Example #1
0
 private void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
 }
Example #2
0
 public override float SpawnChance(NPCSpawnInfo info)
 {
     if (!SpawnHelper.NoBiomeNormalSpawn(info) || !BluemagicWorld.elementalUnleash)
     {
         return(0f);
     }
     return(info.spawnTileY <= Main.worldSurface && !Main.dayTime ? 1f / 6f : 0f);
 }
Example #3
0
        public override float SpawnChance(NPCSpawnInfo spawnInfo)
        {
            if (SpawnHelper.SupressSpawns(spawnInfo, SpawnFlags.None))
            {
                return(0);
            }

            return((spawnInfo.spawnTileY > Main.rockLayer && spawnInfo.player.ZoneJungle) ? 0.0368f : 0f);
        }
Example #4
0
        private static void GenDemonTriumvirate_OnCommand(CommandEventArgs e)
        {
            e.Mobile.SendMessage("Generating spawners for demon triumvirate...");

            SpawnHelper.AddNewSpawner(typeof(DemonTriumvirate), 1, TimeSpan.FromHours(24), new Point3D(2495, 3935, 5), Map.Felucca);
            SpawnHelper.AddNewSpawner(typeof(DemonTriumvirate), 1, TimeSpan.FromHours(24), new Point3D(2140, 3945, 5), Map.Felucca);
            SpawnHelper.AddNewSpawner(typeof(DemonTriumvirate), 1, TimeSpan.FromHours(24), new Point3D(2486, 3550, 5), Map.Felucca);

            e.Mobile.SendMessage("Generation complete!");
        }
    // Start is called before the first frame update
    void Start()
    {
        _rBody    = GetComponentInChildren <Rigidbody>();
        _material = GetComponentInChildren <MeshRenderer>().material;

        var parent = transform.parent;

        _manager     = parent.GetComponent <ObjectsManager>();
        _config      = parent.GetComponent <Config>();
        _spawnHelper = parent.GetComponent <SpawnHelper>();
        //Respawn();
    }
Example #6
0
 public void Init()
 {
     BackgroundTexture = null;
     StageSize         = Vector2.zero;
     TerrainStartPos   = Vector2.zero;
     TerrainEndPos     = Vector2.zero;
     Level             = 0;
     if (null == spawnHelper)
     {
         spawnHelper = new SpawnHelper();
     }
 }
Example #7
0
 public override float SpawnChance(NPCSpawnInfo info)
 {
     if (!SpawnHelper.NoBiomeNormalSpawn(info) || !BluemagicWorld.elementalUnleash)
     {
         return(0f);
     }
     if (npc.type == mod.NPCType("NightSlime"))
     {
         return(info.spawnTileY <= Main.worldSurface && !Main.dayTime ? 1f / 6f : 0f);
     }
     if (npc.type == mod.NPCType("DirtySlime"))
     {
         return(info.spawnTileY > Main.worldSurface && info.spawnTileY < Main.maxTilesY - 190 ? 1f / 6f : 0f);
     }
     return(0f);
 }
    void Start()
    {
        _rBody              = GetComponent <Rigidbody>();
        _fJoint             = GetComponent <FixedJoint>();
        _viewField          = GetComponent <ViewField>();
        _bufferSensor       = GetComponent <BufferSensorComponent>();
        _behaviorParameters = GetComponent <BehaviorParameters>();

        var parent = transform.parent;

        _manager     = parent.GetComponent <ObjectsManager>();
        _config      = parent.GetComponent <Config>();
        _spawnHelper = parent.GetComponent <SpawnHelper>();
        _seenHolder  = parent.GetComponent <SeenHolder>();

        team = _behaviorParameters.TeamId == (int)Team.Hider ? Team.Hider : Team.Seeker;

        MaxStep = _config.episodeLength;
    }
Example #9
0
 private void InitCom()
 {
     _spawnHelper  = GetComponent <SpawnHelper>();
     _positionData = GetComponent <PositionData>();
 }
Example #10
0
 private void Start()
 {
     spawnPoint = path.GetComponentsInChildren <Transform>().First(pt => pt != path.transform).position; // Get first point of path
     spawnAngle = SpawnHelper.GetSpawnAngle(path, transform);
     StartCoroutine("SpawnCars");
 }
Example #11
0
        public void ProcessTrigger(TriggerProfile trigger, long attackerEntityId = 0, bool skipOnComplete = false)
        {
            if (this.RemoteControl?.SlimBlock?.CubeGrid == null)
            {
                return;
            }

            if (trigger.Triggered == false || trigger.Actions == null)
            {
                return;
            }

            long detectedEntity = attackerEntityId;

            if (trigger.DetectedEntityId != 0 && detectedEntity == 0)
            {
                detectedEntity = trigger.DetectedEntityId;
            }

            trigger.DetectedEntityId = 0;
            trigger.Triggered        = false;
            trigger.CooldownTime     = trigger.Rnd.Next((int)trigger.MinCooldownMs, (int)trigger.MaxCooldownMs);
            trigger.LastTriggerTime  = MyAPIGateway.Session.GameDateTime;
            trigger.TriggerCount++;

            Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Performing Eligible Actions", DebugTypeEnum.Action);

            //ChatBroadcast
            if (trigger.Actions.UseChatBroadcast == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Chat Broadcast", DebugTypeEnum.Action);
                _broadcast.BroadcastRequest(trigger.Actions.ChatData);
            }

            //BarrellRoll - Implement Post Release
            if (trigger.Actions.BarrelRoll == true)
            {
                //_autopilot.ChangeAutoPilotMode(AutoPilotMode.BarrelRoll);
            }

            //Strafe - Implement Post Release
            if (trigger.Actions.Strafe == true)
            {
                //_autopilot.ChangeAutoPilotMode(AutoPilotMode.Strafe);
            }

            //ChangeAutopilotSpeed
            if (trigger.Actions.ChangeAutopilotSpeed == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Changing AutoPilot Speed To: " + trigger.Actions.NewAutopilotSpeed.ToString(), DebugTypeEnum.Action);
                _autopilot.IdealMaxSpeed = trigger.Actions.NewAutopilotSpeed;
                var blockList = TargetHelper.GetAllBlocks(RemoteControl.SlimBlock.CubeGrid);

                foreach (var block in blockList.Where(x => x.FatBlock != null))
                {
                    var tBlock = block.FatBlock as IMyRemoteControl;

                    if (tBlock != null)
                    {
                        tBlock.SpeedLimit = trigger.Actions.NewAutopilotSpeed;
                    }
                }
            }

            //SpawnReinforcements
            if (trigger.Actions.SpawnEncounter == true && trigger.Actions.Spawner.UseSpawn)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Spawn", DebugTypeEnum.Spawn);
                if (trigger.Actions.Spawner.IsReadyToSpawn())
                {
                    //Logger.AddMsg("Do Spawn", true);
                    trigger.Actions.Spawner.CurrentPositionMatrix = this.RemoteControl.WorldMatrix;
                    trigger.Actions.Spawner.CurrentFactionTag     = (trigger.Actions.Spawner.ForceSameFactionOwnership && !string.IsNullOrWhiteSpace(_owner.Faction?.Tag)) ? _owner.Faction.Tag : "";
                    SpawnHelper.SpawnRequest(trigger.Actions.Spawner);
                }
            }
            else
            {
            }

            //SelfDestruct
            if (trigger.Actions.SelfDestruct == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting SelfDestruct", DebugTypeEnum.Action);
                var blockList     = TargetHelper.GetAllBlocks(RemoteControl.SlimBlock.CubeGrid);
                int totalWarheads = 0;

                foreach (var block in blockList.Where(x => x.FatBlock != null))
                {
                    var tBlock = block.FatBlock as IMyWarhead;

                    if (tBlock != null)
                    {
                        if (!trigger.Actions.StaggerWarheadDetonation)
                        {
                            tBlock.IsArmed        = true;
                            tBlock.DetonationTime = 0;
                            tBlock.Detonate();
                            totalWarheads++;
                        }
                        else
                        {
                            tBlock.DetonationTime = totalWarheads + 1;
                            tBlock.StartCountdown();
                            totalWarheads++;
                        }
                    }
                }

                //Logger.AddMsg("TotalBlocks:  " + blockList.Count.ToString(), true);
                //Logger.AddMsg("TotalWarheads: " + totalWarheads.ToString(), true);

                //TODO: Shield EMP
            }

            //Retreat
            if (trigger.Actions.Retreat)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Retreat", DebugTypeEnum.Action);
                _despawn.Retreat();
            }

            //ForceDespawn
            if (trigger.Actions.ForceDespawn)
            {
                _despawn.DespawnGrid();
            }

            //TerminateBehavior
            if (trigger.Actions.TerminateBehavior)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Termination Of Behavior", DebugTypeEnum.Action);
                _autopilot.ActivateAutoPilot(AutoPilotType.None, NewAutoPilotMode.None, Vector3D.Zero);
                _behavior.BehaviorTerminated = true;
            }

            //BroadcastGenericCommand
            if (trigger.Actions.BroadcastGenericCommand == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Broadcast of Generic Command", DebugTypeEnum.Action);
                var antenna = BlockHelper.GetAntennaWithHighestRange(this.AntennaList);

                if (antenna != null)
                {
                    CommandHelper.CommandTrigger?.Invoke(trigger.Actions.BroadcastSendCode, this.RemoteControl, (double)antenna.Radius, 0);
                }
            }

            //BroadcastCurrentTarget
            if (trigger.Actions.BroadcastCurrentTarget == true && detectedEntity != 0)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Broadcast of Current Target", DebugTypeEnum.Action);
                var antenna = BlockHelper.GetAntennaWithHighestRange(this.AntennaList);

                if (antenna != null)
                {
                    CommandHelper.CommandTrigger?.Invoke(trigger.Actions.BroadcastSendCode, this.RemoteControl, (double)antenna.Radius, detectedEntity);
                }
            }

            //SwitchToReceivedTarget
            if (trigger.Actions.SwitchToReceivedTarget == true && detectedEntity != 0)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Switch to Received Target Data", DebugTypeEnum.Action);
                _autopilot.Targeting.ForceTargetEntity = detectedEntity;
                _autopilot.Targeting.ForceRefresh      = true;
            }

            //SwitchToBehavior
            if (trigger.Actions.SwitchToBehavior == true)
            {
                _behavior.ChangeBehavior(trigger.Actions.NewBehavior, trigger.Actions.PreserveSettingsOnBehaviorSwitch, trigger.Actions.PreserveTriggersOnBehaviorSwitch, trigger.Actions.PreserveTargetDataOnBehaviorSwitch);
            }

            //RefreshTarget
            if (trigger.Actions.RefreshTarget == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Target Refresh", DebugTypeEnum.Action);
                _autopilot.Targeting.ForceRefresh = true;
            }

            //ChangeTargetProfile
            if (trigger.Actions.ChangeTargetProfile == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Target Change", DebugTypeEnum.Action);
                _autopilot.Targeting.UseNewTargetProfile  = true;
                _autopilot.Targeting.NewTargetProfileName = trigger.Actions.NewTargetProfileId;
            }

            //ChangeReputationWithPlayers
            if (trigger.Actions.ChangeReputationWithPlayers == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Reputation Change With Players In Radius", DebugTypeEnum.Action);
                OwnershipHelper.ChangeReputationWithPlayersInRadius(this.RemoteControl, trigger.Actions.ReputationChangeRadius, trigger.Actions.ReputationChangeAmount, trigger.Actions.ReputationChangeFactions, trigger.Actions.ReputationChangesForAllRadiusPlayerFactionMembers);
            }

            //ChangeAttackerReputation
            if (trigger.Actions.ChangeAttackerReputation == true && detectedEntity != 0)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Reputation Change for Attacker", DebugTypeEnum.Action);
                OwnershipHelper.ChangeDamageOwnerReputation(trigger.Actions.ChangeAttackerReputationFaction, detectedEntity, trigger.Actions.ChangeAttackerReputationAmount, trigger.Actions.ReputationChangesForAllAttackPlayerFactionMembers);
            }


            //TriggerTimerBlock
            if (trigger.Actions.TriggerTimerBlocks == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Trigger of Timer Blocks", DebugTypeEnum.Action);
                var blockList = BlockHelper.GetBlocksWithNames(RemoteControl.SlimBlock.CubeGrid, trigger.Actions.TimerBlockNames);

                foreach (var block in blockList)
                {
                    var tBlock = block as IMyTimerBlock;

                    if (tBlock != null)
                    {
                        tBlock.Trigger();
                    }
                }
            }

            //ChangeBlockNames
            if (trigger.Actions.ChangeBlockNames)
            {
                BlockHelper.RenameBlocks(RemoteControl.CubeGrid, trigger.Actions.ChangeBlockNamesFrom, trigger.Actions.ChangeBlockNamesTo, trigger.Actions.ProfileSubtypeId);
            }

            //ChangeAntennaRanges
            if (trigger.Actions.ChangeAntennaRanges)
            {
                BlockHelper.SetGridAntennaRanges(AntennaList, trigger.Actions.AntennaNamesForRangeChange, trigger.Actions.AntennaRangeChangeType, trigger.Actions.AntennaRangeChangeAmount);
            }

            //ChangeAntennaOwnership
            if (trigger.Actions.ChangeAntennaOwnership == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Antenna Ownership Change", DebugTypeEnum.Action);
                OwnershipHelper.ChangeAntennaBlockOwnership(AntennaList, trigger.Actions.AntennaFactionOwner);
            }

            //CreateKnownPlayerArea
            if (trigger.Actions.CreateKnownPlayerArea == true)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Creation of Known Player Area in MES", DebugTypeEnum.Action);
                MESApi.AddKnownPlayerLocation(this.RemoteControl.GetPosition(), _owner.Faction?.Tag, trigger.Actions.KnownPlayerAreaRadius, trigger.Actions.KnownPlayerAreaTimer, trigger.Actions.KnownPlayerAreaMaxSpawns);
            }

            //DamageAttacker
            if (trigger.Actions.DamageToolAttacker == true && detectedEntity != 0)
            {
                Logger.MsgDebug(trigger.Actions.ProfileSubtypeId + ": Attempting Damage to Tool User", DebugTypeEnum.Action);
                DamageHelper.ApplyDamageToTarget(attackerEntityId, trigger.Actions.DamageToolAttackerAmount, trigger.Actions.DamageToolAttackerParticle, trigger.Actions.DamageToolAttackerSound);
            }

            //PlayParticleEffectAtRemote
            if (trigger.Actions.PlayParticleEffectAtRemote == true)
            {
                EffectManager.SendParticleEffectRequest(trigger.Actions.ParticleEffectId, this.RemoteControl.WorldMatrix, trigger.Actions.ParticleEffectOffset, trigger.Actions.ParticleEffectScale, trigger.Actions.ParticleEffectMaxTime, trigger.Actions.ParticleEffectColor);
            }

            //ResetCooldownTimeOfTriggers
            if (trigger.Actions.ResetCooldownTimeOfTriggers)
            {
                foreach (var resetTrigger in Triggers)
                {
                    if (trigger.Actions.ResetTriggerCooldownNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.LastTriggerTime = MyAPIGateway.Session.GameDateTime;
                    }
                }

                foreach (var resetTrigger in DamageTriggers)
                {
                    if (trigger.Actions.ResetTriggerCooldownNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.LastTriggerTime = MyAPIGateway.Session.GameDateTime;
                    }
                }

                foreach (var resetTrigger in CommandTriggers)
                {
                    if (trigger.Actions.ResetTriggerCooldownNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.LastTriggerTime = MyAPIGateway.Session.GameDateTime;
                    }
                }
            }

            if (trigger.Actions.EnableTriggers)
            {
                foreach (var resetTrigger in Triggers)
                {
                    if (trigger.Actions.EnableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = true;
                    }
                }

                foreach (var resetTrigger in DamageTriggers)
                {
                    if (trigger.Actions.EnableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = true;
                    }
                }

                foreach (var resetTrigger in CommandTriggers)
                {
                    if (trigger.Actions.EnableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = true;
                    }
                }
            }

            if (trigger.Actions.DisableTriggers)
            {
                foreach (var resetTrigger in Triggers)
                {
                    if (trigger.Actions.DisableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = false;
                    }
                }

                foreach (var resetTrigger in DamageTriggers)
                {
                    if (trigger.Actions.DisableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = false;
                    }
                }

                foreach (var resetTrigger in CommandTriggers)
                {
                    if (trigger.Actions.DisableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = false;
                    }
                }
            }

            //ChangeInertiaDampeners
            if (trigger.Actions.ChangeInertiaDampeners)
            {
                RemoteControl.DampenersOverride = trigger.Actions.InertiaDampenersEnable;
            }

            //ChangeRotationDirection
            if (trigger.Actions.ChangeRotationDirection)
            {
                _behavior.Settings.SetRotation(trigger.Actions.RotationDirection);
            }

            //GenerateExplosion
            if (trigger.Actions.GenerateExplosion)
            {
                var coords = Vector3D.Transform(trigger.Actions.ExplosionOffsetFromRemote, RemoteControl.WorldMatrix);
                MyVisualScriptLogicProvider.CreateExplosion(coords, trigger.Actions.ExplosionRange, trigger.Actions.ExplosionDamage);
            }

            //SetBooleansTrue
            foreach (var variable in trigger.Actions.SetBooleansTrue)
            {
                _settings.SetCustomBool(variable, true);
            }

            //SetBooleansFalse
            foreach (var variable in trigger.Actions.SetBooleansFalse)
            {
                _settings.SetCustomBool(variable, false);
            }

            //IncreaseCounters
            foreach (var variable in trigger.Actions.IncreaseCounters)
            {
                _settings.SetCustomCounter(variable, 1);
            }

            //DecreaseCounters
            foreach (var variable in trigger.Actions.DecreaseCounters)
            {
                _settings.SetCustomCounter(variable, -1);
            }

            //ResetCounters
            foreach (var variable in trigger.Actions.ResetCounters)
            {
                _settings.SetCustomCounter(variable, 0, true);
            }

            //SetSandboxBooleansTrue
            foreach (var variable in trigger.Actions.SetSandboxBooleansTrue)
            {
                SetSandboxBool(variable, true);
            }

            //SetSandboxBooleansFalse
            foreach (var variable in trigger.Actions.SetSandboxBooleansFalse)
            {
                SetSandboxBool(variable, false);
            }

            //IncreaseSandboxCounters
            foreach (var variable in trigger.Actions.IncreaseSandboxCounters)
            {
                SetSandboxCounter(variable, 1);
            }

            //DecreaseSandboxCounters
            foreach (var variable in trigger.Actions.DecreaseSandboxCounters)
            {
                SetSandboxCounter(variable, -1);
            }

            //ResetSandboxCounters
            foreach (var variable in trigger.Actions.ResetSandboxCounters)
            {
                SetSandboxCounter(variable, 0);
            }

            //BehaviorSpecificEventA
            if (trigger.Actions.BehaviorSpecificEventA)
            {
                BehaviorEventA?.Invoke();
            }

            //BehaviorSpecificEventB
            if (trigger.Actions.BehaviorSpecificEventB)
            {
                BehaviorEventB?.Invoke();
            }

            //BehaviorSpecificEventC
            if (trigger.Actions.BehaviorSpecificEventC)
            {
                BehaviorEventC?.Invoke();
            }

            //BehaviorSpecificEventD
            if (trigger.Actions.BehaviorSpecificEventD)
            {
                BehaviorEventD?.Invoke();
            }

            //BehaviorSpecificEventE
            if (trigger.Actions.BehaviorSpecificEventE)
            {
                BehaviorEventE?.Invoke();
            }

            //BehaviorSpecificEventF
            if (trigger.Actions.BehaviorSpecificEventF)
            {
                BehaviorEventF?.Invoke();
            }

            //BehaviorSpecificEventG
            if (trigger.Actions.BehaviorSpecificEventG)
            {
                BehaviorEventG?.Invoke();
            }

            //BehaviorSpecificEventH
            if (trigger.Actions.BehaviorSpecificEventH)
            {
                BehaviorEventH?.Invoke();
            }
        }
Example #12
0
        public void ProcessAction(TriggerProfile trigger, ActionProfile actions, long attackerEntityId = 0, long detectedEntity = 0, Command command = null)
        {
            Logger.MsgDebug(trigger.ProfileSubtypeId + " Attempting To Execute Action Profile " + actions.ProfileSubtypeId, DebugTypeEnum.Action);

            if (actions.Chance < 100)
            {
                var roll = Utilities.Rnd.Next(0, 101);

                if (roll > actions.Chance)
                {
                    Logger.MsgDebug(actions.ProfileSubtypeId + ": Did Not Pass Chance Check", DebugTypeEnum.Action);
                    return;
                }
            }

            Logger.MsgDebug(actions.ProfileSubtypeId + ": Performing Eligible Actions", DebugTypeEnum.Action);

            //ChatBroadcast
            if (actions.UseChatBroadcast == true)
            {
                foreach (var chatData in actions.ChatData)
                {
                    Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Chat Broadcast", DebugTypeEnum.Action);
                    _broadcast.BroadcastRequest(chatData);
                }
            }

            //BarrellRoll
            if (actions.BarrelRoll == true)
            {
                _behavior.AutoPilot.ActivateBarrelRoll();
            }

            //Ramming
            if (actions.Ramming == true)
            {
                _behavior.AutoPilot.ActivateRamming();
            }

            //Strafe - Implement Post Release
            if (actions.Strafe == true)
            {
                //_autopilot.ChangeAutoPilotMode(AutoPilotMode.Strafe);
            }

            //ChangeAutopilotSpeed
            if (actions.ChangeAutopilotSpeed == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Changing AutoPilot Speed To: " + actions.NewAutopilotSpeed.ToString(), DebugTypeEnum.Action);
                _autopilot.Data.IdealMaxSpeed = actions.NewAutopilotSpeed;
                var blockList = TargetHelper.GetAllBlocks(RemoteControl.SlimBlock.CubeGrid);

                foreach (var block in blockList.Where(x => x.FatBlock != null))
                {
                    var tBlock = block.FatBlock as IMyRemoteControl;

                    if (tBlock != null)
                    {
                        tBlock.SpeedLimit = actions.NewAutopilotSpeed;
                    }
                }
            }

            //SpawnReinforcements
            if (actions.SpawnEncounter == true)
            {
                foreach (var spawner in actions.Spawner)
                {
                    if (spawner.UseSpawn)
                    {
                        Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Spawn", DebugTypeEnum.Spawn);
                        if (spawner.IsReadyToSpawn())
                        {
                            //Logger.AddMsg("Do Spawn", true);
                            spawner.AssignInitialMatrix(RemoteControl.WorldMatrix);
                            spawner.CurrentFactionTag = spawner.ForceSameFactionOwnership && !string.IsNullOrWhiteSpace(_owner.Faction?.Tag) ? _owner.Faction.Tag : "";
                            SpawnHelper.SpawnRequest(spawner);
                        }
                    }
                }
            }
            else
            {
            }

            //SelfDestruct
            if (actions.SelfDestruct == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting SelfDestruct", DebugTypeEnum.Action);
                var blockList     = TargetHelper.GetAllBlocks(RemoteControl.SlimBlock.CubeGrid);
                int totalWarheads = 0;

                foreach (var block in blockList.Where(x => x.FatBlock != null))
                {
                    var tBlock = block.FatBlock as IMyWarhead;

                    if (tBlock != null)
                    {
                        if (!actions.StaggerWarheadDetonation)
                        {
                            tBlock.IsArmed        = true;
                            tBlock.DetonationTime = 0;
                            tBlock.Detonate();
                            totalWarheads++;
                        }
                        else
                        {
                            totalWarheads++;
                            tBlock.IsArmed        = true;
                            tBlock.DetonationTime = (totalWarheads * actions.SelfDestructTimeBetweenBlasts) + actions.SelfDestructTimerPadding;
                            tBlock.StartCountdown();
                        }
                    }
                }

                //Logger.AddMsg("TotalBlocks:  " + blockList.Count.ToString(), true);
                //Logger.AddMsg("TotalWarheads: " + totalWarheads.ToString(), true);

                //TODO: Shield EMP
            }

            //Retreat
            if (actions.Retreat)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Retreat", DebugTypeEnum.Action);
                _despawn.Retreat();
            }

            //ForceDespawn
            if (actions.ForceDespawn)
            {
                _despawn.DespawnGrid();
            }

            //TerminateBehavior
            if (actions.TerminateBehavior)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Termination Of Behavior", DebugTypeEnum.Action);
                _autopilot.ActivateAutoPilot(Vector3D.Zero, NewAutoPilotMode.None);
                _behavior.BehaviorTerminated = true;
            }

            //BroadcastGenericCommand
            if (actions.BroadcastGenericCommand == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Broadcast of Generic Command", DebugTypeEnum.Action);

                double sendRadius = 0;

                if (actions.SendCommandWithoutAntenna)
                {
                    sendRadius = actions.SendCommandWithoutAntennaRadius;
                }
                else
                {
                    var antenna = _behavior.Grid.GetAntennaWithHighestRange();

                    if (antenna != null)
                    {
                        sendRadius = antenna.Radius;
                    }
                }

                if (sendRadius != 0)
                {
                    var newCommand = new Command();
                    newCommand.CommandCode   = actions.BroadcastSendCode;
                    newCommand.RemoteControl = RemoteControl;
                    newCommand.Radius        = sendRadius;
                    CommandHelper.CommandTrigger?.Invoke(newCommand);
                }
            }

            //BroadcastDamagerTarget
            if (actions.BroadcastDamagerTarget == true && detectedEntity != 0)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Broadcast of Damager", DebugTypeEnum.Action);

                double sendRadius = 0;

                if (actions.SendCommandWithoutAntenna)
                {
                    sendRadius = actions.SendCommandWithoutAntennaRadius;
                }
                else
                {
                    var antenna = _behavior.Grid.GetAntennaWithHighestRange();

                    if (antenna != null)
                    {
                        sendRadius = antenna.Radius;
                    }
                }

                if (sendRadius != 0)
                {
                    var newCommand = new Command();
                    newCommand.CommandCode    = actions.BroadcastSendCode;
                    newCommand.RemoteControl  = RemoteControl;
                    newCommand.Radius         = sendRadius;
                    newCommand.TargetEntityId = detectedEntity;
                    CommandHelper.CommandTrigger?.Invoke(newCommand);
                }
            }

            //SwitchToReceivedTarget
            if (actions.SwitchToReceivedTarget == true && (command != null || detectedEntity != 0))
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Switch to Received Target Data", DebugTypeEnum.Action);
                long switchToId = 0;

                if (command != null && command.TargetEntityId != 0)
                {
                    switchToId = command.TargetEntityId;
                }
                else if (detectedEntity != 0)
                {
                    switchToId = detectedEntity;
                }

                IMyEntity tempEntity = null;

                if (MyAPIGateway.Entities.TryGetEntityById(switchToId, out tempEntity))
                {
                    _autopilot.Targeting.ForceTargetEntityId = switchToId;
                    _autopilot.Targeting.ForceTargetEntity   = tempEntity;
                    _autopilot.Targeting.ForceRefresh        = true;
                }
            }

            //SwitchToDamagerTarget
            if (actions.SwitchToDamagerTarget == true && detectedEntity != 0)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Switch to Damager Target Data", DebugTypeEnum.Action);
                _autopilot.Targeting.ForceTargetEntityId = detectedEntity;
                _autopilot.Targeting.ForceRefresh        = true;
            }

            //SwitchToBehavior
            if (actions.SwitchToBehavior == true)
            {
                _behavior.ChangeBehavior(actions.NewBehavior, actions.PreserveSettingsOnBehaviorSwitch, actions.PreserveTriggersOnBehaviorSwitch, actions.PreserveTargetDataOnBehaviorSwitch);
            }

            //ChangePlayerCredits
            if (actions.ChangePlayerCredits && command != null && command.Type == CommandType.PlayerChat)
            {
                if (command.PlayerIdentity != 0)
                {
                    var playerList = new List <IMyPlayer>();
                    MyAPIGateway.Players.GetPlayers(playerList, p => p.IdentityId == command.PlayerIdentity);

                    foreach (var player in playerList)
                    {
                        long credits = 0;
                        player.TryGetBalanceInfo(out credits);

                        if (actions.ChangePlayerCreditsAmount > 0)
                        {
                            player.RequestChangeBalance(actions.ChangePlayerCreditsAmount);
                            PaymentSuccessTriggered = true;
                        }
                        else
                        {
                            if (actions.ChangePlayerCreditsAmount > credits)
                            {
                                PaymentFailureTriggered = true;
                            }
                            else
                            {
                                player.RequestChangeBalance(actions.ChangePlayerCreditsAmount);
                                PaymentSuccessTriggered = true;
                            }
                        }
                    }
                }
            }

            //ChangeNpcFactionCredits
            if (actions.ChangeNpcFactionCredits)
            {
                IMyFaction faction = null;

                if (string.IsNullOrWhiteSpace(actions.ChangeNpcFactionCreditsTag))
                {
                    faction = _behavior.Owner.Faction;
                }
                else
                {
                    faction = MyAPIGateway.Session.Factions.TryGetFactionByTag(actions.ChangeNpcFactionCreditsTag);
                }

                if (faction != null)
                {
                    long credits = 0;
                    faction.TryGetBalanceInfo(out credits);

                    if (actions.ChangePlayerCreditsAmount > 0)
                    {
                        faction.RequestChangeBalance(actions.ChangePlayerCreditsAmount);
                        PaymentSuccessTriggered = true;
                    }
                    else
                    {
                        if (actions.ChangePlayerCreditsAmount > credits)
                        {
                            PaymentFailureTriggered = true;
                        }
                        else
                        {
                            faction.RequestChangeBalance(actions.ChangePlayerCreditsAmount);
                            PaymentSuccessTriggered = true;
                        }
                    }
                }
            }

            //RefreshTarget
            if (actions.RefreshTarget == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Target Refresh", DebugTypeEnum.Action);
                _autopilot.Targeting.ForceRefresh = true;
            }

            //ChangeTargetProfile
            if (actions.ChangeTargetProfile == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Target Profile Change", DebugTypeEnum.Action);
                _autopilot.Targeting.UseNewTargetProfile  = true;
                _autopilot.Targeting.NewTargetProfileName = actions.NewTargetProfileId;
            }

            //ChangeReputationWithPlayers
            if (actions.ChangeReputationWithPlayers == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Reputation Change With Players In Radius", DebugTypeEnum.Action);
                OwnershipHelper.ChangeReputationWithPlayersInRadius(RemoteControl, actions.ReputationChangeRadius, actions.ReputationChangeAmount, actions.ReputationChangeFactions, actions.ReputationChangesForAllRadiusPlayerFactionMembers);
            }

            //ChangeAttackerReputation
            if (actions.ChangeAttackerReputation == true && detectedEntity != 0)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Reputation Change for Attacker", DebugTypeEnum.Action);
                OwnershipHelper.ChangeDamageOwnerReputation(actions.ChangeAttackerReputationFaction, detectedEntity, actions.ChangeAttackerReputationAmount, actions.ReputationChangesForAllAttackPlayerFactionMembers);
            }


            //TriggerTimerBlock
            if (actions.TriggerTimerBlocks == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Trigger of Timer Blocks", DebugTypeEnum.Action);
                var blockList = BlockHelper.GetBlocksWithNames(RemoteControl.SlimBlock.CubeGrid, actions.TimerBlockNames);

                foreach (var block in blockList)
                {
                    var tBlock = block as IMyTimerBlock;

                    if (tBlock != null)
                    {
                        tBlock.Trigger();
                    }
                }
            }

            //ChangeBlockNames
            if (actions.ChangeBlockNames)
            {
                _behavior.Grid.RenameBlocks(actions.ChangeBlockNamesFrom, actions.ChangeBlockNamesTo, actions.ProfileSubtypeId);
            }

            //ChangeAntennaRanges
            if (actions.ChangeAntennaRanges)
            {
                _behavior.Grid.SetGridAntennaRanges(actions.AntennaNamesForRangeChange, actions.AntennaRangeChangeType, actions.AntennaRangeChangeAmount);
            }

            //ChangeAntennaOwnership
            if (actions.ChangeAntennaOwnership == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Antenna Ownership Change", DebugTypeEnum.Action);
                OwnershipHelper.ChangeAntennaBlockOwnership(AntennaList, actions.AntennaFactionOwner);
            }

            //CreateKnownPlayerArea
            if (actions.CreateKnownPlayerArea == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Creation of Known Player Area in MES", DebugTypeEnum.Action);
                MESApi.AddKnownPlayerLocation(RemoteControl.GetPosition(), _owner.Faction?.Tag, actions.KnownPlayerAreaRadius, actions.KnownPlayerAreaTimer, actions.KnownPlayerAreaMaxSpawns, actions.KnownPlayerAreaMinThreatForAvoidingAbandonment);
            }

            //RemoveKnownPlayerLocation
            if (actions.RemoveKnownPlayerArea == true)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Removal of Known Player Area in MES", DebugTypeEnum.Action);
                MESApi.RemoveKnownPlayerLocation(RemoteControl.GetPosition(), _owner.Faction?.Tag, actions.RemoveAllKnownPlayerAreas);
            }

            //DamageAttacker
            if (actions.DamageToolAttacker == true && detectedEntity != 0)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + ": Attempting Damage to Tool User", DebugTypeEnum.Action);
                DamageHelper.ApplyDamageToTarget(attackerEntityId, actions.DamageToolAttackerAmount, actions.DamageToolAttackerParticle, actions.DamageToolAttackerSound);
            }

            //PlayParticleEffectAtRemote
            if (actions.PlayParticleEffectAtRemote == true)
            {
                EffectManager.SendParticleEffectRequest(actions.ParticleEffectId, RemoteControl.WorldMatrix, actions.ParticleEffectOffset, actions.ParticleEffectScale, actions.ParticleEffectMaxTime, actions.ParticleEffectColor);
            }

            //ResetCooldownTimeOfTriggers
            if (actions.ResetCooldownTimeOfTriggers)
            {
                foreach (var resetTrigger in Triggers)
                {
                    if (actions.ResetTriggerCooldownNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.LastTriggerTime = MyAPIGateway.Session.GameDateTime;
                    }
                }

                foreach (var resetTrigger in DamageTriggers)
                {
                    if (actions.ResetTriggerCooldownNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.LastTriggerTime = MyAPIGateway.Session.GameDateTime;
                    }
                }

                foreach (var resetTrigger in CommandTriggers)
                {
                    if (actions.ResetTriggerCooldownNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.LastTriggerTime = MyAPIGateway.Session.GameDateTime;
                    }
                }
            }

            //EnableTriggers
            if (actions.EnableTriggers)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + " Attempting To Enable Triggers.", DebugTypeEnum.Action);

                foreach (var resetTrigger in Triggers)
                {
                    if (actions.EnableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = true;
                    }
                }

                foreach (var resetTrigger in DamageTriggers)
                {
                    if (actions.EnableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = true;
                    }
                }

                foreach (var resetTrigger in CommandTriggers)
                {
                    if (actions.EnableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = true;
                    }
                }
            }

            //DisableTriggers
            if (actions.DisableTriggers)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + " Attempting To Disable Triggers.", DebugTypeEnum.Action);

                foreach (var resetTrigger in Triggers)
                {
                    if (actions.DisableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = false;
                    }
                }

                foreach (var resetTrigger in DamageTriggers)
                {
                    if (actions.DisableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = false;
                    }
                }

                foreach (var resetTrigger in CommandTriggers)
                {
                    if (actions.DisableTriggerNames.Contains(resetTrigger.ProfileSubtypeId))
                    {
                        resetTrigger.UseTrigger = false;
                    }
                }
            }

            //ManuallyActivateTrigger
            if (actions.ManuallyActivateTrigger)
            {
                Logger.MsgDebug(actions.ProfileSubtypeId + " Attempting To Manually Activate Triggers.", DebugTypeEnum.Action);

                foreach (var manualTrigger in Triggers)
                {
                    if (actions.ManuallyActivatedTriggerNames.Contains(manualTrigger.ProfileSubtypeId))
                    {
                        ProcessManualTrigger(manualTrigger, actions.ForceManualTriggerActivation);
                    }
                }
            }

            //ChangeInertiaDampeners
            if (actions.ChangeInertiaDampeners)
            {
                RemoteControl.DampenersOverride = actions.InertiaDampenersEnable;
            }

            //ChangeRotationDirection
            if (actions.ChangeRotationDirection)
            {
                _behavior.Settings.SetRotation(actions.RotationDirection);
            }

            //GenerateExplosion
            if (actions.GenerateExplosion)
            {
                var coords = Vector3D.Transform(actions.ExplosionOffsetFromRemote, RemoteControl.WorldMatrix);
                DamageHelper.CreateExplosion(coords, actions.ExplosionRange, actions.ExplosionDamage, RemoteControl, actions.ExplosionIgnoresVoxels);
            }

            //GridEditable
            if (actions.GridEditable != CheckEnum.Ignore)
            {
                _behavior.Grid.SetGridEditable(RemoteControl.SlimBlock.CubeGrid, actions.GridEditable == CheckEnum.Yes);

                if (actions.SubGridsEditable != CheckEnum.Ignore)
                {
                    foreach (var cubeGrid in MyAPIGateway.GridGroups.GetGroup(RemoteControl.SlimBlock.CubeGrid, GridLinkTypeEnum.Physical))
                    {
                        _behavior.Grid.SetGridEditable(cubeGrid, actions.SubGridsEditable == CheckEnum.Yes);
                    }
                }
            }

            //GridDestructible
            if (actions.GridDestructible != CheckEnum.Ignore)
            {
                _behavior.Grid.SetGridDestructible(RemoteControl.SlimBlock.CubeGrid, actions.GridDestructible == CheckEnum.Yes);

                if (actions.SubGridsDestructible != CheckEnum.Ignore)
                {
                    foreach (var cubeGrid in MyAPIGateway.GridGroups.GetGroup(RemoteControl.SlimBlock.CubeGrid, GridLinkTypeEnum.Physical))
                    {
                        _behavior.Grid.SetGridDestructible(cubeGrid, actions.SubGridsDestructible == CheckEnum.Yes);
                    }
                }
            }

            //RecolorGrid
            if (actions.RecolorGrid)
            {
                _behavior.Grid.RecolorBlocks(RemoteControl.SlimBlock.CubeGrid, actions.OldBlockColors, actions.NewBlockColors, actions.NewBlockSkins);

                if (actions.RecolorSubGrids)
                {
                    foreach (var cubeGrid in MyAPIGateway.GridGroups.GetGroup(RemoteControl.SlimBlock.CubeGrid, GridLinkTypeEnum.Physical))
                    {
                        _behavior.Grid.RecolorBlocks(cubeGrid, actions.OldBlockColors, actions.NewBlockColors, actions.NewBlockSkins);
                    }
                }
            }

            //Enable Blocks
            if (actions.EnableBlocks)
            {
                _behavior.Grid.EnableBlocks(actions.EnableBlockNames, actions.EnableBlockStates);
            }

            //BuildProjectedBlocks
            if (actions.BuildProjectedBlocks)
            {
                _behavior.Grid.BuildProjectedBlocks(actions.MaxProjectedBlocksToBuild);
            }

            //ChangeBlockOwnership
            if (actions.ChangeBlockOwnership)
            {
                BlockHelper.ChangeBlockOwnership(RemoteControl.SlimBlock.CubeGrid, actions.OwnershipBlockNames, actions.OwnershipBlockFactions);
            }

            //RazeBlocks
            if (actions.RazeBlocksWithNames)
            {
                _behavior.Grid.RazeBlocksWithNames(actions.RazeBlocksNames);
            }

            //ChangeAutoPilotProfile
            if (actions.ChangeAutopilotProfile)
            {
                _behavior.AutoPilot.SetAutoPilotDataMode(actions.AutopilotProfile);
            }

            //CreateRandomLightning
            if (actions.CreateRandomLightning)
            {
                if (_behavior.AutoPilot.InGravity() && _behavior.AutoPilot.CurrentPlanet.HasAtmosphere)
                {
                    var up = Vector3D.Normalize(RemoteControl.GetPosition() - _behavior.AutoPilot.CurrentPlanet.PositionComp.WorldAABB.Center);
                    var randomPerpendicular = MyUtils.GetRandomPerpendicularVector(ref up);
                    var strikeCoords        = _behavior.AutoPilot.CurrentPlanet.GetClosestSurfacePointGlobal(randomPerpendicular * MathTools.RandomBetween(actions.LightningMinDistance, actions.LightningMaxDistance) + RemoteControl.GetPosition());
                    DamageHelper.CreateLightning(strikeCoords, actions.LightningDamage, actions.LightningExplosionRadius, actions.LightningColor);
                }
            }

            //CreateLightningAtAttacker
            if (actions.CreateLightningAtAttacker && detectedEntity != 0)
            {
                if (_behavior.AutoPilot.InGravity() && _behavior.AutoPilot.CurrentPlanet.HasAtmosphere)
                {
                    IMyEntity entity = null;

                    if (MyAPIGateway.Entities.TryGetEntityById(detectedEntity, out entity))
                    {
                        DamageHelper.CreateLightning(entity.PositionComp.WorldAABB.Center, actions.LightningDamage, actions.LightningExplosionRadius, actions.LightningColor);
                    }
                }
            }

            //CreateLightningAtTarget
            if (actions.CreateLightningAtTarget && _behavior.AutoPilot.Targeting.HasTarget())
            {
                if (_behavior.AutoPilot.InGravity() && _behavior.AutoPilot.CurrentPlanet.HasAtmosphere)
                {
                    DamageHelper.CreateLightning(_behavior.AutoPilot.Targeting.TargetLastKnownCoords, actions.LightningDamage, actions.LightningExplosionRadius, actions.LightningColor);
                }
            }

            //InheritLastAttackerFromCommand
            if (actions.InheritLastAttackerFromCommand)
            {
                _behavior.Settings.LastDamagerEntity = command != null ? command.TargetEntityId : 0;
            }

            //SetBooleansTrue
            foreach (var variable in actions.SetBooleansTrue)
            {
                _settings.SetCustomBool(variable, true);
            }

            //SetBooleansFalse
            foreach (var variable in actions.SetBooleansFalse)
            {
                _settings.SetCustomBool(variable, false);
            }

            //IncreaseCounters
            foreach (var variable in actions.IncreaseCounters)
            {
                _settings.SetCustomCounter(variable, 1);
            }

            //DecreaseCounters
            foreach (var variable in actions.DecreaseCounters)
            {
                _settings.SetCustomCounter(variable, -1);
            }

            //ResetCounters
            foreach (var variable in actions.ResetCounters)
            {
                _settings.SetCustomCounter(variable, 0, true);
            }

            //SetCounters
            if (actions.SetCounters.Count == actions.SetCountersValues.Count)
            {
                for (int i = 0; i < actions.SetCounters.Count; i++)
                {
                    _settings.SetCustomCounter(actions.SetCounters[i], actions.SetCountersValues[i], false, true);
                }
            }

            //SetSandboxBooleansTrue
            foreach (var variable in actions.SetSandboxBooleansTrue)
            {
                SetSandboxBool(variable, true);
            }

            //SetSandboxBooleansFalse
            foreach (var variable in actions.SetSandboxBooleansFalse)
            {
                SetSandboxBool(variable, false);
            }

            //IncreaseSandboxCounters
            foreach (var variable in actions.IncreaseSandboxCounters)
            {
                SetSandboxCounter(variable, 1);
            }

            //DecreaseSandboxCounters
            foreach (var variable in actions.DecreaseSandboxCounters)
            {
                SetSandboxCounter(variable, -1);
            }

            //ResetSandboxCounters
            foreach (var variable in actions.ResetSandboxCounters)
            {
                SetSandboxCounter(variable, 0);
            }

            //SetSandboxCounters
            if (actions.SetSandboxCounters.Count != 0 && actions.SetSandboxCounters.Count == actions.SetSandboxCountersValues.Count)
            {
                for (int i = 0; i < actions.SetCounters.Count; i++)
                {
                    SetSandboxCounter(actions.SetSandboxCounters[i], actions.SetSandboxCountersValues[i], true);
                }
            }

            //BehaviorSpecificEventA
            if (actions.BehaviorSpecificEventA)
            {
                _behavior.BehaviorActionA = true;
            }

            //BehaviorSpecificEventB
            if (actions.BehaviorSpecificEventB)
            {
                _behavior.BehaviorActionB = true;
            }

            //BehaviorSpecificEventC
            if (actions.BehaviorSpecificEventC)
            {
                _behavior.BehaviorActionC = true;
            }

            //BehaviorSpecificEventD
            if (actions.BehaviorSpecificEventD)
            {
                _behavior.BehaviorActionD = true;
            }

            //BehaviorSpecificEventE
            if (actions.BehaviorSpecificEventE)
            {
                _behavior.BehaviorActionE = true;
            }

            //BehaviorSpecificEventF
            if (actions.BehaviorSpecificEventF)
            {
                _behavior.BehaviorActionF = true;
            }

            //BehaviorSpecificEventG
            if (actions.BehaviorSpecificEventG)
            {
                _behavior.BehaviorActionG = true;
            }

            //BehaviorSpecificEventH
            if (actions.BehaviorSpecificEventH)
            {
                _behavior.BehaviorActionH = true;
            }
        }
Example #13
0
 public SpriteManager(Game game)
     : base(game)
 {
     this.Initialize();
     spawnHelper = new SpawnHelper();
 }
Example #14
0
        public override void Initialize()
        {
            CollisionSystem system = new CollisionSystemSAP();

            system.UseTriangleMeshNormal = true;

            // TODO: Should damping factors be left in their default states? (they were changed while adding kinematic bodies)
            world         = new World(system);
            world.Gravity = new JVector(0, -PhysicsConstants.Gravity, 0);
            world.SetDampingFactors(1, 1);
            world.Events.ContactCreated += OnContact;

            space = new Space();
            scene = new Scene
            {
                Camera = camera,
                Canvas = canvas,
                Space  = space,
                World  = world
            };

            var stats = new StatisticsDisplay();

            stats.Anchor    = Alignments.Left | Alignments.Top;
            stats.Offset    = new ivec2(10);
            stats.IsVisible = false;

            canvas.Clear();
            canvas.Load("Canvas.json");
            canvas.Add(stats);
            //canvas.Add(new RopeTester());

            spawnHelper = new SpawnHelper(scene);

            // TODO: Load settings from a file.
            ControlSettings settings = new ControlSettings();

            settings.MouseSensitivity = 50;

            // TODO: Set player position from a save slot.
            PlayerCharacter player = new PlayerCharacter(settings);

            player.Equip(new Sword(player));
            player.Unlock(PlayerSkills.Grab);
            player.Unlock(PlayerSkills.Jump);
            player.Unlock(PlayerSkills.DoubleJump);
            player.Unlock(PlayerSkills.WallJump);
            //player.Unlock(PlayerSkills.Ascend);
            player.Unlock(PlayerSkills.Block);
            player.Unlock(PlayerSkills.Parry);

            player.Equip(new Sword(player));

            // TODO: Load fragments from a save slot.
            scene.Add(player);

            var fragment = scene.LoadFragment("Demo.json");

            //var fragment = scene.LoadFragment("Windmill.json");
            player.Position = fragment.Origin + fragment.Spawn;

            CreateDebugCubes();

            camera.Attach(new FollowView(camera, player, settings));

            // TODO: Initialize renderer settings from a configuration file (based on user settings).
            // TODO: Set light color and direction based on time of day and weather.
            var renderer = scene.Renderer;

            renderer.Light.Direction = Utilities.Normalize(new vec3(-2, -0.75f, 2));

            renderTargetUsers3D.Add(renderer);

            // Create visualizers.
            spaceVisualizer            = new SpaceVisualizer(camera, space);
            jitterVisualizer           = new JitterVisualizer(camera, world);
            jitterVisualizer.IsEnabled = true;

            MessageSystem.Subscribe(this, CoreMessageTypes.Keyboard, (messageType, data, dt) =>
            {
                ProcessKeyboard((KeyboardData)data);
            });
        }