public void CreateBody(Vector2 pos, GameObject planet)
    {
        Gravity g = SpawnScript.SpawnNewPlanet(pos, planet);

        colortemp  = SpawnScript.getColor();
        planettemp = SpawnScript.getPrefab();
        physObjects.Add(g);
        ++ObjectCounter;
        NewPlanetController(g, colorToString(colortemp) + "  " + planettemp);
    }