public void SpaceDropLogic(int num) { Click.Play(); if (num == 0) // start game { SceneManager.LoadScene("_Scene_0"); } if (num == 3) // show space shooter history { SpaceHistoryDropdown.ClearOptions(); LoadSpaceHistoryDropdown(); SpaceHistoryPan.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } else // open configurations or game levels { OpenPannel2 = SpaceFileItems[num]; OpenPannel2.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } }
public void ExitSpaceHistory() { Click.Play(); Border.SetActive(false); SpaceHistoryPan.SetActive(false); CopyText.SetActive(true); CreatedByText.SetActive(true); MainText.SetActive(true); LogoutButton.SetActive(true); CopyBG.SetActive(true); }