void Update() { Debug.Log(activeSpeakerUI.isTyping); //redunsant second if, but "eh" if (activeSpeakerUI != null) { if (Input.GetKeyDown("space") && activeDialogue) { AdvanceConversation(); } } if (activeDialogue) { totalDelay -= Time.deltaTime; if (!activeSpeakerUI.CurrentlyTyping() && totalDelay <= 0) { AdvanceConversation(); } } }