// Use this for initialization void Start() { playerCameras = new GameObject[4]; activePlayers = new bool[4]; players = new GameObject[4]; /*for(int i=0;i<playerCameras.Length;i++){ playerCameras[i] = new GameObject(); players[i] = new GameObject(); }*/ if(autoSetup == true){ spawner = GameObject.FindGameObjectWithTag("GameController").GetComponent<Spawner1>(); } }
// Update is called once per frame void Update() { if (canSpawn0) { Spawner0.GetComponent <EnemySpawner>().ChooseEnemyToSpawn(); } if (canSpawn1) { Spawner1.GetComponent <EnemySpawner>().ChooseEnemyToSpawn(); } if (canSpawn2) { Spawner2.GetComponent <EnemySpawner>().ChooseEnemyToSpawn(); } }
void OnTriggerEnter(Collider other) { string n = other.GetComponent <Rotator>().x; Spawner1 s = new Spawner1(); if (s.check(n)) { count = count + 1; setCount(s.getPlain()); other.gameObject.SetActive(false); Destroy(other.gameObject); } else { audio.Play(); } }
void OnTriggerEnter(Collider other) { string n = other.GetComponent <Help>().x; Spawner1 s = new Spawner1(); if (s.isbalnce(n)) { count = count + 1; setCount(s.getparen()); other.gameObject.SetActive(false); Destroy(other.gameObject); } else { audio.Play(); } }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody> (); spawner = spawnerObject.GetComponent <Spawner1> (); }