public SpaceVillainGame(SpaceVillainArcadeComponent owner, string fightVerb, string enemyName) { IoCManager.InjectDependencies(this); Owner = owner; //todo defeat the curse secret game mode _fightVerb = fightVerb; _enemyName = enemyName; }
public SpaceVillainGame(SpaceVillainArcadeComponent owner) : this(owner, owner.GenerateFightVerb(), owner.GenerateEnemyName()) { }
private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, PowerChangedEvent args) { component.OnPowerStateChanged(args); }