Example #1
0
    private void chooseUnit(int gold)
    {
        int unitRange = 0;

        if (!canSpawnAll)
        {
            unitRange = unitPoolRange(gold, false);
        }
        else
        {
            unitRange = unitPoolRange(gold, true);
        }
        int unitType = returnUnitType(unitRange);

        spawner.spawnUnit(unitType, false);
    }
Example #2
0
 public void spawnLightUnit()
 {
     spawnScript.spawnUnit(constants.LIGHT_UNIT_TYPE, true);
 }