private void Start() { sound = SoundSingleTon.instance; sound.lobby.Stop(); if (PlayerPrefs.GetString("load") == "first") { Debug.Log("first"); tutorial.SetActive(true); } fever = false; critical = false; xMLManager = XMLManager.ins; data = CSVReader.Read("makemoneydatasheet3"); locker = true; level = PlayerPrefs.GetInt("level", 0); needExp = (int)data[PlayerPrefs.GetInt("level", 0)]["exp"]; StartCoroutine(Clock()); StartCoroutine(FeverTime()); #region INITIALIZE BASIC UI shield_num.text = "강등보호권 : " + xMLManager.itemDB.wallet.shield.ToString() + "개"; figure.text = PlayerPrefs.GetFloat("exp", 0).ToString() + "/" + data[PlayerPrefs.GetInt("level", 0)]["exp"].ToString(); feverfigure.text = fevergage + "/35"; workslider.value = PlayerPrefs.GetFloat("exp", 0) / needExp; feverslider.value = fevergage / 35; job.text = data[PlayerPrefs.GetInt("level", 0)]["job"].ToString(); salary.text = "월급 : " + data[PlayerPrefs.GetInt("level", 0)]["str"].ToString(); property.text = xMLManager.itemDB.wallet.GetTotalProperty() + " 원"; #endregion #region INITIALIZE BACKGROUND if (PlayerPrefs.GetInt("level", 0) <= 1) { CharLinkSetting(0); } else if (PlayerPrefs.GetInt("level", 0) <= 4) { CharLinkSetting(1); } else if (PlayerPrefs.GetInt("level", 0) <= 7) { CharLinkSetting(2); } else if (PlayerPrefs.GetInt("level", 0) <= 9) { CharLinkSetting(3); } else if (PlayerPrefs.GetInt("level", 0) == 10) { CharLinkSetting(4); } #endregion }
// Use this for initialization void Start() { xMLManager = XMLManager.ins; single = Single.instance; sound = SoundSingleTon.instance; for (int i = 0; i < auctionItem.Length; i++) { image[i] = auctionItem[i].transform.GetChild(0).GetComponent <Image>(); auctionname[i] = auctionItem[i].transform.GetChild(1).GetComponent <Text>(); price[i] = auctionItem[i].transform.GetChild(2).GetComponent <Text>(); time[i] = auctionItem[i].transform.GetChild(3).GetComponent <Text>(); int number = xMLManager.itemDB.auctionList[i].auctionNumber; auctionname[i].text = xMLManager.itemDB.dailyList[number].itemName; Debug.Log("number : " + number); image[i].sprite = Resources.Load <Sprite>("Item/" + number); //image } Debug.Log("listcount2:" + xMLManager.itemDB.myAuctionList.Count); for (int i = 0; i < xMLManager.itemDB.myAuctionList.Count; i++) { Debug.Log("count:" + i); GameObject item = Instantiate(myauctionItem); item.name = i.ToString(); item.transform.GetChild(0).GetComponent <Image>().sprite = Resources.Load <Sprite>("Item/" + xMLManager.itemDB.myAuctionList[i].Item_num); item.transform.GetChild(1).GetComponent <Text>().text = xMLManager.itemDB.dailyList[xMLManager.itemDB.myAuctionList[i].Item_num].itemName; item.transform.GetChild(2).GetComponent <Text>().text = xMLManager.itemDB.myAuctionList[i].Buy_price.ToString(); item.transform.GetChild(3).GetComponent <Text>().text = "낙찰"; item.transform.SetParent(content.transform, false); } }
private void Start() { sound = SoundSingleTon.instance; sound.bgm.Stop(); if (PlayerPrefs.GetString("stock", "false") == "false") { tut.SetActive(true); } //wallet = GameManager.Instance.wallet; //stocklist = GameManager.Instance.stocklist; xMLManager = XMLManager.ins; }
private void Awake() { if (instance == null) { Debug.Log("Single instance is null"); instance = this; } else if (instance != this) { Debug.Log("Single instance is not Single.. Destroy gameobject!"); Destroy(gameObject); } DontDestroyOnLoad(gameObject);//Dont destroy this singleton gameobject :( }
private void Start() { sound = SoundSingleTon.instance; sound.lobby.Play(); xml = XMLManager.ins; data = CSVReader.Read("makemoneydatasheet3"); text.text = PlayerPrefs.GetString("SaveLastTime", "Default"); //PlayerPrefs.SetString("inven", "false"); //PlayerPrefs.SetString("stock", "false"); if (PlayerPrefs.GetString("load", "false") == "false") { loadbtn.SetActive(false); } else { loadbtn.SetActive(true); } }
// Use this for initialization void Start() { data = CSVReader.Read("makemoneydatasheet3"); xml = XMLManager.ins; sound = SoundSingleTon.instance; single = Single.instance; sound.bgm.Stop(); if (PlayerPrefs.GetString("store", "false") == "false") { tut.SetActive(true); } #region 내정보 초기화 if (PlayerPrefs.GetInt("level", 0) < 11) { stats[0].text = "회사원 " + "( " + data[PlayerPrefs.GetInt("level", 0)]["job"].ToString() + " )"; } else if (PlayerPrefs.GetInt("level", 0) >= 11) { stats[0].text = "축구선수 " + "( " + data[PlayerPrefs.GetInt("level", 0)]["job"].ToString() + " )"; } stats[1].text = "경험 증가량 : " + data[xml.itemDB.stats.damage_num]["stat"] + "<color=red>" + " + " + xml.itemDB.stats.GetCoreStat(1) + "</color>"; stats[2].text = "깨달음 확률 : " + data[xml.itemDB.stats.criticalpercent_num]["stat"] + "<color=red>" + " + " + xml.itemDB.stats.GetCoreStat(2) + "</color>" + "%"; stats[3].text = "깨달음 증가량 : " + data[xml.itemDB.stats.criticaldamage_num]["stat"] + "<color=red>" + " + " + xml.itemDB.stats.GetCoreStat(3) + "</color>" + "배"; stats[4].text = "피버 증가량 : " + data[xml.itemDB.stats.feverdamage_num]["stat"] + "배"; for (int i = 0; i < upgrade.Length; i++) { upgradeText[i] = upgrade[i].GetComponent <Text>(); } if (xml.itemDB.stats.damage_num != 8) { upgradeText[0].text = data[xml.itemDB.stats.damage_num + 1]["statprice"] + " 원"; } else { upgradeText[0].text = "최대"; } if (xml.itemDB.stats.criticalpercent_num != 19) { upgradeText[1].text = data[xml.itemDB.stats.criticalpercent_num + 1]["statprice"] + " 원"; } else { upgradeText[1].text = "최대"; } if (xml.itemDB.stats.criticaldamage_num != 25) { upgradeText[2].text = data[xml.itemDB.stats.criticaldamage_num + 1]["statprice"] + " 원"; } else { upgradeText[2].text = "최대"; } if (xml.itemDB.stats.feverdamage_num != 25) { upgradeText[3].text = data[xml.itemDB.stats.feverdamage_num + 1]["statprice"] + " 원"; } else { upgradeText[3].text = "최대"; } #endregion #region 상점 UI for (int i = 0; i < storeitem.Length; i++) { storeitem[i].transform.GetChild(0).GetComponent <Text>().text = data[i]["storeitem"].ToString(); storeitem[i].transform.GetChild(2).GetComponent <Text>().text = data[i]["storepricetext"].ToString(); } #endregion }
// Use this for initialization void Start() { destroy = false; if (PlayerPrefs.GetString("inven", "false") == "false") { tut.SetActive(true); } // data = CSVReader.Read("makemoneydatasheet3"); whiteblind_1 = mixitem[0].transform.GetChild(0).gameObject.GetComponent <Animator>(); whiteblind_2 = mixitem[1].transform.GetChild(0).gameObject.GetComponent <Animator>(); blind = blind.GetComponent <Animator>(); pagetext = 1; mix_num = 0; resultnum = 0; pagenum.text = pagetext.ToString(); mix = false; coremode = false; xMLManager = XMLManager.ins; single = Single.instance; sound = SoundSingleTon.instance; sound.bgm.Stop(); dpicon = dpPopup.transform.GetChild(2).GetComponent <Image>(); dptext = dpPopup.transform.GetChild(3).GetComponent <TextMeshProUGUI>(); if (PlayerPrefs.GetInt("level", 0) % 11 <= 3)//코어 한칸 { core[1].GetComponent <Button>().interactable = false; core[1].transform.GetComponent <Image>().sprite = Resources.Load <Sprite>("Item/lock") as Sprite; corename[1].text = "5등급 이상\n사용가능"; coreoption[1].text = "--"; core[2].GetComponent <Button>().interactable = false; core[2].transform.GetComponent <Image>().sprite = Resources.Load <Sprite>("Item/lock") as Sprite; corename[2].text = "8등급 이상\n사용가능"; coreoption[2].text = "--"; } else if (PlayerPrefs.GetInt("level", 0) % 11 <= 7)//코어 두칸 0 1 { core[2].GetComponent <Button>().interactable = false; core[2].transform.GetComponent <Image>().sprite = Resources.Load <Sprite>("Item/lock") as Sprite; corename[2].text = "8등급 이상\n사용가능"; coreoption[2].text = "--"; } else if (PlayerPrefs.GetInt("level", 0) % 11 <= 9) { //all open } else { //==10 } for (int i = 0; i < core.Length; i++) { if (core[i].GetComponent <Button>().interactable) { CoreUI(i); } } for (int i = 0; i < inven.Length; i++) { for (int j = 0; j < inven[i].transform.childCount; j++) { itemquan[i * inven[i].transform.childCount + j] = inven[i].transform.GetChild(j).GetChild(0).GetComponent <Text>(); } } for (int i = 0; i < xMLManager.itemDB.dailyList.Count; i++) { itemquan[i].text = xMLManager.itemDB.dailyList[i].quan.ToString(); } for (int i = 0; i < 5; i++) { ActiveDpButton(i); } }