void Start() { Player = GameObject.Find("Player"); AudioSource = GetComponent <AudioSource> (); AudioManipul8r = GameObject.Find("Soundm8").GetComponent <AudioManipul8r> (); Soundm8 = GameObject.Find("Soundm8").GetComponent <Soundm8> (); backgroundThreadCompleted = false; threeDimensionalSpectrumBuild = false; SpectrumBoy = GameObject.Find("SpectrumBoy").GetComponent <SpectrumBoy> (); InitializeChromesthesia(); }
public void InitializeChromesthesia() { Player = GameObject.Find("Player"); Soundm8 = GameObject.Find("Soundm8").GetComponent <Soundm8>(); AudioManipul8r = GameObject.Find("Soundm8").GetComponent <AudioManipul8r>(); backgroundThreadCompleted = false; threeDimensionalSpectrumBuild = false; SpectrumBoy = GameObject.Find("SpectrumBoy").GetComponent <SpectrumBoy> (); Soundm8.processSignal(AudioSource); loadingScreen = GameObject.Find("LoadingInfo"); loadingScreen.SetActive(true); }
/* END ONLY IN TESTING */ void Start() { AudioSource = GetComponent <AudioSource> (); Soundm8 = GameObject.Find("Soundm8").GetComponent <Soundm8> (); backgroundThreadCompleted = false; threeDimensionalSpectrumBuild = false; /* THIS IS ONLY IN TESTING */ TestSpectrumBoy = GameObject.Find("TestSpectrumBoy").GetComponent <TestSpectrumBoy> (); /* END ONLY IN TESTING */ InitializeChromesthesia(); }