Example #1
0
        public void Initialize()
        {
            v_window = new Spartacus.Forms.Window("Spartacus Pong", 800, 600);

            v_racket_left = new Spartacus.Game.Object("RL", 20, (v_window.v_height - 100) / 2, 20, 100);
            v_racket_left.AddImage("racket.png");

            v_racket_right = new Spartacus.Game.Object("RR", v_window.v_width - 40, (v_window.v_height - 100) / 2, 20, 100);
            v_racket_right.AddImage("racket.png");

            v_ball = new Spartacus.Game.Object("B", v_window.v_width / 2, v_window.v_height / 2, 15, 15);
            v_ball.AddImage("ball.png");
            v_ball_x = 10;
            v_ball_y = 10;

            v_bound_up    = new Spartacus.Game.Object("BU", 0, 0, v_window.v_width, 10);
            v_bound_down  = new Spartacus.Game.Object("BD", 0, v_window.v_height - 10, v_window.v_width, 10);
            v_bound_left  = new Spartacus.Game.Object("BL", 0, 0, 10, v_window.v_height);
            v_bound_right = new Spartacus.Game.Object("BR", v_window.v_width - 10, 0, 10, v_window.v_height);

            v_score_left = new Spartacus.Game.Text(80, 10, "Courier New", 14, 255, 255, 255, 255);
            v_score_left.SetMessage("0");

            v_score_right = new Spartacus.Game.Text(v_window.v_width - 100, 10, "Courier New", 14, 255, 255, 255, 255);
            v_score_right.SetMessage("0");

            v_text_paused = new Spartacus.Game.Text((v_window.v_width - 50) / 2, 10, "Courier New", 14, 255, 255, 255, 255);
            v_text_paused.SetMessage("");
            v_paused = false;

            v_layer = new Spartacus.Game.Layer();
            v_layer.AddObject(v_racket_left);
            v_layer.AddObject(v_racket_right);
            v_layer.AddObject(v_ball);
            v_layer.AddObject(v_bound_up);
            v_layer.AddObject(v_bound_down);
            v_layer.AddObject(v_bound_left);
            v_layer.AddObject(v_bound_right);
            v_layer.AddText(v_score_left);
            v_layer.AddText(v_score_right);
            v_layer.AddText(v_text_paused);
            v_layer.Collision += this.OnCollision;

            v_keyboard           = new Spartacus.Game.Keyboard(v_window);
            v_keyboard.KeyDown  += this.OnKeyDown;
            v_keyboard.KeyPress += this.OnKeyPress;
            v_keyboard.Start(60);

            v_level = new Spartacus.Game.Level(v_window);
            v_level.AddLayer(v_layer);
            v_level.Time += this.OnTime;
            v_level.Start(30);

            v_window.Run();
        }
Example #2
0
        public void Initialize()
        {
            this.v_window = new Spartacus.Forms.Window("Spartacus OverLord", this.v_window_width, this.v_window_height);

            this.v_database = new Spartacus.Database.Sqlite("overlord.db");

            MapGenerator v_generator = new MapGenerator();

            this.v_tileset = v_generator.Generate(
                this.v_database,
                this.v_map_size,
                this.v_tile_size,
                this.v_tree_chance,
                "and name like 'jungle%'",
                "and name not like 'autumn%'"
                );

            this.v_player      = "green";
            this.v_playercolor = System.Drawing.Color.Green;

            this.v_soldiers    = new Soldier[4];
            this.v_soldiers[0] = new Soldier(
                this.v_database,
                TeamColor.GREEN,
                "green_1",
                2, 3
                );
            this.v_soldiers[1] = new Soldier(
                this.v_database,
                TeamColor.GREEN,
                "green_2",
                2, 4
                );
            this.v_soldiers[2] = new Soldier(
                this.v_database,
                TeamColor.RED,
                "red_1",
                6, 1
                );
            this.v_soldiers[3] = new Soldier(
                this.v_database,
                TeamColor.BLUE,
                "blue_1",
                1, 6
                );

            this.v_selected = -1;
            this.v_action   = "";
            this.v_turn     = TeamColor.GREEN;

            this.v_range = new Range(this.v_tileset, this.v_map_size, this.v_mapview_width, this.v_mapview_height);

            this.v_soldiersview             = new Spartacus.Game.Layer();
            this.v_soldiersview.MouseClick += this.OnSoldierMouseClick;
            this.v_soldiersview.Collision  += this.OnCollision;

            this.v_mapview             = new Spartacus.Game.Layer();
            this.v_mapview.MouseClick += this.OnMapMouseClick;
            this.v_mapview.Collision  += this.OnCollision;
            this.BuildMapView();

            this.v_guiview             = new Spartacus.Game.Layer();
            this.v_guiview.MouseClick += this.OnGuiMouseClick;
            this.v_guiview.Collision  += this.OnCollision;
            this.BuidGuiView();

            this.v_keyboard          = new Spartacus.Game.Keyboard(this.v_window);
            this.v_keyboard.KeyDown += this.OnKeyDown;
            this.v_keyboard.Start(15);

            this.v_level = new Spartacus.Game.Level(this.v_window);
            this.v_level.AddLayer(this.v_mapview);
            this.v_level.AddLayer(this.v_soldiersview);
            this.v_level.AddLayer(this.v_guiview);
            v_level.Time += this.OnTime;
            this.v_level.Start(15);

            this.v_window.Run();
        }
 public void AddLayer(Spartacus.Game.Layer p_layer)
 {
     this.v_layers.Add(p_layer);
 }
 public void SetLayer(Spartacus.Game.Layer p_layer)
 {
     this.v_layer = p_layer;
 }