Example #1
0
    public void SpawnPirate(SpaceModel spawnPoint)
    {
        //If the pirate is dead check type and create a new one
        if (pirateModel == null && !spawnPoint.Occupied())
        {
            switch (pirateType)
            {
            case PirateModel.PirateType.Scout:
                pirateModel = PirateModel.CreateScoutPirate(spawnPoint, this);
                break;

            case PirateModel.PirateType.Frigate:
                pirateModel = PirateModel.CreateFrigatePirate(spawnPoint, this);
                break;

            case PirateModel.PirateType.Platform:
                pirateModel = PirateModel.CreatePlatformPirate(spawnPoint, this);
                break;

            case PirateModel.PirateType.Dreadnought:
                pirateModel = PirateModel.CreateDreadnaughtPirate(spawnPoint, this);
                break;

            case PirateModel.PirateType.Destroyer:
                pirateModel = PirateModel.CreateDestroyerPirate(spawnPoint, this);
                break;
            }
            Dispatcher.InvokeAsync(() =>
            {
                modelLink.CreatePirateView(pirateModel);
                spawnPoint.OccupySpace(pirateModel);
            });
        }
    }
Example #2
0
 public void UpdatePirateLocation(SpaceModel location)
 {
     base.currentSpace.LeaveSpace();
     base.currentSpace = location;
     location.OccupySpace(this);
 }