Example #1
0
    public static int UpdateTileRaw(IntPtr l)
    {
        int result;

        try
        {
            SparseTexture sparseTexture = (SparseTexture)LuaObject.checkSelf(l);
            int           tileX;
            LuaObject.checkType(l, 2, out tileX);
            int tileY;
            LuaObject.checkType(l, 3, out tileY);
            int miplevel;
            LuaObject.checkType(l, 4, out miplevel);
            byte[] data;
            LuaObject.checkArray <byte>(l, 5, out data);
            sparseTexture.UpdateTileRaw(tileX, tileY, miplevel, data);
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Example #2
0
    public void SetBrickAt(int x, int y, int z, SVOBrick brick)
    {
        int index = x + y * bricksWide + z * bricksWide * bricksWide;

        int indexX = index % bricksWide;

        int indexY = bricksWide / bricksWide;

        sparseTexture.UpdateTileRaw(indexX, indexY, 0, brick.AsByteArray());
    }
Example #3
0
    static int UpdateTileRaw(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        SparseTexture obj  = LuaScriptMgr.GetNetObject <SparseTexture>(L, 1);
        int           arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        int           arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
        int           arg2 = (int)LuaScriptMgr.GetNumber(L, 4);

        byte[] objs3 = LuaScriptMgr.GetArrayNumber <byte>(L, 5);
        obj.UpdateTileRaw(arg0, arg1, arg2, objs3);
        return(0);
    }