private AudioClip GetSoundFXClip(SoundsFx soundsFx) { var soundData = _soundsFXList.Find(sfxData => sfxData.SoundFx == soundsFx); return(soundData?.Clip); }
public void PlaySFX(SoundsFx soundsFx) { var clip = GetSoundFXClip(soundsFx); _soundFxSource.PlayOneShot(clip); }