private void Awake() { gameSuccessController = uiController.GetComponent <GameSuccessController>(); gameProgress = new GameProgress(); cubes = new List <GameObject>(); spawnObjectsOnPlane = GameObject.FindObjectOfType <SpawnObjectsOnPlane>(); }
private void Awake() { planeManager = GetComponent <ARPlaneManager>(); spawnObjectsOnPlane = GameObject.FindObjectOfType <SpawnObjectsOnPlane> (); towerGameCanvas = GameObject.FindGameObjectWithTag("GameController"); towerGameCanvas.SetActive(false); spawnObjectsOnPlane.placementModeActive = true; }
void Awake() { gameSuccessController = uiController.GetComponent <GameSuccessController>(); gameProgress = new GameProgress(); spawnObjectsOnPlane = GameObject.FindObjectOfType <SpawnObjectsOnPlane> (); gameCompleted = false; spawnedlevels = new GameObject[3]; levelSuccessCanvas.SetActive(false); }