public void _12_SpaceshipMovesAccordingToItsDirectionVector()
    {
        ClearScene();
        SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.Euler(0.0f, 0.0f, 0.0f)).GetComponent <SpaceshipController>();

        spaceship.Thrust(1.0f);
        spaceship.Move();
        Assert.IsTrue(spaceship.transform.position.y >= 0.0f && spaceship.transform.position.x == 0.0f);
    }
    public void _10_SpaceshipCanMove()
    {
        ClearScene();
        SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity).GetComponent <SpaceshipController>();

        spaceship.direction = Vector2.up;
        spaceship.Move();
        Assert.IsTrue(spaceship.transform.position != Vector3.zero);
    }