public static ChunkData Deserialize(ref SpanReader br, bool isOverworld) { var result = new ChunkData { ChunkX = br.ReadAsInt(), ChunkZ = br.ReadAsInt(), GroundUpContinuous = br.ReadAsBoolean(), PrimaryBitMask = br.ReadAsVarInt(out _) }; var hasBioms = result.GroundUpContinuous; result.Size = br.ReadAsVarInt(out _); var dataReader = br.ReadAsSubReader((int)result.Size - (hasBioms ? 256 : 0)); var data = new List <ChunkSection>(); while (!dataReader.IsCosumed) { data.Add(ChunkSection.Deserialize(ref dataReader, isOverworld)); } result.Data = data.ToArray(); if (hasBioms) { result.Biomes = br.ReadAsByteArray(256); } result.NumberOfBlockEntities = br.ReadAsVarInt(out _); return(result); }
public static ChunkData Deserialize(ref SpanReader br, bool isOverworld) { var result = new ChunkData { ChunkX = br.ReadAsInt(), ChunkZ = br.ReadAsInt(), FullChunk = br.ReadAsBoolean(), PrimaryBitMask = br.ReadAsVarInt(out _), Heightmaps = br.ReadAsNbtTag(), }; var hasBioms = result.FullChunk; if (hasBioms) { result.Biomes = br.ReadAsIntArray(1024); } result.Size = br.ReadAsVarInt(out _); var dataReader = br.ReadAsSubReader((int)result.Size); var data = new List <ChunkSection>(); while (!dataReader.IsCosumed) { data.Add(ChunkSection.Deserialize(ref dataReader, isOverworld)); } result.Data = data.ToArray(); result.NumberOfBlockEntities = br.ReadAsVarInt(out _); result.BlockEntities = br.ReadAsNbtTagArray((int)result.NumberOfBlockEntities); return(result); }
public static Respawn Deserialize(ref SpanReader br) { return(new Respawn { Dimension = br.ReadAsInt(), HashedSeed = br.ReadAsLong(), Gamemode = br.ReadAsByte(), LevelType = br.ReadAsString() }); }