void Start() { hook = GetComponentInChildren<GrapplingHook>(); animator = GetComponent<Animator>(); spawnEffect = gameObject.GetComponentInChildren<SpawnEffect>(); //doubleJumpParticle = GameObject.Find ("doubleJump").GetComponent<DoubleJumpParticle> (); spawn = transform.position; }
void Start() { hook = GetComponentInChildren <GrapplingHook>(); animator = GetComponent <Animator>(); spawnEffect = gameObject.GetComponentInChildren <SpawnEffect>(); //doubleJumpParticle = GameObject.Find ("doubleJump").GetComponent<DoubleJumpParticle> (); spawn = transform.position; }
private void DoDissolveEffect(SpawnEffect spawnEffect) { Renderer renderer = gameObject.GetComponent <Renderer> (); renderer.material = gameManager.DissolveMaterial; renderer.material.shader = gameManager.DissolveShader; spawnEffect.enabled = true; }
// Start is called before the first frame update private void Awake() { if (Instance != null) { Destroy(gameObject); } else { Instance = this; } }
private void Die() { if (health <= 0 && !alreadyDied) { alreadyDied = true; SpawnEffect spawnEffect = gameObject.GetComponent <SpawnEffect> (); DoDissolveEffect(spawnEffect); Destroy(gameObject, spawnEffect.spawnEffectTime); gameManager.TotalEnemies--; gameManager.TryToChangeMemoryUse(-memoryBackAmmount, false); } }
IEnumerator ApplySpawn(Entity e) { yield return(new WaitForFixedUpdate()); //get available spawn fx if (mCurSpawnInd == mSpawnEffects.Length) { for (int i = 0; i < mSpawnEffects.Length; i++) { if (!mSpawnEffects[i].gameObject.active) { mCurSpawnInd = i; break; } } if (mCurSpawnInd == mSpawnEffects.Length) { Debug.LogWarning("No more spawn effects..."); yield break; } } SpawnEffect fx = mSpawnEffects[mCurSpawnInd]; mCurSpawnInd++; Vector3 entPos = e.transform.position; fx.transform.position = new Vector3(entPos.x, entPos.y, fx.transform.position.z); fx.gameObject.SetActiveRecursively(true); //base scale on radius if (e.planetAttach == null) { fx.Begin(1.0f, OnSpawnEnd); } else { Bounds b = fx.sprite.GetBounds(); float s = (e.planetAttach.radius * 2.0f + fx.sizeOffset) / (b.size.y > b.size.x ? b.size.y : b.size.x); fx.Begin(s, OnSpawnEnd); } yield break; }
/// <summary> /// Broadcasts spawn effect (Effect, Spawn) in range of sendFrom. /// </summary> /// <param name="spawnEffect"></param> /// <param name="regionId"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="sender"></param> /// <param name="sendFrom">Falls back to sender if null</param> public static void SpawnEffect(SpawnEffect spawnEffect, int regionId, int x, int y, Creature sender, Creature sendFrom = null) { if (sendFrom == null) { sendFrom = sender; } var packet = new Packet(Op.Effect, sender.EntityId); packet.PutInt(E.Spawn); packet.PutInt(regionId); packet.PutFloat((float)x); packet.PutFloat((float)y); packet.PutByte((byte)spawnEffect); sender.Region.Broadcast(packet, sendFrom); }
private void Start() { MaxHP = HP; _actPos = transform.position; _actScale = transform.localScale; if (Level.Instance != null) { Level.Instance.InitPos(this); } HpMat = GetComponent <SpriteRenderer>().material; HpMat.SetFloat("_Rot", Random.Range(-1f, 1f)); HpMat.SetFloat("_Center", Random.Range(0.35f, 0.55f)); HpMat.SetInt("_Hp", HP); HpMat.SetInt("_CurHp", HP); SpawnEffect.Create(transform.position, this); }
// Start is called before the first frame update void Start() { isHit = false; animator = transform.GetChild(0).gameObject.GetComponent <Animator>(); chMv = GetComponent <ChickenMovement>(); groundSpawner = GameObject.FindObjectOfType <GroundSpawner>(); strengthEffect = transform.GetChild(1).gameObject.GetComponent <SpawnEffect>(); createTargetPatternStrength(); // createTargetPatternJump(); // Access chicken's body color chk_rendererBD = chickenBody.GetComponent <SkinnedMeshRenderer>(); chk_rendererWG = chickenWings.GetComponent <SkinnedMeshRenderer>(); chk_rendererTH = chickenThigs.GetComponent <SkinnedMeshRenderer>(); originalColor = chk_rendererBD.material.color; }
public override void GetOffFromUfo(Vector3 position, Terrain terrain) { _currentTerrain = terrain; IsDead = false; Health = StartHealth; InUfo = false; MovingToUfo = false; transform.position = position; gameObject.SetActive(true); SetState(AlienStates.IdleLookAround); StartCoroutine(CheckPlayerDistance()); if (SpawnEffect != null) { SpawnEffect.SetActive(true); } StartCoroutine(CheckCurrentTerrain()); }
public static MabiPacket SpawnEffect(MabiEntity entity, SpawnEffect type, MabiVertex pos) { return new MabiPacket(Op.Effect, entity.Id) .PutInt(Effect.Spawn) .PutInt(entity.Region) .PutFloats(pos.X, pos.Y) .PutByte((byte)type); }
public static MabiPacket SpawnEffect(MabiEntity entity, SpawnEffect type) { return SpawnEffect(entity, type, entity.GetPosition()); }
private void OnSpawnEnd(SpawnEffect fx) { fx.gameObject.SetActiveRecursively(false); }
/// <summary> /// Broadcasts spawn effect (Effect, Spawn) in range of sendFrom. /// </summary> /// <param name="spawnEffect"></param> /// <param name="regionId"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="sender"></param> /// <param name="sendFrom">Falls back to sender if null</param> public static void SpawnEffect(SpawnEffect spawnEffect, int regionId, int x, int y, Creature sender, Creature sendFrom = null) { if (sendFrom == null) sendFrom = sender; var packet = new Packet(Op.Effect, sender.EntityId); packet.PutInt(E.Spawn); packet.PutInt(regionId); packet.PutFloat((float)x); packet.PutFloat((float)y); packet.PutByte((byte)spawnEffect); sender.Region.Broadcast(packet, sendFrom); }
private void OnSpawnEnd(SpawnEffect fx) { fx.gameObject.SetActiveRecursively(false); }
// Start is called before the first frame update void Start() { mySpawn = GetComponent <SpawnEffect>(); }