Example #1
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "MainShipBullet")
     {
         m_SpaceshipBehaviour.ReceiveDamage(collider.gameObject.GetComponent <BulletBehaviour>().m_Damage);
     }
     if (collider.gameObject.tag == "MainShipMissile")
     {
         m_SpaceshipBehaviour.ReceiveDamage(collider.gameObject.GetComponent <MissileBehaviour>().m_Damage);
     }
     if (collider.gameObject.tag == "MainShipExplosion")
     {
         m_SpaceshipBehaviour.ReceiveDamage(m_AmountDamageSplashExplosion);
     }
 }
Example #2
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "EnemyBullet")
     {
         m_MainSpaceshipBehaviour.ReceiveDamage(collider.gameObject.GetComponent <BulletBehaviour>().m_Damage);
     }
     if (collider.gameObject.tag == "EnemyMissile")
     {
         m_MainSpaceshipBehaviour.ReceiveDamage(collider.gameObject.GetComponent <MissileBehaviour>().m_Damage);
     }
     if (collider.gameObject.tag == "Enemy" || collider.gameObject.tag == "Asteroid")
     {
         m_MainSpaceshipBehaviour.ReceiveDamage(1);
     }
 }