//--------------------------------------------------------------------------------------------- private void Start() { _quad = GameObject.FindGameObjectWithTag("Quad").GetComponent <MeshCollider>(); _spawnerEnemy = GameObject.FindGameObjectWithTag("Spawn").GetComponent <SpawnerEnemy>(); _borderMin = _quad.bounds.min.y; InvokeRepeating("ChangeSpeed", 5.0f, 5.0f); }
public void SetSpawner(SpawnerEnemy _spawner) { spawner = _spawner; }