private void Check_timer_Tick(object sender, EventArgs e)
        {
            bool _play_flag = true;

            CheckProblem(() =>
            {
                if (settClass.SignalSett)
                {
                    if (_play_flag)
                    {
                        Speak.PlaySoundDirectory(settClass.SignalNameSett, true, pause_timer);
                        _play_flag = false;
                    }
                }
                else
                {
                    pause_timer.Start();
                }
            });
        }