Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (timer <= 0)
     {
         //Spawn();
         SpawnEvent spawnEnemy = new SpawnEvent(spawnPrefab, startSpawnPosition.transform.position.x,
                                                endSpawnPosition.transform.position.x, startSpawnPosition.transform.position.y, endSpawnPosition.transform.position.y);;
         spawnEnemy.FireEvent();
         timer = spawnRate;
     }
     timer -= Time.deltaTime;
 }