private void Update()
    {
        if (Input.GetKeyDown(KeyCode.F))
        {
            Spawner = Spawner ?? FindObjectOfType <SpawnSystem>();
            Client  = Client ?? GetComponentInParent <NetworkClient>();

            var pos = transform.position + transform.forward * 1.0F;
            Spawner.SpawnRequest(1, Client, pos, transform.rotation);
        }
    }