Example #1
0
        public void Evaluate2(SubGrid S, SinglePhaseField inp_LevSet, SinglePhaseField outp_Result)
        {
            var Op = new SpatialOperator(1, 0, 1, QuadOrderFunc.Linear(), "Phi", "c1");

            Op.EquationComponents["c1"].Add(new JumpForm());
            //Op.EquationComponents["c1"].Add(new GradientJumpForm() { BTerm = true });
            Op.EquationComponents["c1"].Add(new GradientJumpForm2());
            Op.Commit();


            var inp_LevSet_Mapping  = inp_LevSet.Mapping;
            var outp_Result_Mapping = outp_Result.Mapping;


            Op.Evaluate(1.0, 1.0,
                        inp_LevSet_Mapping, new DGField[0], outp_Result_Mapping);//,
            //qInsEdge: new EdgeQuadratureScheme(true, S.InnerEdgesMask),
            //qInsVol: new CellQuadratureScheme(true, CellMask.GetEmptyMask(S._GridData)),
            //bndMode: SpatialOperator.SubGridBoundaryModes.InnerEdge,
            //sgrd: S);
        }
Example #2
0
        /// <summary>
        /// One Iteration of the ReInitialization
        /// Operators must be built first
        /// </summary>
        /// <param name="ChangeRate">
        /// L2-Norm of the Change-Rate in the level set in this reinit step
        /// </param>
        /// <param name="Restriction">
        /// The subgrid, on which the ReInit is performed
        /// </param>
        /// <param name="IncludingInterface">
        /// !! Not yet functional !!
        /// True, if the subgrid contains the interface, this causes all external edges of the subgrid to be treated as boundaries
        /// False, for the rest of the domain, thus the flux to the adjacent cells wil be evaluated
        /// </param>
        /// <returns></returns>
        public void ReInitSingleStep(out double ChangeRate, SubGrid Restriction = null, bool IncludingInterface = true)
        {
            if (!IncludingInterface)
            {
                throw new NotImplementedException("Untested, not yet functional!");
            }

            using (new FuncTrace()) {
                /// Init Residuals
                Residual.Clear();
                Residual.Acc(1.0, Phi);
                OldPhi.Clear();
                OldPhi.Acc(1.0, Phi);
                NewPhi.Clear();
                NewPhi.Acc(1.0, Phi);

                CellMask RestrictionMask = Restriction == null ? null : Restriction.VolumeMask;


                //if (Control.Upwinding && UpdateDirection && IterationCounter % 10 == 0) {

                if (false && Control.Upwinding && UpdateDirection)
                {
                    //if (Control.Upwinding && UpdateDirection) {
                    UpdateBulkMatrix(Restriction);
                }

                UpdateDirection = false;
                // RHS part
                RHSField.CoordinateVector.Clear();
                //Operator_RHS.Evaluate(NewPhi.Mapping, RHSField.Mapping);
                Operator_RHS.Evaluate(double.NaN, IncludingInterface ? Restriction : null, IncludingInterface ? SubGridBoundaryModes.BoundaryEdge : SubGridBoundaryModes.InnerEdge, ArrayTools.Cat(new DGField[] { Phi }, parameterFields, new DGField[] { RHSField }));
#if DEBUG
                RHSField.CheckForNanOrInf();
#endif
                // solve
                // =====
                double[] RHS = OpAffine.CloneAs();
                RHS.ScaleV(-1.0);
                RHS.AccV(1.0, RHSField.CoordinateVector);


                SolverResult Result;
                if (Restriction != null)
                {
                    SubRHS.Clear();
                    SubSolution.Clear();

                    SubRHS.AccV(1.0, RHS, default(int[]), SubVecIdx);
                    SubSolution.AccV(1.0, NewPhi.CoordinateVector, default(int[]), SubVecIdx);

                    Result = slv.Solve(SubSolution, SubRHS);

                    NewPhi.Clear(RestrictionMask);
                    NewPhi.CoordinateVector.AccV(1.0, SubSolution, SubVecIdx, default(int[]));
                }
                else
                {
                    Result = slv.Solve(NewPhi.CoordinateVector, RHS);
                }
#if Debug
                OpMatrix.SpMV(-1.0, NewPhi.CoordinateVector, 1.0, RHS);
                Console.WriteLine("LinearSolver: {0} Iterations, Converged={1}, Residual = {2} ", Result.NoOfIterations, Result.Converged, RHS.L2Norm());
#endif



                // Apply underrelaxation

                Phi.Clear(RestrictionMask);
                Phi.Acc(1 - underrelaxation, OldPhi, RestrictionMask);
                Phi.Acc(underrelaxation, NewPhi, RestrictionMask);
                Residual.Acc(-1.0, Phi, RestrictionMask);
                ChangeRate = Residual.L2Norm(RestrictionMask);


                //Calculate
                LevelSetGradient.Clear();
                LevelSetGradient.Gradient(1.0, Phi, RestrictionMask);
                //LevelSetGradient.GradientByFlux(1.0, Phi);
                MeanLevelSetGradient.Clear();
                MeanLevelSetGradient.AccLaidBack(1.0, LevelSetGradient, RestrictionMask);

                if (Control.Upwinding)
                {
                    //RestrictionMask.GetBitMask();
                    for (int i = 0; i < MeanLevelSetGradient.CoordinateVector.Length; i++)
                    {
                        NewDirection[i] = Math.Sign(MeanLevelSetGradient.CoordinateVector[i]);
                        //NewDirection[i] = MeanLevelSetGradient.CoordinateVector[i];
                        OldDirection[i] -= NewDirection[i];
                    }

                    double MaxDiff = OldDirection.L2Norm();
                    //if (MaxDiff > 1E-20 && IterationCounter % 10 == 0 ) {
                    //if (MaxDiff > 1E-20) {
                    //    Console.WriteLine("Direction Values differ by {0}", MaxDiff);
                    if (MaxDiff > 0.2)
                    {
                        //UpdateDirection = true;
                        //Console.WriteLine("Direction Values differ by {0} => Updating ReInit-Matrix", MaxDiff);
                    }
                    ;
                    //}

                    //Console.WriteLine("HACK!!! Updating Upwind Matrix everytime!");
                    //UpdateDirection = true;

                    // Reset Value
                    OldDirection.Clear();
                    OldDirection.AccV(1.0, NewDirection);
                }
            }
        }