public void SpawnBadGuys() { for (int i = _enemyNumber; i > 0; i--) { var point = _rand.Next(0, _enemyNumber); SpawnStar s = (SpawnStar)Star.Instance(); s.Position = _spawn.MapToWorld(_spawnPoints[point]) + _spawn.CellSize / 2; AddChild(s); _spawnPoints.Remove(_spawnPoints[point]); } }
private void Awake() { if (self == null) { self = this; } else if (self != this) { Destroy(gameObject); } }