//玩家投降 public void SpecialEndGame(string playerID, SpecialEndingType endType) { if (this.SessionIDGameRoom.ContainsKey(playerID)) { GameRoom gameRoom = this.SessionIDGameRoom[playerID]; gameRoom.SpecialEndGame(playerID, endType); } log.Debug(string.Format("player {0} surrendered.", playerID)); }
public void SpecialEndGame(string playerID, SpecialEndingType endType) { _tractorHost.SpecialEndGame(playerID, endType); }