// Use this for initialization void Start() { groundCheck = transform.Find("GroundCheck").gameObject; planetAdhering = gameObject.GetComponent <AdhereToPlanet>(); normalMovement = gameObject.GetComponent <SpaceMovement>(); planetMovement = gameObject.GetComponent <PlanetMovement>(); hookshot = GameObject.Find("Hook").GetComponent <Hookshot>(); }
private void Awake() { spaceMovement = gameObject.GetComponent <SpaceMovement>(); planetMovement = gameObject.GetComponent <PlanetMovement>(); currentMovement = spaceMovement; locationHandler = GetComponent <LocationHandler>(); shoot = gameObject.GetComponent <Shoot>(); minChargeTime = 1.0f; }