private void OnTriggerEnter2D(Collider2D collision)
    {
        sk.SendMessage("UnlockYourself");
        sr.color = new Color(1.0f, 0, 0, 1.0f);

        smo.disableSpeaker();
    }
Example #2
0
    void OnCollisionStay2D(Collision2D other)
    {
        gameobjectToInform.SendMessage("OnKeyTouched");
        gameObject.GetComponent <Renderer>().material.color = Color.green;

        if (SceneManager.GetActiveScene().name.Equals("Level_06_RC", System.StringComparison.OrdinalIgnoreCase))
        {
            smo.disableSpeaker();
        }

        //Debug.Log ("key touched");
        //gameObject.transform.position = new Vector3 (gameObject.transform.position.x, keyDownLimit.position.y, gameObject.transform.position.z);
    }