// Use this for initialization
 void Start()
 {
     groundCheck    = transform.Find("GroundCheck").gameObject;
     planetAdhering = gameObject.GetComponent <AdhereToPlanet>();
     normalMovement = gameObject.GetComponent <SpaceMovement>();
     planetMovement = gameObject.GetComponent <PlanetMovement>();
     hookshot       = GameObject.Find("Hook").GetComponent <Hookshot>();
 }
Example #2
0
 private void Awake()
 {
     spaceMovement   = gameObject.GetComponent <SpaceMovement>();
     planetMovement  = gameObject.GetComponent <PlanetMovement>();
     currentMovement = spaceMovement;
     locationHandler = GetComponent <LocationHandler>();
     shoot           = gameObject.GetComponent <Shoot>();
     minChargeTime   = 1.0f;
 }