Example #1
0
    private void Awake()
    {
        spawnManager  = SpawnMANAGER.Instance;
        myInteraction = GetComponent <Interaction>();

        activePortes = new bool[myInteraction.Portes.Length];
    }
    private void Awake()
    {
        spawnManager        = SpawnMANAGER.Instance;
        myDoubleInteraction = GetComponent <DoubleInteraction>();
        mySaveInteractions  = GetComponentsInChildren <SaveInteraction>();

        activePortes = new bool[myDoubleInteraction.Portes.Length];
    }
Example #3
0
    private void Awake()                                //AWAKE
    {
        managerPlayers = ManagerPlayers.Instance;
        spawnManager   = SpawnMANAGER.Instance;
        SM             = SoundManager.Instance;
        NavPlayer      = GetComponent <NavMeshAgent>();

        AnimPlayer = GetComponentInChildren <Animator>();
    }
Example #4
0
    // Start is called before the first frame update
    void Awake()
    {
        viewMeshFilter  = transform.GetChild(0).GetComponent <MeshFilter>();
        viewMeshFilter2 = transform.GetChild(1).GetComponent <MeshFilter>();
        viewMeshFilter3 = transform.GetChild(2).GetComponent <MeshFilter>();

        myNavMeshAgent = GetComponent <NavMeshAgent>();
        myVoice        = transform.GetChild(5).GetComponent <AudioSource>();
        myMoveSound    = transform.GetChild(6).GetComponent <AudioSource>();

        if (myClasse == Classe.Basic)
        {
            myAnimator       = transform.GetChild(3).GetComponent <Animator>();
            myMoveSound.clip = Resources.Load <AudioClip>("Audio/SFXClips/Propulsor");
        }

        else
        {
            myAnimator       = transform.GetChild(4).GetComponent <Animator>();
            myMoveSound.clip = Resources.Load <AudioClip>("Audio/SFXClips/Drone");
        }

        myMoveSound.pitch = Random.Range(0.6f, 1.2F);
        myMoveSound.PlayDelayed(Random.Range(0f, 0.4f));
        SM     = SpawnMANAGER.Instance;
        IAM    = IAManager.Instance;
        SoundM = SoundManager.Instance;
        MM     = MusicManager.Instance;
        SinglH = Human.Instance;

        if (!SM.myAIs.Contains(this))
        {
            SM.myAIs.Add(this);
        }

        AISpawn();
    }
Example #5
0
 private void Awake()
 {
     sm = SpawnMANAGER.Instance;
     mp = ManagerPlayers.Instance;
     cm = CanvasManager.Instance;
 }
Example #6
0
 private void Awake()
 {
     SoundM        = SoundManager.Instance;
     SM            = SpawnMANAGER.Instance;
     myAudiosource = GetComponent <AudioSource>();
 }