private void Start()
    {
        count = 0;
        vrPlayer.transform.position    = new Vector3(0, 0, 0);
        vrPlayer.transform.eulerAngles = new Vector3(0f, 0.0f, 0.0f);
        spawn      = map.GetComponent <Spawn_Bird>();
        Model_List = spawn.spawned_individuals;
        //Debug.Log(Model_List.Count);
        string textInhalt = spawn._IDs[count];

        ID.GetComponent <Text>().text = textInhalt;
        change = false;
    }
Example #2
0
    Vector3 lastBirdPos;// store the geopos if we need
    // Start is called before the first frame update
    void Start()
    {
        //find the abstract map
        //map = GameObject.Find("mapbase").GetComponent<AbstractMap>();
        // find the spawn bird script
        spawn = GameObject.Find("mapbase").GetComponent <Spawn_Bird>();

        //get the list of birds
        spawned_individuals = spawn.spawned_individuals;
        DataManager         = GameObject.Find("DataManager");
        reader = DataManager.GetComponent <csvReader>();
        initialize();
        //canStart = false;
    }