Example #1
0
 // Use this for initialization
 void Start()
 {
     playerCameras = new GameObject[4];
     activePlayers = new bool[4];
     players = new GameObject[4];
     /*for(int i=0;i<playerCameras.Length;i++){
     playerCameras[i] = new GameObject();
     players[i] = new GameObject();
     }*/
     if(autoSetup == true){
     spawner = GameObject.FindGameObjectWithTag("GameController").GetComponent<Spawner1>();
     }
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (canSpawn0)
        {
            Spawner0.GetComponent <EnemySpawner>().ChooseEnemyToSpawn();
        }

        if (canSpawn1)
        {
            Spawner1.GetComponent <EnemySpawner>().ChooseEnemyToSpawn();
        }

        if (canSpawn2)
        {
            Spawner2.GetComponent <EnemySpawner>().ChooseEnemyToSpawn();
        }
    }
    void OnTriggerEnter(Collider other)
    {
        string   n = other.GetComponent <Rotator>().x;
        Spawner1 s = new Spawner1();

        if (s.check(n))
        {
            count = count + 1;
            setCount(s.getPlain());
            other.gameObject.SetActive(false);
            Destroy(other.gameObject);
        }
        else
        {
            audio.Play();
        }
    }
Example #4
0
    void OnTriggerEnter(Collider other)
    {
        string   n = other.GetComponent <Help>().x;
        Spawner1 s = new Spawner1();

        if (s.isbalnce(n))
        {
            count = count + 1;
            setCount(s.getparen());
            other.gameObject.SetActive(false);
            Destroy(other.gameObject);
        }
        else
        {
            audio.Play();
        }
    }
 // Use this for initialization
 void Start()
 {
     rb      = GetComponent <Rigidbody> ();
     spawner = spawnerObject.GetComponent <Spawner1> ();
 }