public void OnSpawnEnemies(SpawnEnemiesEvent e) { for (int i = 0; i < e.enemiesQuantity; i++) { this.SpawnEnemies(); } }
public void SpawnEnemies(SpawnEnemiesEvent e) { if (this.enemyPrefab == null) { this.enemyPrefab = ResourcesManager.Instance.GetEnemy("1"); } this.SpawnEnemiesInSpawnPoint(e.enemiesCount); }