// Use this for initialization void Awake() { spawnEnemyScript = GameObject.Find("SpawnEnemyCore").GetComponent <SpawnEnemyScript>(); roundsText = gameObject.GetComponent <Text>(); anim = GetComponent <Animator>(); }
void Start() { rce = GameObject.FindGameObjectWithTag("Checkenemycam").GetComponent <RadianCheckEnemy>(); name = name1.name; main = GameObject.Find("MainCamera").GetComponent <CameraMainScript>(); player = GameObject.Find("Player").GetComponent <PlayerController>(); spaw = GameObject.FindGameObjectWithTag("SpawnEnemy").GetComponent <SpawnEnemyScript>(); }
// Use this for initialization void Start() { bullet = GameObject.Find("EnemyBullet"); playerObjectiu = Random.Range(1, 5); // chase = GameObject.Find("Enemy").GetComponent<Chase>(); SpawnEnemyCore = GameObject.Find("SpawnEnemyCore").GetComponent <SpawnEnemyScript>(); enemyDoneSad.enabled = true; enemyDoneHappy.enabled = false; FindAllPlayers(); }
// Use this for initialization void Awake() { gp = GameObject.Find("Points").GetComponent <GestionPuntos>(); spawn = GameObject.Find("SpawnEnemyCore").GetComponent <SpawnEnemyScript>(); anim = gameObject.GetComponent <Animator>(); bullet4 = GameObject.Find("Bullet4").GetComponent <Bullet4>(); points4 = gameObject.GetComponent <Text>(); }
// Use this for initialization void Start() { player = GetComponent <PlayerController>(); if (SceneManager.GetActiveScene().name == "Scene") { spaw = GameObject.FindGameObjectWithTag("SpawnEnemy").GetComponent <SpawnEnemyScript>(); } }
void Start() { gp = GameObject.Find("Points").GetComponent <GestionPuntos>(); bullet1 = GameObject.Find("Bullet1").GetComponent <Bullet1>(); bullet2 = GameObject.Find("Bullet2").GetComponent <Bullet2>(); bullet3 = GameObject.Find("Bullet3").GetComponent <Bullet3>(); bullet4 = GameObject.Find("Bullet4").GetComponent <Bullet4>(); SpawnEnemyCore = GameObject.Find("SpawnEnemyCore").GetComponent <SpawnEnemyScript>(); playerObjectiu = Random.Range(1, 4); // esta chapat a 1 per fer probes, haura de ser un 4 FindAllPlayers(); vida = 1; tempo = 5; rendContent.enabled = false; rendNormal.enabled = true; }
private void Start() { spawnEnemyScript = spawnManager.GetComponent <SpawnEnemyScript>(); isActive = false; }
// Use this for initialization void Start() { txt = GetComponent <Text>(); spaw = GameObject.FindGameObjectWithTag("SpawnEnemy").GetComponent <SpawnEnemyScript>(); }