private IEnumerator StartGame() { fader.gameObject.SetActive(true); Color faderColor = new Color(0f, 0f, 0f, 1f); fader.color = faderColor; while (fader.color.a > 0) { faderColor.a -= 1f * Time.deltaTime; fader.color = faderColor; yield return(null); } int sequenceIndex; if (GameDataHelper.Instance.isPitchNext) { sequenceIndex = 0; } else { sequenceIndex = 1; } gameSequenceHelper.gameObject.SetActive(true); audioMixer.gameObject.SetActive(true); beatVisualizer.gameObject.SetActive(true); audioMixer.Initialize(SoundSequenceParserHelper.ParseTextFile(gameSoundSequences[sequenceIndex])); }
private IEnumerator ShowIntroText() { Color fadeColor = activeIntroTexts[introTextIndex].color; while (activeIntroTexts[introTextIndex].color.a < 1f) { fadeColor.a += textFadeSpeed; activeIntroTexts[introTextIndex].color = fadeColor; yield return(null); } yield return(new WaitForSecondsRealtime(6.5f)); while (activeIntroTexts[introTextIndex].color.a > 0f) { fadeColor.a -= textFadeSpeed; activeIntroTexts[introTextIndex].color = fadeColor; yield return(null); } if (introTextIndex + 1 < activeIntroTexts.Length) { introTextIndex++; StartCoroutine(ShowIntroText()); } else { SetAudioActive(true); audioMixer.Initialize(SoundSequenceParserHelper.ParseTextFile(activeSoundSequences[soundSequenceIndex])); StartCoroutine(ShowArrowKeys()); soundSequenceIndex++; } }
public void Start() { if (hasStarted) { return; } clipIDs = SoundSequenceParserHelper.ParseTextFile(soundSequence); audioSources = new AudioSource[2]; samples = new List <float[]>(); samples.Add(new float[0]); samples.Add(new float[0]); idToAudioClipDictionary = new Dictionary <int, AudioClip>(); for (int i = 0; i < 2; i++) { GameObject child = new GameObject($"Player {i}"); child.transform.parent = gameObject.transform; audioSources[i] = child.AddComponent <AudioSource>(); } hasStarted = true; }
private void CorrectResult() { beatVisualizer.CorrectInput(); if (!correctInputOnce) { correctInputOnce = !correctInputOnce; audioMixer.Initialize(); return; } if (soundSequenceIndex < activeSoundSequences.Length) { correctInputOnce = !correctInputOnce; HighlightArrowKey(soundSequenceIndex); audioMixer.Initialize(SoundSequenceParserHelper.ParseTextFile(activeSoundSequences[soundSequenceIndex])); soundSequenceIndex++; } else { Debug.Log("Tutorial Completed"); StartCoroutine(CompleteTutorialAfterSeconds(1f)); } }