private void Spawn_Enemy() { Debug.Log("Spawn Enemy"); int boss_health = gameObject.GetComponent <Boss_Health>().health; if (boss_health < 200) { spawn.SpawnEnemys(5); } else if (boss_health < 400) { spawn.SpawnEnemys(4); } else if (boss_health <= 700) { spawn.SpawnEnemys(3); } StartCoroutine(Remove_Enemy()); }