public static bool Create(SoundsPlayer soundsPlayer, int rootId, out SoundsPlayerSerialized result, bool saveClipToFile = false)
 {
     result = new SoundsPlayerSerialized {
         rootId = rootId
     };
     for (var i = 0; i < 4; i++)
     {
         result.selectFrom.Add(soundsPlayer.Configs[i].SelectFrom);
         result.selectTo.Add(soundsPlayer.Configs[i].SelectTo);
         result.rate.Add(soundsPlayer.Configs[i].Rate);
         result.volume.Add(soundsPlayer.Configs[i].Volume);
     }
     return(true);
 }
Example #2
0
    public static GameSerialized Create()
    {
        var result = new GameSerialized
        {
            NodeBlocks    = new List <NodeBlockSerialized>(),
            RootBlocks    = new List <RootBlockSerialized>(),
            Binds         = new List <BindSerialized>(),
            SoundsPlayers = new List <SoundsPlayerSerialized>(),
        };

        foreach (var block in FieldMatrix.GetAllAsList())
        {
            switch (block)
            {
            case NodeBlock nodeBlock:
            {
                if (NodeBlockSerialized.Create(nodeBlock, out var t))
                {
                    result.NodeBlocks.Add(t);
                }
                break;
            }

            case RootBlock rootBlock:
            {
                if (RootBlockSerialized.Create(rootBlock, out var t))
                {
                    result.RootBlocks.Add(t);
                }
                break;
            }
            }
        }
        foreach (var bind in BindMatrix.GetAllAsList())
        {
            if (BindSerialized.Create(bind, out var t))
            {
                result.Binds.Add(t);
            }
        }
        foreach (var root in Roots.Root.Values)
        {
            if (SoundsPlayerSerialized.Create(root.block.soundsPlayer, root.block.rootId, out var t))
            {
                result.SoundsPlayers.Add(t);
            }
        }
        return(result);
    }