public SpaceVillainGame(SpaceVillainArcadeComponent owner, string fightVerb, string enemyName)
 {
     IoCManager.InjectDependencies(this);
     Owner = owner;
     //todo defeat the curse secret game mode
     _fightVerb = fightVerb;
     _enemyName = enemyName;
 }
 public SpaceVillainGame(SpaceVillainArcadeComponent owner) : this(owner, owner.GenerateFightVerb(), owner.GenerateEnemyName())
 {
 }
Example #3
0
 private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, PowerChangedEvent args)
 {
     component.OnPowerStateChanged(args);
 }