Example #1
0
    void Start()
    {
        enemies = GameObject.FindObjectOfType <SpannerShipsEnemies>().all__ships;

        score_handler   = GameObject.FindObjectOfType <ScoreHandlerVecinosInvasores> ();
        effectFireworks = GameObject.FindObjectOfType <HandleFireworksEffetsVecinosInasores> ();
        sounds          = GameObject.FindObjectOfType <SoundsInVecinosInvasores> ();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //animal_tochase = GameObject.Find("animal");

        sound_handler = GameObject.FindObjectOfType <SoundsInVecinosInvasores> ();

        if (sound_handler.sound_teleport.isPlaying == true)
        {
            sound_handler.sound_teleport.Stop();
        }
        sound_handler.sound_teleport.Play();

        GameObject[] animals = GameObject.FindGameObjectsWithTag("Animals");

        List <GameObject> temp_animals_free = new List <GameObject> ();

        for (int i = 0; i < animals.Length; i++)
        {
            if (animals[i].GetComponent <AnimalData>().isChasen == false && animals[i].GetComponent <AnimalData>().isCaught == false)
            {
                temp_animals_free.Add(animals[i]);
            }
        }



        if (temp_animals_free.Count > 0)
        {
            int random = Random.Range(0, temp_animals_free.Count);

            animal_tochase = temp_animals_free [random];
            animal_tochase.GetComponent <AnimalData> ().isChasen = true;
        }
        else
        {
            ManagerVecinosInvasores manager = GameObject.FindObjectOfType <ManagerVecinosInvasores> ();
            manager.timer_game = -1;
            HoldParametersVecinosInvasores.repeticiones_restantes = 0;
        }
    }