void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; Instance = this; if (cam == null) { cam = Camera.main; } playController = GetComponent<PlayController>(); cutsceneController = GetComponent<SpaceCutscene>(); gameOverController = GetComponent<GameOverController>(); InitLanguage(); GoToCutScene(); }
// Start is called before the first frame update void Start() { SpaceGameController.instance = this; // Set callback to the intro player.controllable = false; if (showIntro == true) { introCallback = new UnityEvent(); introCallback.AddListener(StartGame); intro.Show(introCallback); } else { intro.gameObject.SetActive(false); StartGame(); } music.Play(); }