// Use this for initialization void Start() { Player = GameObject.Find("Player"); mainCamera = GameObject.Find("Main Camera"); Player.GetComponent <Player>().IsDead = true; mainCamera.GetComponent <CameraMovement>().Pause = true; anim = Player.GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); anim.enabled = false; easyTouch.SetActive(false); SpawEnemy.SetActive(false); spriteRenderer = Player.GetComponent <SpriteRenderer>(); spriteRenderer.sprite = null; tranformPlayer = Player.GetComponent <Transform>(); startPosition = tranformPlayer.position; endPosition = Place1.position; journey = Vector3.Distance(startPosition, endPosition); journeyCamera = Vector3.Distance(mainCamera.transform.position, Place3.position); startPCamera = mainCamera.transform.position; timeRun = Time.time; audioSource.PlayOneShot(plane); }
private void doSomething() { easyTouch.SetActive(true); SpawEnemy.SetActive(true); Player.GetComponent <Player>().IsDead = false; anim.enabled = true; mainCamera.GetComponent <CameraMovement>().Pause = false; Destroy(gameObject); }