void Start() { SpawnText st = GameObject.Find("GUI_Text").GetComponent <SpawnText>(); st.printText("Congratulations, you have passed all the tests !"); st.printText("Thank you very much for you cooperation !"); st.printText("You will now be brought back outside of this place, enjoy the rest of your life :)"); }
void Start() { SpawnText st = GameObject.Find("GUI_Text").GetComponent <SpawnText>(); st.printText("Hi, subject #357."); st.printText("You are here because your cognitive capacities have been judged high enough to participate in this experiment."); st.printText("You have been provided a last generation augmented reality headpiece."); st.printText("It's the thing on your head, letting you read my sweet sweet messages. :)"); st.printText("You may now start the tests. Don't worry, nothing is lethal. Good luck."); Invoke("OpenDoor", 35); }
void Awake() { _st = GameObject.Find("GUI_Text").GetComponent <SpawnText>(); }
private void Awake() { t = this; }