public void Update() { if (Menu.TriggerPlaneScene == 1) { SpaceTut.SetActive(true); Clock.planecrash = true; Hud.enabled = false; LocalPlayer.Inventory.enabled = false; LocalPlayer.Inventory.CurrentView = PlayerInventory.PlayerViews.PlaneCrash; LocalPlayer.FpCharacter.enabled = false; LocalPlayer.FpCharacter.Locked = true; LocalPlayer.MainRotator.enabled = false; if (BoltNetwork.isClient && !ForestVR.Enabled) { base.StartCoroutine("lockPlayerPosition"); } timmySleepGo.SetActive(true); pmTrigger.SendEvent("begin"); ScreenFlight.SetActive(false); ScreenFlightTimmy.SetActive(false); ScreenFlightClient.SetActive(false); ScreenCrash.SetActive(true); ScreenCrashTimmy.SetActive(true); ScreenCrashClient.SetActive(true); planeController.startCrashCameraShake(); } }
public void Update() { if (!skipOpening && Clock.planecrash) { SpaceTut.SetActive(false); LightsFlight.SetActive(false); pmTrigger.SendEvent("toSkipOpening"); // skipOpening = true; } else { Input.LockMouse(); } }