Example #1
0
 //Called by interacting with the payphone
 public void triggerPayphone()
 {
     if (moneyHeld < payphonePrice)
     {
         notEnoughMoney = true;
     }
     else
     {
         //unlock achievement if user did not buy water
         if (!hasBoughtWater)
         {
             if (!PlayerPrefs.HasKey("BadStudent"))
             {
                 mainController.UnlockAchievement("BadStudent", "Rebel: Did not buy water");
             }
         }
         //update objective and spawn soccer ball
         moneyHeld         -= payphonePrice;
         notEnoughMoney     = false;
         ObjectiveText.text = "I guess I'll play by myself. Gotta find a spare ball.";
         spawner.SpawnNewItemRandom();
         MoneyText.text = "$" + moneyHeld;
     }
 }
Example #2
0
    // Update is called once per frame.
    void Update()
    {
        if (inTrigger)
        {
            if (Input.GetKeyDown(KeyCode.E))
            {
                isFound   = true;
                inTrigger = false;

                // Makes object invisible.
                gameObject.
                GetComponent <BoxCollider> ().enabled         = false;
                gameObject.GetComponent <Renderer> ().enabled = false;

                //Play pick up sound
                if (soundEffect != null)
                {
                    soundEffect.playEffect();
                }

                // Adds to player score.
                gameController.AddScore(itemScore);
                gameController.sleepMeter.value += itemScore / 2;

                // Adds object to inventory.
                if (inventoryIcons.Length != 0)
                {
                    GameObject i;
                    i = Instantiate(inventoryIcons [0]);
                    i.transform.SetParent(inventoryPanel.transform);
                }

                // Updates game objective.
                if (hasObjective)
                {
                    Text tmp = gameController.objectiveText.GetComponent <Text>();
                    tmp.text = objective;
                }
            }
        }
        // Once player reads the text destroy object.
        if (isFound)
        {
            if (Input.GetKeyDown(KeyCode.F))
            {
                if (isFinalObject)
                {
                    levelComplete = true;
                }
                if (this.gameObject.tag.Equals("spawnFixed"))
                {
                    spawner.SpawnNewItemFixed();
                }
                else if (this.gameObject.tag.Equals("spawnRand"))
                {
                    spawner.SpawnNewItemRandom();
                }
                Destroy(this.gameObject);
            }
        }
    }