public ShipProfileItem(SpaceShipType type, bool selected = false) { _shipType = type; Selected = selected; int widthOverTwo = YnG.Width / 2; int heightOverTwo = YnG.Height / 2; _border = new YnSprite(new Rectangle( (int)SpaceGame.GetScaleX(450), (int)SpaceGame.GetScaleY(150), (int)SpaceGame.GetScaleX(650), (int)SpaceGame.GetScaleY(400)), Color.White); Add(_border); _container = new YnSprite(new Rectangle( (int)_border.X + BorderSize, (int)_border.Y + BorderSize, _border.Width - BorderSize * 2, _border.Height - BorderSize - 2), new Color(0, 108, 165)); Add(_container); _shipImage = new YnSprite(); spaceShipDescription = Registry.SpaceShipDescriptions[(int)_shipType]; }
// TODO ajouter un PlayerBundle ou un PlayerInfo ou un truc dans ce genre public SpacePlayer(PlayerIndex playerIndex, SpaceShipDescription description) : base() { AssetName = description.AssetName; _playerIndex = playerIndex; _shipSpeed = description.ShipSpeed; _playerProfile = new PlayerProfile(String.Format("Player {0}", ((int)playerIndex) + 1), (int)playerIndex); _firstWeaponType = (WeaponType)description.PrimaryWeaponId; _secondWeaponType = (WeaponType)description.SecondaryWeaponId; _bonusLevel = BonusLevel.None; VelocityMax = 0.95f; ForceInsideScreen = true; _live = 3; // TODO : case _shields = new YnSprite("Ship/Shield/Shields"); _weaponManager = new WeaponManager(this); _weaponManager.Initialized = true; _weaponManager.AssetsLoaded = true; LayerDepth = 0.4f; _playerTouchedTimer = new YnTimer(1500, 0); _playerTouchedTimer.Completed += _playerTouchedTimer_Completed; #if COMPLETE kinect = KinectSensorController.Instance; if (_playerIndex == PlayerIndex.One) { _kinectPlayerIndex = KinectPlayerIndex.One; } else if (_playerIndex == PlayerIndex.Two) { _kinectPlayerIndex = KinectPlayerIndex.Two; } #endif LoadContent(); }
private static SpaceShipDescription InitSpaceShipDescription(SpaceShipType type, int id) { SpaceShipDescription spaceShipDescription = new SpaceShipDescription(); spaceShipDescription.Id = id; spaceShipDescription.SpaceShitType = type; spaceShipDescription.Health = 100.0f; spaceShipDescription.Shield = 100.0f; switch (type) { case SpaceShipType.MercsA: spaceShipDescription.AssetName = "Ship/MercsA_64"; spaceShipDescription.Model = "Raptor d1"; spaceShipDescription.Category = "Mercenary"; spaceShipDescription.Weight = 2405; spaceShipDescription.ShipSpeed = new ShipSpeed(0.90f, 0.90f, 0.15f, 0.45f);; spaceShipDescription.Description = "It is a lightweight fighter, his only goal is destruction. \n"; spaceShipDescription.Description += "Mercenaries respect one thing: money. If you pay them well \n"; spaceShipDescription.Description += "so they will do a fantastic job, but otherwise .. they will turn against you!"; spaceShipDescription.PrimaryWeapons = "Three photon lasers"; spaceShipDescription.SecondaryWeapons = "Aggressor special missile"; spaceShipDescription.PrimaryWeaponId = 0; spaceShipDescription.SecondaryWeaponId = 3; break; case SpaceShipType.MercsB: spaceShipDescription.AssetName = "Ship/MercsB_64"; spaceShipDescription.Model = "Mantra N4"; spaceShipDescription.Category = "Mercenary"; spaceShipDescription.Weight = 2500; spaceShipDescription.ShipSpeed = new ShipSpeed(0.90f, 0.90f, 0.15f, 0.45f);; spaceShipDescription.Description = "A ship with an old alien technology.. Nobody knows exactly how the \n"; spaceShipDescription.Description += "ship works, but it is a formidable opponent in close combat"; spaceShipDescription.PrimaryWeapons = "Two tacticals lasers"; spaceShipDescription.SecondaryWeapons = "Unknow missile technologie"; spaceShipDescription.PrimaryWeaponId = 0; spaceShipDescription.SecondaryWeaponId = 3; break; case SpaceShipType.ShipA: spaceShipDescription.AssetName = "Ship/ShipA_64"; spaceShipDescription.Model = "ZThunder 4"; spaceShipDescription.Category = "Destroyer"; spaceShipDescription.Weight = 6750; spaceShipDescription.ShipSpeed = new ShipSpeed(0.90f, 0.90f, 0.15f, 0.45f);; spaceShipDescription.Description = "No description yet, but don't worry.. it's coming !"; spaceShipDescription.PrimaryWeapons = "Two tacticals lasers"; spaceShipDescription.SecondaryWeapons = "One missile launcher"; spaceShipDescription.PrimaryWeaponId = 1; spaceShipDescription.SecondaryWeaponId = 3; break; case SpaceShipType.ShipB: spaceShipDescription.AssetName = "Ship/ShipB_64"; spaceShipDescription.Model = "Pulsar X6"; spaceShipDescription.Category = "Interceptor"; spaceShipDescription.Weight = 5560; spaceShipDescription.ShipSpeed = new ShipSpeed(0.90f, 0.90f, 0.15f, 0.45f);; spaceShipDescription.Description = "No description yet too, I'm so sorry, but don't worry.. it's coming !"; spaceShipDescription.PrimaryWeapons = "Two tacticals lasers"; spaceShipDescription.SecondaryWeapons = "One missile launcher"; spaceShipDescription.Health = 100; spaceShipDescription.PrimaryWeaponId = 2; spaceShipDescription.SecondaryWeaponId = 3; break; } return(spaceShipDescription); }