private void Update() { if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) { SoundyManager.Play("Example Clicks", "Bubble Pop"); } }
/// <summary> Plays the sound (if enabled) of this UIAction </summary> public void PlaySound() { if (!HasSound) { return; } SoundyManager.Play(SoundData); }
void Start() { buttons = new List <GameObject>(); actualCar = PlayerAvatar.Instance.ActualCar; SpawnCar(actualCar.CarMenuViewPrefab); SetCarDefaultColor(); SoundyManager.Play(CarVFXSettings.Instance.music, null, Vector3.zero, 0.5f, 1, true, 0); }
private void Start() { //StartTimer(); SoundyManager.StopAllSounds(); SoundyManager.Play("Music", "GameMusic"); Inventory.onInventoryChange += OnInventoryItemsChange; }
public override void OnEnter() { if (DebugMode.Value) { DDebug.Log("Playmaker - State Name [" + State.Name + "] - Play Sound"); } SoundyManager.Play(DatabaseName.Value, SoundName.Value); if (FinishImmediately.Value) { Finish(); } }
public override void OnEnter() { if (DebugMode.Value) { DDebug.Log("Playmaker - State Name [" + State.Name + "] - Play AudioClip"); } SoundyManager.Play(AudioClip); if (FinishImmediately.Value) { Finish(); } }
private void OnTriggerEnter(Collider other) { Debug.Log("Hit something"); if (other.CompareTag("Enemy")) { Debug.Log("Hit Enemy"); IEnemy enemy = other.GetComponent <IEnemy>(); SoundyManager.Play("General", "Hit"); Vector3 particleSpawnPos = other.transform.position + new Vector3(0f, 1.5f, 0f); GameObject _hitPart = Instantiate(hitParticle, particleSpawnPos, Quaternion.identity); Destroy(_hitPart, 1f); enemy.TakeHit(); } Destroy(gameObject); }
public override void OnEnter(Node previousActiveNode, Connection connection) { base.OnEnter(previousActiveNode, connection); if (ActiveGraph == null) { return; } switch (SoundAction) { case SoundActions.Play: if (HasSound) { SoundyManager.Play(SoundData); } break; case SoundActions.Stop: SoundyManager.StopAllSounds(); break; case SoundActions.Pause: SoundyManager.PauseAllSounds(); break; case SoundActions.Unpause: SoundyManager.UnpauseAllSounds(); break; case SoundActions.Mute: SoundyManager.MuteAllSounds(); break; case SoundActions.Unmute: SoundyManager.UnmuteAllSounds(); break; default: throw new ArgumentOutOfRangeException(); } if (!FirstOutputSocket.IsConnected) { return; } ActiveGraph.SetActiveNodeByConnection(FirstOutputSocket.FirstConnection); }
void ShootFX() { GameObject _shootParticle = Instantiate(shootParticle, shootPosition.position, Quaternion.identity); Destroy(_shootParticle, 1f); // sound SoundyManager.Play("General", "Shoot", shootPosition.position); // animation //_anim.SetTrigger("Shoot"); Vector3 gunEndRot = transform.localEulerAngles + new Vector3(0f, 0f, 360f); transform.DOLocalRotate(gunEndRot, startFireCooldown - 0.05f, RotateMode.FastBeyond360).SetEase(gunRotationEase); // rotate magazine Transform magazine = transform.GetChild(0); Vector3 endRot = magazine.localEulerAngles + new Vector3(0f, 0f, 35f); magazine.DOLocalRotate(endRot, 0.3f); }
private void Update() { if (!_editable || GameMgr.Inst.IsRunning || !_uiBtn.IsSelected) { return; } foreach (var conf in GameMgr.Inst.Configs) { if (Input.GetKeyDown(conf.ShortcutKey)) { SoundyManager.Play("Example Clicks", "Button Tap"); SetCommandConf(conf); } } if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace)) { SoundyManager.Play("Example Clicks", "Button Tap"); Remove(); } }
// public static CheckoutArea instance; // private void Awake() { // if(instance == null) { // instance = this; // } // } private void OnTriggerEnter(Collider other) { if (other.CompareTag("Cart")) { CartController cart = other.GetComponent <CartController>(); // stop using the cart cart.StopUsingCart(); // add to score TimedRush.instance.IncrementScore(cart.cartScore); // reset game state TimedRush.instance.SetGameState(GameStates.FindItems); // Cart complete sound SoundyManager.Play("General", "CartComplete", transform.position); // cart enter particle GameObject cartEnterPart = Instantiate(CheckoutAreasManager.instance.GetCartEnterParticle(), other.transform.position, Quaternion.identity); Destroy(cartEnterPart, 2f); float newCartDelay = 0.5f; // destroy cart after some time Destroy(cart.gameObject, newCartDelay); // spawn new cart ShoppingCartManager.instance.SpawnCartAtEmptyPosAfterDelay(newCartDelay); } }
private void Update() { // Resetting the outline if (_interactingObject != null) { //Debug.Log("Resetting"); _interactingObject.GetComponentInChildren <Outline>().enabled = false; _interactingObject = null; } RaycastHit hit; Outline targetOutline = null; // Chehcking raycast if (Physics.Raycast(transform.position, transform.forward, out hit, interactDistance, interactLayer)) { //Debug.Log("hit"); Transform interactingObject = hit.transform; if (!targetOutline) { targetOutline = interactingObject.GetComponentInChildren <Outline>(); } // enable the outline targetOutline.enabled = true; // wait for interaction input if (Input.GetButtonDown("Interact")) { IInteractible interactible = hit.collider.GetComponent <IInteractible>(); if (interactible != null) { SoundyManager.Play("General", "Grab"); interactible.Interact(); } } _interactingObject = interactingObject; } }
private void Start() { SoundyManager.StopAllSounds(); SoundyManager.Play("Music", "MenuMusic"); }