public static void processMsg(SpawnMsgModel args) { //Debug.Log("Spawn: " + args); if (ObjectManager.existObject(args.owner, args.name)) { Debug.LogWarning("Object \"" + args.name + "\" for user \"" + args.owner + "\" existed"); return; } UnityEngine.Object original = Resources.Load(args.prefabClassName, typeof(GameObject)); if (original != null) { GameObject parent = null; if (!string.IsNullOrEmpty(args.parentName)) { parent = GameObject.Find(args.parentName); } GameObject obj; if (parent != null) { obj = UnityEngine.Object.Instantiate(original, parent.transform) as GameObject; } else { obj = UnityEngine.Object.Instantiate(original) as GameObject; } obj.name = ObjectManager.genName(args.owner, args.name); NetworkObject nobj = obj.GetComponent <NetworkObject>(); nobj.owner = args.owner; nobj.name_short = args.name; nobj.prefabClassName = args.prefabClassName; nobj.initState(args.objStateArgs); } else { Debug.LogError("Prefab class name \"" + args.prefabClassName + "\" cannot be found"); } }
public static string serialize(SpawnMsgModel spawn_msg) { return(JsonUtility.ToJson(spawn_msg)); }