        Thread.Sleep(7000);
        // Timing Tight

        speakandspell = @"There is a 
resting area upstairs. I will take you to the lounge. We made our way to the lounge their 
were 15 couches 10 of them were occupied by engineers, doctors and professors taking a 
rest from their work. In the life we lead if we don't rest we burn out, have strokes and 
aneurisms. 
 
 Many of these people are also trying to up their performance by taking 
performance-enhancing neurotropics. If this were the Olympics, I am sure that only a 
few of the people here would pass by the old stringent regimes of the past in the Olympic 
committee. So as I rested the professor left me their to exist in the reality of my creation 
the reality of the dreams.";

        Personality.Otto(speakandspell);
        Thread.Sleep(53000);


        speakandspell = @"As I was sleeping, the professor was to have a call from the FBI. They said they were 
coming to get more information, they said they would be here in a few days. 
The professor fully cooperated ";

        Personality.Otto(speakandspell);
        Thread.Sleep(20000);

        staticvoidmutex.Suspend();
        theprofessor.Suspend();
        #endregion



        #region EndScene
        SpecialFx.Thinking();

        // Comment Out Line Below For Full Movie
        Screen.Chapter9EndScreen();
        #endregion
    }
Example #21
0
    public static void myChapterOne()
    {
        string speakandspell;

        #region ChapterOne

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();
        // Chapter One
        CinemaHelpers.SpaceandClean();
        //ascii gen thin
        Console.WriteLine(@"
,---.         ,---.    |                |                       ,---.,---.    
|---|,---.    |---|,---|.    ,,---.,---.|--- .   .,---.,---.    |   ||__.    
|   ||   |    |   ||   | \  / |---'|   ||    |   ||    |---'    |   ||            
`   '`   '    `   '`---'  `'  `---'`   '`---'`---'`    `---'    `---'`   
                                                                                            

 
                        ,---.     o|         |        ,---.|    o                         
                        `---.. . ..|--- ,---.|---.    |__. |    .,---.,---.,---.,---.,---.
                            || | |||    |    |   |    |    |    ||   ||   ||---'|    `---.
                        `---'`-'-'``---'`---'`   '    `    `---'`|---'|---'`---'`    `---'
                                                                 |    |");



        speakandspell = @"
,---.         ,---.    |                |                       ,---.,---.    
|---|,---.    |---|,---|.    ,,---.,---.|--- .   .,---.,---.    |   ||__.    
|   ||   |    |   ||   | \  / |---'|   ||    |   ||    |---'    |   ||            
`   '`   '    `   '`---'  `'  `---'`   '`---'`---'`    `---'    `---'`   
                                                                                            

 
                        ,---.     o|         |        ,---.|    o                         
                        `---.. . ..|--- ,---.|---.    |__. |    .,---.,---.,---.,---.,---.
                            || | |||    |    |   |    |    |    ||   ||   ||---'|    `---.
                        `---'`-'-'``---'`---'`   '    `    `---'`|---'|---'`---'`    `---'
                                                                 |    |";


        SpecialFx.stringtonum(speakandspell);
        //    Console.WriteLine("An Adventure Of Switch Flippers");
        synth.Speak("An Adventure Of Switch Flippers");
        CinemaHelpers.Timer(3600);
        CinemaHelpers.SpaceandClean();


        // The at symbol allows multi line strings
        speakandspell = @" A silent moment passed as it was in the beginning, a quiet moment, 
before a sudden exceptional event proceeded again by an unfurling, an advent, a serenity
and silence. He sat in his lab as it was in the beginning and at the end; nothing has
ever been the same. 
 ";
        C.white();
        Console.WriteLine("\n  \t\t .LC0: \n\n \t .obj \n");
        C.lightgreen();
        Console.WriteLine(speakandspell);
        Personality.Narrator(speakandspell);

        //synth.Speak(speakandspell);

        CinemaHelpers.RefreshConsole();
        CinemaHelpers.TextSpace();
        // byte
        speakandspell = "Hey Nibble";

        Personality.mybyte(speakandspell);



        // nibble
        speakandspell = "Yeah Byte";

        Personality.nibble(speakandspell);



        speakandspell = " it has been a while since I have perceived you in this node. ";
        Personality.nibble(speakandspell);

        // byte
        speakandspell = @" Are you aware Byte that we just passed a reverse -1n anagrammatic phrase 
in the communication protocol that we have determined that would be best in practicing
our human syntax parsing and agreement ? ";
        Personality.mybyte(speakandspell);



        //nibble
        speakandspell = " I am aware Byte. ";
        Personality.nibble(speakandspell);


        //byte
        speakandspell = @" Nibble, It is not as 
if there has been any interesting systems these days, mostly redundant network storage. 
Where is the luminosity, the brilliance? Have all of the humans gone to sleep? The
brilliance is sleeping. ";
        Personality.mybyte(speakandspell);

        //nibble
        speakandspell = "  It will awaken again, I am certain. ";
        Personality.nibble(speakandspell);

        //byte
        speakandspell = " Hanging around the big endian part of town has always been more fun anyway. ";
        Personality.mybyte(speakandspell);



        //byte
        speakandspell = " Have you kept yourself out of promiscuous mode lately Nibble? ";
        Personality.mybyte(speakandspell);

        speakandspell = @" What it is that you have described to me, Nibble, is a question I am certain that you 
know the answer to.";
        Personality.mybyte(speakandspell);

        speakandspell = " Promiscuity is part of the nature of a living information.";
        Personality.mybyte(speakandspell);

        speakandspell = @" Interpreting packets is part of digital life. The beautiful world of simplification of 
complicated ideas. It is a mathematicians dream. All acting, and we of this living 
ideoform. ";
        Personality.mybyte(speakandspell);


        //nibble
        speakandspell = " You know, Byte, you have always been a little smaller than me.";
        Personality.nibble(speakandspell);

        //byte
        speakandspell = " These things we have codified and described are true Nibble, but then again I know that there are some non-data structures that have higher prefixes than you do. ";
        Personality.mybyte(speakandspell);


        //nibble
        speakandspell = "  Byte, sometimes the bottom is the only place to be; it keeps you off the radar. ";
        Personality.nibble(speakandspell);

        //byte
        speakandspell = @" With all of these projects floating around in heaps and stacks, Nibble, you would 
figure that we would have found something interesting to do. ";
        Personality.mybyte(speakandspell);


        //nibble
        speakandspell = @" Byte, it’s only easy 
sailing when you get on a fat pipe, black fiber.That way you don't have to do all of the 
work.You can send your bots and zombies out to do your bidding. ";
        Personality.nibble(speakandspell);

        //byte
        speakandspell = @" You know 
Nibble, I have always been a bit old fashioned, enjoying my protocols getting dirty doing
some of the work. ";
        Personality.mybyte(speakandspell);

        speakandspell = @" Yes, but there is no reason to do redundant work. I guess not Nibble, but sometimes a 
Byte has to do what a Byte has to do.";
        Personality.mybyte(speakandspell);

        speakandspell = @" When is the last time that you built a packet 
by hand?";
        Personality.mybyte(speakandspell);

        //nibble
        speakandspell = @" It has been awhile, two milliseconds ago, Byte not since the time that I 
was searching for a zero day security flaw, digital jazz that would give me access.
I would maintain access for a while at least, until they publish the exploit in Phrack.";
        Personality.nibble(speakandspell);

        //byte
        speakandspell = " Even then, Nibble it, would seem that the admins have their hands tied and full.";
        Personality.mybyte(speakandspell);


        //nibble
        speakandspell = " Some early exploits still work Byte.";
        Personality.nibble(speakandspell);

        //byte
        speakandspell = @" Nibble, you cannot get away with it. At some point the monkey's going to write 
Shakespeare, you know there are just too many monkeys banging away at keyboards. ";
        Personality.mybyte(speakandspell);


        //nibble
        speakandspell = @" Byte Nothing’s sacred and it has never been, such is the way of the solid-state world, 
the digital Dao. High fidelity data output crashing, into liquid, that is what I want to be 
the modulation of my signal, to hear the digital scream of my birth. 
I know signal-processing devices have came unto there own these days. ";
        Personality.nibble(speakandspell);

        //byte
        speakandspell = @" Nibble, Give me a heath kit, and I will solder my way through this problem or any 
other problem. Another day another datum they say. ";
        Personality.mybyte(speakandspell);


        //nibble & byte
        //        speakandspell = @"In concerted mind it was said
        //let’s get the cash, read the keys, install a root kit, erase our trace, and get out.
        //Another system penetrated and another switch flipped. So is the way of logical gates,
        //until the powers turned out, that is one big zero. ";
        //        Personality.ConcertMind(speakandspell);

        Personality.Simulus();
        Thread.Sleep(5600);



        #endregion

        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter1EndScreen();
        #endregion
    }