private void OnCooldown() { foreach (string entity in SpawnSettingsGetter.GetEntitiesToSpawn()) { GameObject prefab = PrefabProvideGetter.GetPrefab(entity); Vector3 spawnPoint = SpawnPointProviderGetter.GetSpawnPoint(); SpawnView.Spawn(prefab, spawnPoint); } }
public void Init() { SpawnPointProviderGetter.FillSpawnPoints(); CooldownView.StartTimer(SpawnSettingsGetter.GetTimeToSpawn()); }