void Start() { boxCollider2D = GetComponent <BoxCollider2D>(); //furnace needs this as a reference theFurnace = GameObject.Find("Furnace").GetComponent <FurnaceScript>(); //also spawning theSpawning = GameObject.Find("SpawningPoint").GetComponent <SpawningScript>(); //the ingredients should fly towards this, if correct target = null; theChangeScene = GameObject.Find("Canvas").GetComponent <ChangeSceneScript>(); theMoney = GameObject.Find("Money").GetComponent <MoneyScript>(); theSPF = GameObject.Find("SpawningFoodLayer").GetComponent <SpawningFoodLayerScript>(); theSPF.spawnfoodlayer();// foodlayerclone = GameObject.Find("FoodLayer(Clone)"); theNextRecipe = GameObject.Find("NextRecipeButton").GetComponent <NextRecipeScript>(); theGameMaster = GameObject.Find("GameMaster").GetComponent <GameMasterScript>(); }
void Start() { rb = this.GetComponent <Rigidbody2D>(); player = GameObject.FindWithTag("Player").transform; spawnsc = GameObject.Find("Spawner").GetComponent <SpawningScript>(); timeBtwShots = startTimeBtwShots; Invoke("dead", DeathTimer); }
void Start() { rb = this.GetComponent <Rigidbody2D>(); spawnsc = GameObject.Find("Spawner").GetComponent <SpawningScript>(); //This finds the text for the score. score = GameObject.Find("scoretext").GetComponent <ScoreScript>(); if (GameObject.Find("player") != null) { weapon = GameObject.Find("player").GetComponent <Weapons_Systems>(); } }
void Start() { rb = this.GetComponent <Rigidbody2D>(); if (GameObject.FindWithTag("Player") != null) { player = GameObject.FindWithTag("Player").transform; } timeBtwShots = startTimeBtwShots; spawnsc = GameObject.Find("Spawner").GetComponent <SpawningScript>(); score = GameObject.Find("scoretext").GetComponent <ScoreScript>(); weapon = GameObject.Find("player").GetComponent <Weapons_Systems>(); }
public void AttachSpawner(SpawningScript spawner) { spawner_ = spawner; }