protected override void Awake() { base.Awake(); landParcelHash.Initialize(); foreach (LandParcel landParcel in landParcelSet) { landParcelHash.Add(landParcel, landParcel.bounds); } }
protected override void Awake() { base.Awake(); machineSpatialHash.Initialize(); SaveLoad.PreSave += PreSave; SaveLoad.PostSave += PostSave; SaveLoad.PreLoad += PreLoad; SaveLoad.PostLoad += PostLoad; Events.MachineDeleted += OnMachineDeleted; }