void Awake() { player = GameObject.FindGameObjectWithTag("Player"); r = player.GetComponent <References>(); world = GameObject.FindWithTag("World"); canvas = GameObject.FindGameObjectWithTag("Canvas"); vitals = player.GetComponent <Vitals>(); spawnStuff = world.GetComponent <SpawnStuff>(); inventory = player.GetComponent <Inventory>(); }
//settings.onPause += Handler.Handle; // Use this for initialization void Start() { settings = this; GameState = State.Play; Pc = Player.GetComponent <PlayerController>(); FinalPanel.SetActive(false); GSI = Camera.main.GetComponent <GameSpeedIncreaser>(); spawnStuff = Camera.main.GetComponent <SpawnStuff>(); SceneManager.sceneLoaded += OnSceneLoaded; bubbleButt.Bubble = this.Bubble; bubbleButt.BubblesSprites = this.BubblesSprites; bubbleButt.Speed = this.Speed; }
void Start() { percent = 0; speed = 1 / SecondToCoef; if (DebugMode) { Debug.Log("Speed is " + speed); } spawnStuff = gameObject.GetComponent <SpawnStuff>(); SomeStuff = new List <Stuff>(); int i; foreach (hasSpeed temp in PlayerNSlider) { SomeStuff.Add(new Stuff(temp)); } }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); menu = GameObject.FindGameObjectWithTag("Menu"); inventory = GameObject.FindGameObjectWithTag("Inventory"); death = GameObject.FindGameObjectWithTag("Death"); craftingMenu = GameObject.FindGameObjectWithTag("CraftingMenu"); craftingSubmenu = GameObject.FindGameObjectWithTag("CraftingSubmenu"); world = GameObject.FindGameObjectWithTag("World"); toolsManager = GameObject.FindGameObjectWithTag("ToolsManager"); //Scripts: spawnStuff = world.GetComponent <SpawnStuff>(); vitals = player.GetComponent <Vitals>(); toolsManagerScript = toolsManager.GetComponent <ToolsManagerScript>(); inventoryScript = player.GetComponent <Inventory>(); }
// Use this for initialization void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gamecontrol = gameControllerObject.GetComponent <SpawnStuff> (); } else { Debug.Log("Cannot find 'SpawnStuff' script"); } collectRB = GetComponent <Rigidbody>(); color = colors [Random.Range(0, colors.Length)]; MeshRenderer rend = GetComponent <MeshRenderer> (); rend.material = color; MeshFilter filter = GetComponent <MeshFilter> (); shape = shapes [Random.Range(0, shapes.Length)]; filter.mesh = shape; }
// Use this for initialization void Start() { spawner = GameObject.Find("_GM").GetComponent <SpawnStuff>(); scoreBoard = GameObject.Find("_GM").GetComponent <ScoreManager>(); snake = GameObject.Find("_GM").GetComponent <SnakeController>(); }
// Use this for initialization void Start() { gameControl = GameObject.FindWithTag("GameController").GetComponent <SpawnStuff> (); player = GameObject.FindWithTag("Player"); gameOverText.text = ""; }