//public GameObject hookIndicator; //private GameObject currentFarthestHook; private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void Start() { SHM = SpawnHookManager.instance; AM = AuxManager.instance; PM = PlayerManager.instance; player = AM.GetPlayer(); transform.position = player.transform.position; ShowMainMenu(); //bestScoreMainMenuText.text = "Best Score: " + GetBestScore(); heartList = new List <GameObject>(); }